/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#ifndef _GUIBANNERGRID_H_
#define _GUIBANNERGRID_H_
#include
#include "gui.h"
#include "gui_gamebrowser.h"
#include "usbloader/disc.h"
#include "banner/BannerAsync.h"
#include "banner/Texture.h"
#include "SystemMenu/StaticFrame.h"
#define MAX_BUTTONS 12
class GuiBannerGrid : public GuiGameBrowser
{
public:
GuiBannerGrid(int listOffset);
virtual ~GuiBannerGrid();
int GetClickedOption(void);
int GetSelectedOption(void);
int getListOffset(void) const { return pageNo * 12; }
void GetIconCoordinates(int icon, f32 *x, f32 *y);
void Update(GuiTrigger *t);
void SetPage(int page) { pageNo = LIMIT(page, 0, pageCnt-1); UpdateTooltips(); }
void Draw();
private:
void RenderHighliter(Mtx &modelview);
void UpdateTooltips(void);
static const float gridwidth = 2048.f;
static const float gridheight = 288.f;
static const float chanWidth = 128.f;
static const float chanHeight = 96.f;
const int XOffset;
const int YOffset;
float fAnimation;
float fAnimStep;
bool AnimationRunning;
int pageNo;
int pageCnt;
Vec2f ScreenProps;
Texture gridFrameTex;
Texture gridFrameEdgeTex;
Texture gridHighliteTex;
StaticFrame staticFrame;
GXColor gridFrameColor;
GXColor highliteColor;
GXColorS10 gridFrameTevColor[3];
Mtx gridview;
std::vector bannerList;
GuiTrigger trigA;
GuiTrigger trigL;
GuiTrigger trigR;
GuiTrigger trigPlus;
GuiTrigger trigMinus;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiImageData * imgNewData;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiImage * gridNewImg[MAX_BUTTONS];
GuiButton * btnLeft;
GuiButton * btnRight;
GuiButton * gridBtn[MAX_BUTTONS];
GuiTooltip * gridTT[MAX_BUTTONS];
};
#endif