#include #include #include #include #include #include "patches/gamepatches.h" #include "patches/wip.h" #include "apploader.h" #include "disc.h" #include "video.h" #include "wdvd.h" #include "frag.h" #include "alternatedol.h" #include "memory/memory.h" #include "wbfs.h" #include "settings/SettingsEnums.h" #include "gecko.h" // Global app entry point extern u32 AppEntrypoint; /* Constants */ #define PTABLE_OFFSET 0x40000 #define WII_MAGIC 0x5D1C9EA3 /* Disc pointers */ static u32 *buffer = (u32 *) 0x93000000; static u8 *diskid = (u8 *) Disc_ID; static GXRModeObj *rmode = NULL; static u32 rmode_reg = 0; void Disc_SetLowMem(void) { /* Setup low memory */ *Sys_Magic = 0x0D15EA5E; // Standard Boot Code *Sys_Version = 0x00000001; // Version *Arena_L = 0x00000000; // Arena Low *BI2 = 0x817E5480; // BI2 *Bus_Speed = 0x0E7BE2C0; // Console Bus Speed *CPU_Speed = 0x2B73A840; // Console CPU Speed /* Setup low memory */ *Assembler = 0x38A00040; // Assembler *(u32 *) 0x800000E4 = 0x80431A80; *Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address *Simulated_Mem = 0x01800000; // Simulated Memory Size *(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus int iosVer = IOS_GetVersion(); if(iosVer != 222 && iosVer != 223 && iosVer != 224 && iosVer != 225 && IOS_GetRevision() >= 18) *GameID_Address = 0x80000000; // Game ID Address /* Copy disc ID */ memcpy((void *) Online_Check, (void *) Disc_ID, 4); } void Disc_SelectVMode(u8 videoselected, u8 force_progressive) { rmode = VIDEO_GetPreferredMode(0); /* Get video mode configuration */ bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable() && force_progressive; bool PAL60 = CONF_GetEuRGB60() > 0; u32 tvmode = CONF_GetVideo(); /* Select video mode register */ switch (tvmode) { case CONF_VIDEO_PAL: rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL; if(PAL60) rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; break; case CONF_VIDEO_MPAL: rmode_reg = VI_MPAL; break; case CONF_VIDEO_NTSC: rmode_reg = VI_NTSC; break; } switch (videoselected) { default: case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME) /* Select video mode */ switch (diskid[3]) { // PAL case 'D': case 'F': case 'P': case 'X': case 'Y': rmode_reg = PAL60 ? VI_EURGB60 : VI_PAL; rmode = progressive ? &TVEurgb60Hz480Prog : (PAL60 ? &TVEurgb60Hz480IntDf : &TVPal528IntDf); break; // NTSC case 'E': case 'J': rmode_reg = VI_NTSC; rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; break; default: break; } break; case VIDEO_MODE_PAL50: // PAL50 rmode = &TVPal528IntDf; rmode_reg = VI_PAL; break; case VIDEO_MODE_PAL60: // PAL60 rmode = progressive ? &TVEurgb60Hz480Prog : &TVEurgb60Hz480IntDf; rmode_reg = VI_EURGB60; break; case VIDEO_MODE_NTSC: // NTSC rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf; rmode_reg = VI_NTSC; break; case VIDEO_MODE_PAL480P: rmode = &TVEurgb60Hz480Prog; rmode_reg = VI_EURGB60; break; case VIDEO_MODE_NTSC480P: rmode = &TVNtsc480Prog; rmode_reg = VI_NTSC; break; case VIDEO_MODE_SYSDEFAULT: // AUTO PATCH TO SYSTEM break; } } void Disc_SetVMode(void) { /* Set video mode register */ *Video_Mode = rmode_reg; DCFlushRange((void *) Video_Mode, 4); /* Set video mode */ if (rmode != NULL) VIDEO_Configure(rmode); /* Setup video */ VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } void __Disc_SetTime(void) { /* Extern */ extern void settime(u64); /* Set proper time */ settime(secs_to_ticks( time( NULL ) - 946684800 )); } s32 Disc_FindPartition(u64 *outbuf) { u64 offset = 0, table_offset = 0; u32 cnt, nb_partitions; s32 ret; /* Read partition info */ ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET); if (ret < 0) return ret; /* Get data */ nb_partitions = buffer[0]; table_offset = buffer[1] << 2; /* Read partition table */ ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset); if (ret < 0) return ret; /* Find game partition */ for (cnt = 0; cnt < nb_partitions; cnt++) { u32 type = buffer[cnt * 2 + 1]; /* Game partition */ if (!type) offset = buffer[cnt * 2] << 2; } /* No game partition found */ if (!offset) return -1; /* Set output buffer */ *outbuf = offset; return 0; } s32 Disc_Init(void) { /* Init DVD subsystem */ return WDVD_Init(); } s32 Disc_Open(void) { s32 ret; /* Reset drive */ ret = WDVD_Reset(); if (ret < 0) return ret; /* Read disc ID */ return WDVD_ReadDiskId(diskid); } s32 Disc_Wait(void) { u32 cover = 0; s32 ret; /* Wait for disc */ while (!(cover & 0x2)) { /* Get cover status */ ret = WDVD_GetCoverStatus(&cover); if (ret < 0) return ret; } return 0; } s32 Disc_SetUSB(const u8 *id) { /* Set USB mode */ return WDVD_SetUSBMode((u8 *) id, -1); } s32 Disc_ReadHeader(void *outbuf) { /* Read disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0); } s32 Disc_IsWii(void) { struct discHdr *header = (struct discHdr *) buffer; s32 ret; /* Read disc header */ ret = Disc_ReadHeader(header); if (ret < 0) return ret; /* Check magic word */ if (header->magic != WII_MAGIC) return -1; return 0; } s32 Disc_Mount(struct discHdr *header) { if(!header) return -1; gprintf("\nDiscMount() "); s32 ret; u8 tmpBuff[0x60]; memcpy(tmpBuff, diskid, 0x60); // Make a backup of the first 96 bytes at 0x80000000 Disc_SetUSB(NULL); ret = WDVD_Reset(); if(ret < 0) return ret; ret = WDVD_ReadDiskId(diskid); if(ret < 0) return ret; ret = WDVD_UnencryptedRead(diskid, 0x60, 0x00); if(ret < 0) return ret; memcpy(header, diskid, sizeof(struct discHdr)); memcpy(diskid, tmpBuff, 0x60); // Put the backup back, or games won't load if(header->magic == 0x5D1C9EA3) { header->type = TYPE_GAME_WII_DISC; return 0; } if(header->gc_magic == 0xC2339F3D) { header->type = TYPE_GAME_GC_DISC; return 0; } return -1; } s32 Disc_JumpToEntrypoint(s32 hooktype, u32 dolparameter) { /* Set an appropiate video mode */ Disc_SetVMode(); /* Set time */ __Disc_SetTime(); /* Shutdown IOS subsystems */ extern void __exception_closeall(); u32 level = IRQ_Disable(); __IOS_ShutdownSubsystems(); __exception_closeall(); /* Originally from tueidj - taken from NeoGamme (thx) */ *(vu32*)0xCC003024 = dolparameter != 0 ? dolparameter : 1; if(AppEntrypoint == 0x3400) { if(hooktype) { asm volatile ( "lis %r3, returnpoint@h\n" "ori %r3, %r3, returnpoint@l\n" "mtlr %r3\n" "lis %r3, 0x8000\n" "ori %r3, %r3, 0x18A8\n" "nop\n" "mtctr %r3\n" "bctr\n" "returnpoint:\n" "bl DCDisable\n" "bl ICDisable\n" "li %r3, 0\n" "mtsrr1 %r3\n" "lis %r4, AppEntrypoint@h\n" "ori %r4,%r4,AppEntrypoint@l\n" "lwz %r4, 0(%r4)\n" "mtsrr0 %r4\n" "rfi\n" ); } else { asm volatile ( "isync\n" "lis %r3, AppEntrypoint@h\n" "ori %r3, %r3, AppEntrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtsrr0 %r3\n" "mfmsr %r3\n" "li %r4, 0x30\n" "andc %r3, %r3, %r4\n" "mtsrr1 %r3\n" "rfi\n" ); } } else if (hooktype) { asm volatile ( "lis %r3, AppEntrypoint@h\n" "ori %r3, %r3, AppEntrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "lis %r3, 0x8000\n" "ori %r3, %r3, 0x18A8\n" "nop\n" "mtctr %r3\n" "bctr\n" ); } else { asm volatile ( "lis %r3, AppEntrypoint@h\n" "ori %r3, %r3, AppEntrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "blr\n" ); } IRQ_Restore(level); return 0; } void PatchCountryStrings(void *Address, int Size) { u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 }; u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 }; u8 *Addr = (u8*) Address; int wiiregion = CONF_GetRegion(); switch (wiiregion) { case CONF_REGION_JP: SearchPattern[0] = 0x00; SearchPattern[1] = 0x4A; // J SearchPattern[2] = 0x50; // P break; case CONF_REGION_EU: SearchPattern[0] = 0x02; SearchPattern[1] = 0x45; // E SearchPattern[2] = 0x55; // U break; case CONF_REGION_KR: SearchPattern[0] = 0x04; SearchPattern[1] = 0x4B; // K SearchPattern[2] = 0x52; // R break; case CONF_REGION_CN: SearchPattern[0] = 0x05; SearchPattern[1] = 0x43; // C SearchPattern[2] = 0x4E; // N break; case CONF_REGION_US: default: SearchPattern[0] = 0x01; SearchPattern[1] = 0x55; // U SearchPattern[2] = 0x53; // S break; } switch (diskid[3]) { case 'J': PatchData[1] = 0x4A; // J PatchData[2] = 0x50; // P break; case 'D': case 'F': case 'P': case 'X': case 'Y': PatchData[1] = 0x45; // E PatchData[2] = 0x55; // U break; case 'E': default: PatchData[1] = 0x55; // U PatchData[2] = 0x53; // S break; } while (Size >= 4) { if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3]) { //*Addr = PatchData[0]; Addr += 1; *Addr = PatchData[1]; Addr += 1; *Addr = PatchData[2]; Addr += 1; //*Addr = PatchData[3]; Addr += 1; Size -= 4; } else { Addr += 4; Size -= 4; } } }