#include "menu/menus.h" #include "menu/WDMMenu.hpp" #include "mload/mload.h" #include "mload/mload_modules.h" #include "system/IosLoader.h" #include "Controls/DeviceHandler.hpp" #include "usbloader/disc.h" #include "usbloader/apploader.h" #include "usbloader/usbstorage2.h" #include "usbloader/wdvd.h" #include "usbloader/GameList.h" #include "settings/CGameSettings.h" #include "usbloader/frag.h" #include "usbloader/wbfs.h" #include "usbloader/playlog.h" #include "usbloader/MountGamePartition.h" #include "usbloader/AlternateDOLOffsets.h" #include "settings/newtitles.h" #include "patches/fst.h" #include "patches/gamepatches.h" #include "patches/wip.h" #include "system/IosLoader.h" #include "banner/OpeningBNR.hpp" #include "wad/nandtitle.h" #include "menu/menus.h" #include "memory/memory.h" #include "GameBooter.hpp" #include "sys.h" //appentrypoint has to be global because of asm u32 AppEntrypoint = 0; struct discHdr *dvdheader = NULL; extern u32 hdd_sector_size; extern int mountMethod; int GameBooter::BootGCMode() { ExitApp(); gprintf("\nLoading BC for GameCube"); WII_Initialize(); return WII_LaunchTitle(0x0000000100000100ULL); } u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset) { gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision()); entry_point p_entry; s32 ret; u64 offset; /* Find game partition offset */ ret = Disc_FindPartition(&offset); if (ret < 0) return 0; /* Open specified partition */ ret = WDVD_OpenPartition(offset); if (ret < 0) return 0; /* Setup low memory */ Disc_SetLowMem(); /* Setup video mode */ Disc_SelectVMode(videoselected); /* Run apploader */ ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset); if (ret < 0) return 0; return (u32) p_entry; } int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader) { gameList.LoadUnfiltered(); if(mountMethod == 0 && !gameList.GetDiscHeader(gameID)) { gprintf("Game was not found: %s\n", gameID); return -1; } else if(mountMethod && !dvdheader) { gprintf("Error: Loading empty disc header from DVD\n"); return -1; } memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr)); delete dvdheader; dvdheader = NULL; return 0; } void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset) { if(alternatedol == ALT_DOL_ON_LAUNCH) { alternatedol = ALT_DOL_FROM_GAME; alternatedoloffset = WDMMenu::GetAlternateDolOffset(); } else if(alternatedol == ALT_DOL_DEFAULT) { alternatedol = ALT_DOL_FROM_GAME; alternatedoloffset = defaultAltDol((char *) gameID); } if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0) alternatedol = OFF; } int GameBooter::SetupDisc(u8 * gameID) { if (mountMethod) { gprintf("\tloading DVD\n"); return Disc_Open(); } int ret = -1; if(((IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18) || hdd_sector_size != 512) && gameList.GetGameFS(gameID) == PART_FS_WBFS) { gprintf("Disc_SetUSB..."); ret = Disc_SetUSB(gameID); gprintf("%d\n", ret); if(ret < 0) return ret; } else { gprintf("Loading fragment list..."); ret = get_frag_list(gameID); gprintf("%d\n", ret); if(ret < 0) return ret; ret = set_frag_list(gameID); if(ret < 0) return ret; gprintf("\tUSB set to game\n"); } gprintf("Disc_Open()..."); ret = Disc_Open(); gprintf("%d\n", ret); return ret; } bool GameBooter::LoadOcarina(u8 *gameID) { if (ocarina_load_code(gameID) > 0) { ocarina_do_code(); return true; } return false; } int GameBooter::BootGame(const char * gameID) { if(!gameID || strlen(gameID) < 3) return -1; if (mountMethod == 2) return BootGCMode(); AppCleanUp(); gprintf("\tSettings.partition: %d\n", Settings.partition); struct discHdr gameHeader; //! Find disc header in the game list first int ret = FindDiscHeader(gameID, gameHeader); if(ret < 0) return ret; //! Setup game configuration from game settings. If no game settings exist use global/default. GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id); u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video; u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language; u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina; u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch; u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios; u8 fix002 = game_cfg->errorfix002 == INHERIT ? Settings.error002 : game_cfg->errorfix002; u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings; u8 alternatedol = game_cfg->loadalternatedol; u32 alternatedoloffset = game_cfg->alternatedolstart; u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock; u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0; //! Prepare alternate dol settings SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset); //! This is temporary - C <-> C++ transfer SetCheatFilepath(Settings.Cheatcodespath); SetBCAFilepath(Settings.BcaCodepath); //! Reload game settings cIOS for this game if(iosChoice != IOS_GetVersion()) { gprintf("Reloading into game cIOS: %i...\n", iosChoice); IosLoader::LoadGameCios(iosChoice); if(MountGamePartition(false) < 0) return -1; } //! Setup disc in cIOS and open it ret = SetupDisc(gameHeader.id); if (ret < 0) Sys_BackToLoader(); //! Load BCA data for the game gprintf("Loading BCA data..."); ret = do_bca_code(gameHeader.id); gprintf("%d\n", ret); //! Setup IOS reload block if (IosLoader::IsHermesIOS()) { if(reloadblock == ON) { enable_ES_ioctlv_vector(); if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS) mload_close(); } reloadblock = 0; } else if(reloadblock == AUTO) { iosinfo_t * iosinfo = IosLoader::GetIOSInfo(IOS_GetVersion()); if(!iosinfo || iosinfo->version < 6) reloadblock = 0; } //! Now we can free up the memory used by the game list gameList.clear(); //! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint gprintf("\tDisc_wiiBoot\n"); AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset); //! No entrypoint found...back to HBC/SystemMenu if(AppEntrypoint == 0) { WDVD_ClosePartition(); Sys_BackToLoader(); } //! Do all the game patches gprintf("Applying game patches...\n"); gamepatches(videoChoice, languageChoice, countrystrings, viChoice, ocarinaChoice, fix002, reloadblock, iosChoice, returnToChoice); //! Load Ocarina codes bool enablecheat = false; if (ocarinaChoice) enablecheat = LoadOcarina(gameHeader.id); //! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function) shadow_mload(); //! Remember game's USB port int usbport = USBStorage2_GetPort(); gprintf("Shutting down devices...\n"); //! Flush all caches and close up all devices WBFS_CloseAll(); DeviceHandler::DestroyInstance(); if(Settings.USBPort == 2) { //! Reset USB port because device handler changes it for cache flushing USBStorage2_Init(); USBStorage2_SetPort(usbport); USBStorage2_Deinit(); } USB_Deinitialize(); //! Modify Wii Message Board to display the game starting here if(Settings.PlaylogUpdate) Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage())); //! Jump to the entrypoint of the game - the last function of the USB Loader gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint); return Disc_JumpToEntrypoint(enablecheat, WDMMenu::GetDolParameter()); }