#ifndef _GUIGAMEBROWSER_H_ #define _GUIGAMEBROWSER_H_ #include "gui.h" #include "../disc.h" /* class GameBrowserList { public: GameBrowserList(int size) { name = new char * [size]; for (int i = 0; i < size; i++) { name[i] = new char[50]; } length = size; }; ~GameBrowserList(){ for (int i = 0; i < length; i++) { delete [] name[i]; } delete [] name; }; public: int length; char ** name; }; */ class GuiGameBrowser : public GuiElement { public: GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0); ~GuiGameBrowser(); int FindMenuItem(int c, int d); int GetClickedOption(); int GetSelectedOption(); void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); int GetOffset(); //GuiText * optionVal[PAGESIZE]; protected: int selectedItem; int listOffset; int scrollbaron; int pagesize; struct discHdr * gameList; int gameCnt; int * gameIndex; GuiButton ** game; GuiText ** gameTxt; GuiImage ** gameBg; GuiButton * arrowUpBtn; GuiButton * arrowDownBtn; GuiButton * scrollbarBoxBtn; GuiImage * bgGameImg; GuiImage * scrollbarImg; GuiImage * arrowDownImg; GuiImage * arrowDownOverImg; GuiImage * ttarrowUpImg; GuiImage * ttarrowDownImg; GuiImage * arrowUpImg; GuiImage * arrowUpOverImg; GuiImage * scrollbarBoxImg; GuiImage * scrollbarBoxOverImg; GuiText * ttarrowDownTxt; GuiText * ttarrowUpTxt; GuiImageData * bgGames; GuiImageData * bgGamesEntry; GuiImageData * scrollbar; GuiImageData * arrowDown; GuiImageData * arrowDownOver; GuiImageData * ttarrow; GuiImageData * arrowUp; GuiImageData * arrowUpOver; GuiImageData * scrollbarBox; GuiImageData * scrollbarBoxOver; GuiSound * btnSoundOver; GuiSound * btnSoundClick; GuiTrigger * trigA; GuiTrigger * trigHeldA; }; #endif