#include #include #include #include "mload/mload.h" #include "settings/CSettings.h" #include "utils/ResourceManager.h" #include "audio.h" #include "fatmounter.h" #include "lstub.h" #include "menu.h" #include "video.h" extern char game_partition[6]; extern u8 load_from_fs; //Wiilight stuff static vu32 *_wiilight_reg = (u32*) 0xCD0000C0; void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source) { u32 val = (*_wiilight_reg & ~0x20); if (enable && Settings.wiilight) val |= 0x20; *_wiilight_reg = val; } /* Variables */ u8 shutdown = 0; u8 reset = 0; void __Sys_ResetCallback(void) { /* Reboot console */ reset = 1; } void __Sys_PowerCallback(void) { /* Poweroff console */ shutdown = 1; } void Sys_Init(void) { /* Initialize video subsytem */ //VIDEO_Init(); /* Set RESET/POWER button callback */ SYS_SetResetCallback(__Sys_ResetCallback); SYS_SetPowerCallback(__Sys_PowerCallback); } static void _ExitApp() { ExitGUIThreads(); StopGX(); ShutdownAudio(); ResourceManager::DestroyInstance(); UnmountNTFS(); SDCard_deInit(); USBDevice_deInit(); mload_set_ES_ioctlv_vector(NULL); mload_close(); } void Sys_Reboot(void) { /* Restart console */ _ExitApp(); STM_RebootSystem(); } #define ShutdownToDefault 0 #define ShutdownToIdle 1 #define ShutdownToStandby 2 static void _Sys_Shutdown(int SHUTDOWN_MODE) { _ExitApp(); WPAD_Flush(0); WPAD_Disconnect(0); WPAD_Shutdown(); /* Poweroff console */ if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) { s32 ret; /* Set LED mode */ ret = CONF_GetIdleLedMode(); if (ret >= 0 && ret <= 2) STM_SetLedMode(ret); /* Shutdown to idle */ STM_ShutdownToIdle(); } else { /* Shutdown to standby */ STM_ShutdownToStandby(); } } void Sys_Shutdown(void) { _Sys_Shutdown(ShutdownToDefault); } void Sys_ShutdownToIdel(void) { _Sys_Shutdown(ShutdownToIdle); } void Sys_ShutdownToStandby(void) { _Sys_Shutdown(ShutdownToStandby); } void Sys_LoadMenu(void) { _ExitApp(); /* Return to the Wii system menu */ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } void Sys_BackToLoader(void) { if (hbcStubAvailable()) { _ExitApp(); exit(0); } // Channel Version Sys_LoadMenu(); } bool Sys_IsHermes() { int ios = IOS_GetVersion(); return ios == 222 || ios == 223 || ios == 224; } void ScreenShot() { time_t rawtime; struct tm * timeinfo; char buffer[80]; char buffer2[80]; time(&rawtime); timeinfo = localtime(&rawtime); //USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo); sprintf(buffer2, "%s/config/%s", Settings.BootDevice, buffer); TakeScreenshot(buffer2); }