/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include #include "CSettings.h" #include "CGameSettings.h" #include "CGameStatistics.h" #include "Controls/DeviceHandler.hpp" #include "language/gettext.h" #include "themes/CTheme.h" #include "FileOperations/fileops.h" #include "utils/encrypt.h" CSettings Settings; CSettings::CSettings() { CONF_Init(); strcpy(BootDevice, "sd:"); snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice); this->SetDefault(); } CSettings::~CSettings() { } void CSettings::SetDefault() { snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath); snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath); snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath); snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath); snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath); snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice); snprintf(theme_downloadpath, sizeof(theme_downloadpath), "%sthemes/", ConfigPath); snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice); snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice); snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice); snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice); snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice); snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath); snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice); strcpy(theme, ""); strcpy(language_path, ""); strcpy(ogg_path, ""); strcpy(unlockCode, ""); strcpy(db_url, ""); strcpy(db_language, ""); strcpy(returnTo, ""); godmode = 1; videomode = VIDEO_MODE_SYSDEFAULT; videopatch = OFF; language = CONSOLE_DEFAULT; ocarina = OFF; hddinfo = CLOCK_HR12; sinfo = ON; rumble = ON; GameSort = SORT_ABC; volume = 80; sfxvolume = 80; gamesoundvolume = 80; tooltips = ON; gamesound = 1; parentalcontrol = 4; lockedgames = 0; cios = 249; xflip = XFLIP_NO; quickboot = OFF; wiilight = 1; autonetwork = 0; discart = 0; patchcountrystrings = 0; gridRows = 3; error002 = 2; titlesOverride = 1; db_JPtoEN = 0; screensaver = 3; musicloopmode = 1; partition = -1; marknewtitles = 1; InstallToDir = 0; GameSplit = GAMESPLIT_4GB; InstallPartitions = ONLY_GAME_PARTITION; beta_upgrades = 0; PlaylogUpdate = 1; widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9); Theme::SetDefault(); //! We need to move this later } bool CSettings::Load() { FindConfig(); //! Reset default path variables to the right device SetDefault(); char line[1024]; char filepath[300]; snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath); file = fopen(filepath, "r"); if (!file) return false; while (fgets(line, sizeof(line), file)) { if (line[0] == '#') continue; this->ParseLine(line); } fclose(file); return true; } bool CSettings::Reset() { this->SetDefault(); if (this->Save()) return true; return false; } bool CSettings::Save() { if (!FindConfig()) return false; char filedest[300]; snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath); if(!CreateSubfolder(ConfigPath)) return false; file = fopen(filedest, "w"); if (!file) return false; fprintf(file, "# USB Loader global settings file\n"); fprintf(file, "# Note: This file is automatically generated\n "); fprintf(file, "godmode = %d\n ", godmode); fprintf(file, "videomode = %d\n ", videomode); fprintf(file, "videopatch = %d\n ", videopatch); fprintf(file, "language = %d\n ", language); fprintf(file, "ocarina = %d\n ", ocarina); fprintf(file, "hddinfo = %d\n ", hddinfo); fprintf(file, "sinfo = %d\n ", sinfo); fprintf(file, "rumble = %d\n ", rumble); fprintf(file, "volume = %d\n ", volume); fprintf(file, "sfxvolume = %d\n ", sfxvolume); fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume); fprintf(file, "tooltips = %d\n ", tooltips); char EncryptedTxt[50]; EncryptString(unlockCode, EncryptedTxt); fprintf(file, "password = %s\n ", EncryptedTxt); fprintf(file, "GameSort = %d\n ", GameSort); fprintf(file, "cios = %d\n ", cios); fprintf(file, "keyset = %d\n ", keyset); fprintf(file, "xflip = %d\n ", xflip); fprintf(file, "gridRows = %d\n ", gridRows); fprintf(file, "quickboot = %d\n ", quickboot); fprintf(file, "wsprompt = %d\n ", wsprompt); fprintf(file, "parentalcontrol = %d\n ", parentalcontrol); fprintf(file, "lockedgames = %d\n ", lockedgames); fprintf(file, "covers_path = %s\n ", covers_path); fprintf(file, "covers2d_path = %s\n ", covers2d_path); fprintf(file, "theme_path = %s\n ", theme_path); fprintf(file, "theme = %s\n ", theme); fprintf(file, "disc_path = %s\n ", disc_path); fprintf(file, "language_path = %s\n ", language_path); fprintf(file, "languagefiles_path = %s\n ", languagefiles_path); fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath); fprintf(file, "titlestxt_path = %s\n ", titlestxt_path); fprintf(file, "gamesound = %d\n ", gamesound); fprintf(file, "dolpath = %s\n ", dolpath); fprintf(file, "ogg_path = %s\n ", ogg_path); fprintf(file, "wiilight = %d\n ", wiilight); fprintf(file, "gameDisplay = %d\n ", gameDisplay); fprintf(file, "update_path = %s\n ", update_path); fprintf(file, "theme_downloadpath = %s\n ", theme_downloadpath); fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path); fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath); fprintf(file, "BcaCodepath = %s\n ", BcaCodepath); fprintf(file, "WipCodepath = %s\n ", WipCodepath); fprintf(file, "titlesOverride = %d\n ", titlesOverride); fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings); fprintf(file, "screensaver = %d\n ", screensaver); fprintf(file, "musicloopmode = %d\n ", musicloopmode); fprintf(file, "error002 = %d\n ", error002); fprintf(file, "autonetwork = %d\n ", autonetwork); fprintf(file, "discart = %d\n ", discart); fprintf(file, "partition = %d\n ", partition); fprintf(file, "marknewtitles = %d\n ", marknewtitles); fprintf(file, "InstallToDir = %d\n ", InstallToDir); fprintf(file, "GameSplit = %d\n ", GameSplit); fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions); fprintf(file, "beta_upgrades = %d\n ", beta_upgrades); fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate); fprintf(file, "returnTo = %s\n ", returnTo); fclose(file); return true; } bool CSettings::SetSetting(char *name, char *value) { int i = 0; if (strcmp(name, "godmode") == 0) { if (sscanf(value, "%d", &i) == 1) { godmode = i; } return true; } else if (strcmp(name, "videomode") == 0) { if (sscanf(value, "%d", &i) == 1) { videomode = i; } return true; } else if (strcmp(name, "videopatch") == 0) { if (sscanf(value, "%d", &i) == 1) { videopatch = i; } return true; } else if (strcmp(name, "language") == 0) { if (sscanf(value, "%d", &i) == 1) { language = i; } return true; } else if (strcmp(name, "ocarina") == 0) { if (sscanf(value, "%d", &i) == 1) { ocarina = i; } return true; } else if (strcmp(name, "hddinfo") == 0) { if (sscanf(value, "%d", &i) == 1) { hddinfo = i; } return true; } else if (strcmp(name, "sinfo") == 0) { if (sscanf(value, "%d", &i) == 1) { sinfo = i; } return true; } else if (strcmp(name, "rumble") == 0) { if (sscanf(value, "%d", &i) == 1) { rumble = i; } return true; } else if (strcmp(name, "volume") == 0) { if (sscanf(value, "%d", &i) == 1) { volume = i; } return true; } else if (strcmp(name, "sfxvolume") == 0) { if (sscanf(value, "%d", &i) == 1) { sfxvolume = i; } return true; } else if (strcmp(name, "gamesoundvolume") == 0) { if (sscanf(value, "%d", &i) == 1) { gamesoundvolume = i; } return true; } else if (strcmp(name, "tooltips") == 0) { if (sscanf(value, "%d", &i) == 1) { tooltips = i; } return true; } else if (strcmp(name, "password") == 0) { char EncryptedTxt[50]; strcpy(EncryptedTxt, value); DecryptString(EncryptedTxt, unlockCode); return true; } else if (strcmp(name, "GameSort") == 0) { if (sscanf(value, "%d", &i) == 1) GameSort = i; return true; } else if (strcmp(name, "cios") == 0) { if (sscanf(value, "%d", &i) == 1) cios = i; return true; } else if (strcmp(name, "keyset") == 0) { if (sscanf(value, "%d", &i) == 1) keyset = i; return true; } else if (strcmp(name, "xflip") == 0) { if (sscanf(value, "%d", &i) == 1) xflip = i; return true; } else if (strcmp(name, "gridRows") == 0) { if (sscanf(value, "%d", &i) == 1) gridRows = i; return true; } else if (strcmp(name, "quickboot") == 0) { if (sscanf(value, "%d", &i) == 1) quickboot = i; return true; } else if (strcmp(name, "partition") == 0) { if (sscanf(value, "%d", &i) == 1) partition = i; return true; } else if (strcmp(name, "wsprompt") == 0) { if (sscanf(value, "%d", &i) == 1) wsprompt = i; return true; } else if (strcmp(name, "gameDisplay") == 0) { if (sscanf(value, "%d", &i) == 1) gameDisplay = i; return true; } else if (strcmp(name, "parentalcontrol") == 0) { if (sscanf(value, "%d", &i) == 1) parentalcontrol = i; return true; } else if (strcmp(name, "lockedgames") == 0) { if (sscanf(value, "%d", &i) == 1) lockedgames = i; return true; } else if (strcmp(name, "screensaver") == 0) { if (sscanf(value, "%d", &i) == 1) screensaver = i; return true; } else if (strcmp(name, "titlesOverride") == 0) { if (sscanf(value, "%d", &i) == 1) titlesOverride = i; return true; } else if (strcmp(name, "musicloopmode") == 0) { if (sscanf(value, "%d", &i) == 1) musicloopmode = i; return true; } else if (strcmp(name, "gamesound") == 0) { if (sscanf(value, "%d", &i) == 1) gamesound = i; return true; } else if (strcmp(name, "wiilight") == 0) { if (sscanf(value, "%d", &i) == 1) wiilight = i; return true; } else if (strcmp(name, "marknewtitles") == 0) { if (sscanf(value, "%d", &i) == 1) marknewtitles = i; return true; } else if (strcmp(name, "patchcountrystrings") == 0) { if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i; return true; } else if (strcmp(name, "discart") == 0) { if (sscanf(value, "%d", &i) == 1) discart = i; return true; } else if (strcmp(name, "error002") == 0) { if (sscanf(value, "%d", &i) == 1) error002 = i; return true; } else if (strcmp(name, "autonetwork") == 0) { if (sscanf(value, "%d", &i) == 1) autonetwork = i; return true; } else if (strcmp(name, "InstallToDir") == 0) { if (sscanf(value, "%d", &i) == 1) InstallToDir = i; return true; } else if (strcmp(name, "GameSplit") == 0) { if (sscanf(value, "%d", &i) == 1) GameSplit = i; return true; } else if (strcmp(name, "beta_upgrades") == 0) { if (sscanf(value, "%d", &i) == 1) beta_upgrades = i; return true; } else if (strcmp(name, "PlaylogUpdate") == 0) { if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i; return true; } else if (strcmp(name, "InstallPartitions") == 0) { InstallPartitions = strtoul(value, 0, 16); return true; } else if (strcmp(name, "covers_path") == 0) { strcpy(covers_path, value); return true; } else if (strcmp(name, "covers2d_path") == 0) { strcpy(covers2d_path, value); return true; } else if (strcmp(name, "theme_path") == 0) { strcpy(theme_path, value); return true; } else if (strcmp(name, "theme") == 0) { strcpy(theme, value); return true; } else if (strcmp(name, "disc_path") == 0) { strcpy(disc_path, value); return true; } else if (strcmp(name, "language_path") == 0) { strcpy(language_path, value); return true; } else if (strcmp(name, "languagefiles_path") == 0) { strcpy(languagefiles_path, value); return true; } else if (strcmp(name, "TxtCheatcodespath") == 0) { strcpy(TxtCheatcodespath, value); return true; } else if (strcmp(name, "titlestxt_path") == 0) { strcpy(titlestxt_path, value); return true; } else if (strcmp(name, "dolpath") == 0) { strcpy(dolpath, value); return true; } else if (strcmp(name, "ogg_path") == 0) { strcpy(ogg_path, value); return true; } else if (strcmp(name, "update_path") == 0) { strcpy(update_path, value); return true; } else if (strcmp(name, "theme_downloadpath") == 0) { strcpy(theme_downloadpath, value); return true; } else if (strcmp(name, "homebrewapps_path") == 0) { strcpy(homebrewapps_path, value); return true; } else if (strcmp(name, "Cheatcodespath") == 0) { strcpy(Cheatcodespath, value); return true; } else if (strcmp(name, "BcaCodepath") == 0) { strcpy(BcaCodepath, value); return true; } else if (strcmp(name, "WipCodepath") == 0) { strcpy(WipCodepath, value); return true; } else if (strcmp(name, "returnTo") == 0) { strcpy(returnTo, value); return true; } return false; } bool CSettings::FindConfig() { bool found = false; char CheckDevice[10]; char CheckPath[300]; for (int i = SD; i < MAXDEVICES; ++i) { sprintf(CheckDevice, "%s:", DeviceName[i]); if(!found) { strcpy(BootDevice, CheckDevice); snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice); snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath); found = CheckFile(CheckPath); } if(!found) { strcpy(BootDevice, CheckDevice); snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice); snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath); found = CheckFile(CheckPath); } } if (!found) { FILE * testFp = NULL; //! No existing config so try to find a place where we can write it too for (int i = SD; i < MAXDEVICES; ++i) { sprintf(CheckDevice, "%s:", DeviceName[i]); if (!found) { strcpy(BootDevice, CheckDevice); snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice); snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath); testFp = fopen(CheckPath, "wb"); found = (testFp != NULL); fclose(testFp); } if (!found) { strcpy(BootDevice, CheckDevice); snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice); CreateSubfolder(ConfigPath); snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath); testFp = fopen(CheckPath, "wb"); found = (testFp != NULL); fclose(testFp); } } } return found; } void CSettings::ParseLine(char *line) { char temp[1024], name[1024], value[1024]; strncpy(temp, line, sizeof(temp)); char * eq = strchr(temp, '='); if (!eq) return; *eq = 0; this->TrimLine(name, temp, sizeof(name)); this->TrimLine(value, eq + 1, sizeof(value)); this->SetSetting(name, value); } void CSettings::TrimLine(char *dest, char *src, int size) { int len; while (*src == ' ') src++; len = strlen(src); while (len > 0 && strchr(" \r\n", src[len - 1])) len--; if (len >= size) len = size - 1; strncpy(dest, src, len); dest[len] = 0; } //! Get language code from the selected language file //! eg. german.lang = DE and default to EN static inline const char * GetLangCode(const char * langpath) { if(strcasestr(langpath, "japanese")) return "JA"; else if(strcasestr(langpath, "german")) return "DE"; else if(strcasestr(langpath, "french")) return "FR"; else if(strcasestr(langpath, "spanish")) return "ES"; else if(strcasestr(langpath, "italian")) return "IT"; else if(strcasestr(langpath, "dutch")) return "NL"; else if(strcasestr(langpath, "schinese")) return "ZHCN"; else if(strcasestr(langpath, "tchinese")) return "ZHTW"; else if(strcasestr(langpath, "korean")) return "KO"; return "EN"; } bool CSettings::LoadLanguage(const char *path, int lang) { bool ret = false; if (path && strlen(path) > 3) { ret = gettextLoadLanguage(path); if (ret) { strncpy(language_path, path, sizeof(language_path)); strcpy(db_language, GetLangCode(language_path)); } else return LoadLanguage(NULL, CONSOLE_DEFAULT); } else if (lang >= 0) { char filepath[150]; char langpath[150]; snprintf(langpath, sizeof(langpath), "%s", language_path); if (langpath[strlen(langpath) - 1] != '/') { char * ptr = strrchr(langpath, '/'); if (ptr) { ptr++; ptr[0] = '\0'; } } if (lang == CONSOLE_DEFAULT) { return LoadLanguage(NULL, CONF_GetLanguage()); } else if (lang == JAPANESE) { snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath); } else if (lang == ENGLISH) { snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath); } else if (lang == GERMAN) { snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath); } else if (lang == FRENCH) { snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath); } else if (lang == SPANISH) { snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath); } else if (lang == ITALIAN) { snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath); } else if (lang == DUTCH) { snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath); } else if (lang == S_CHINESE) { snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath); } else if (lang == T_CHINESE) { snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath); } else if (lang == KOREAN) { snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath); } ret = gettextLoadLanguage(filepath); if (ret) { strncpy(language_path, filepath, sizeof(language_path)); strcpy(db_language, GetLangCode(language_path)); } } return ret; }