/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_button.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" static int scrollison; /** * Constructor for the GuiButton class. */ GuiButton::GuiButton(int w, int h) { width = w; height = h; image = NULL; imageOver = NULL; imageHold = NULL; imageClick = NULL; icon = NULL; iconOver = NULL; iconHold = NULL; iconClick = NULL; toolTip = NULL; toolTipTxt = NULL; for(int i=0; i < 3; i++) { label[i] = NULL; labelOver[i] = NULL; labelHold[i] = NULL; labelClick[i] = NULL; } soundOver = NULL; soundHold = NULL; soundClick = NULL; selectable = true; holdable = false; clickable = true; } /** * Destructor for the GuiButton class. */ GuiButton::~GuiButton() { } void GuiButton::SetImage(GuiImage* img) { image = img; if(img) img->SetParent(this); } void GuiButton::SetImageOver(GuiImage* img) { imageOver = img; if(img) img->SetParent(this); } void GuiButton::SetImageHold(GuiImage* img) { imageHold = img; if(img) img->SetParent(this); } void GuiButton::SetImageClick(GuiImage* img) { imageClick = img; if(img) img->SetParent(this); } void GuiButton::SetIcon(GuiImage* img) { icon = img; if(img) img->SetParent(this); } void GuiButton::SetIconOver(GuiImage* img) { iconOver = img; if(img) img->SetParent(this); } void GuiButton::SetIconHold(GuiImage* img) { iconHold = img; if(img) img->SetParent(this); } void GuiButton::SetIconClick(GuiImage* img) { iconClick = img; if(img) img->SetParent(this); } void GuiButton::SetLabel(GuiText* txt, int n) { label[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelOver(GuiText* txt, int n) { labelOver[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelHold(GuiText* txt, int n) { labelHold[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelClick(GuiText* txt, int n) { labelClick[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetSoundOver(GuiSound * snd) { soundOver = snd; } void GuiButton::SetSoundHold(GuiSound * snd) { soundHold = snd; } void GuiButton::SetSoundClick(GuiSound * snd) { soundClick = snd; } //No delay for now void GuiButton::SetToolTip(GuiImage* img, GuiText * txt, int x, int y) { if(img) { toolTip = img; img->SetParent(this); img->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); img->SetPosition(x,y); if(txt) { toolTipTxt = txt; txt->SetParent(img); } } } /** * Draw the button on screen */ void GuiButton::Draw() { if(!this->IsVisible()) return; // draw image if((state == STATE_SELECTED || state == STATE_HELD) && imageOver) imageOver->Draw(); else if(image) image->Draw(); // draw icon if((state == STATE_SELECTED || state == STATE_HELD) && iconOver) iconOver->Draw(); else if(icon) icon->Draw(); // draw text for(int i=0; i<3; i++) { if((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i]) labelOver[i]->Draw(); else if(label[i]) label[i]->Draw(); } this->UpdateEffects(); } void GuiButton::DrawTooltip() { if(state == STATE_SELECTED && toolTip) { if (time2 == 0) time(&time2); time(&time1); if (difftime(time1, time2) >= 2) { toolTip->Draw(); if (toolTipTxt) { toolTipTxt->Draw(); } } } } void GuiButton::ScrollIsOn(int f) { scrollison = f; } void GuiButton::Update(GuiTrigger * t) { if(state == STATE_CLICKED || state == STATE_DISABLED || !t) return; else if(parentElement && parentElement->GetState() == STATE_DISABLED) return; if(state != STATE_SELECTED && toolTip) { time2 = 0; } #ifdef HW_RVL // cursor if(t->wpad.ir.valid) { if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y)) { if(state == STATE_DEFAULT) // we weren't on the button before! { if(scrollison == 0) { this->SetState(STATE_SELECTED, t->chan); } if(this->Rumble() && scrollison == 0) rumbleRequest[t->chan] = 1; if(soundOver && scrollison == 0) soundOver->Play(); if(effectsOver && !effects && scrollison == 0) { // initiate effects effects = effectsOver; effectAmount = effectAmountOver; effectTarget = effectTargetOver; } } } else { if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1)) this->ResetState(); if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) { // initiate effects (in reverse) effects = effectsOver; effectAmount = -effectAmountOver; effectTarget = 100; } } } #endif // button triggers if(this->IsClickable() && scrollison == 0) { s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig; for(int i=0; i<6; i++) { if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan)) { // higher 16 bits only (wiimote) wm_btns = t->wpad.btns_d << 16; wm_btns_trig = trigger[i]->wpad.btns_d << 16; // lower 16 bits only (classic controller) cc_btns = t->wpad.btns_d >> 16; cc_btns_trig = trigger[i]->wpad.btns_d >> 16; if( (t->wpad.btns_d > 0 && wm_btns == wm_btns_trig || (cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0)) { if(t->chan == stateChan || stateChan == -1) { if(state == STATE_SELECTED) { this->SetState(STATE_CLICKED, t->chan); if(soundClick) soundClick->Play(); } else if(trigger[i]->type == TRIGGER_BUTTON_ONLY) { this->SetState(STATE_CLICKED, t->chan); } else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS && parentElement->IsFocused()) { this->SetState(STATE_CLICKED, t->chan); } } } } } } if(this->IsHoldable()) { bool held = false; s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig; for(int i=0; i<6; i++) { if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan)) { // higher 16 bits only (wiimote) wm_btns = t->wpad.btns_d << 16; wm_btns_h = t->wpad.btns_h << 16; wm_btns_trig = trigger[i]->wpad.btns_h << 16; // lower 16 bits only (classic controller) cc_btns = t->wpad.btns_d >> 16; cc_btns_h = t->wpad.btns_h >> 16; cc_btns_trig = trigger[i]->wpad.btns_h >> 16; if( (t->wpad.btns_d > 0 && wm_btns == wm_btns_trig || (cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0)) { if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED && (t->chan == stateChan || stateChan == -1)) this->SetState(STATE_CLICKED, t->chan); } if( (t->wpad.btns_h > 0 && wm_btns_h == wm_btns_trig || (cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0)) { if(trigger[i]->type == TRIGGER_HELD) held = true; } if(!held && state == STATE_HELD && stateChan == t->chan) { this->ResetState(); } else if(held && state == STATE_CLICKED && stateChan == t->chan) { this->SetState(STATE_HELD, t->chan); } } } } if(updateCB) updateCB(this); }