#include #include "GameWindow.hpp" #include "usbloader/disc.h" #include "usbloader/wbfs.h" #include "usbloader/GameList.h" #include "themes/CTheme.h" #include "settings/menus/GameSettingsMenu.hpp" #include "settings/CSettings.h" #include "settings/CGameSettings.h" #include "settings/CGameStatistics.h" #include "settings/GameTitles.h" #include "prompts/PromptWindows.h" #include "prompts/gameinfo.h" #include "language/gettext.h" #include "menu/menus.h" #include "banner/OpeningBNR.hpp" #define NONE 0 #define LEFT 1 #define RIGHT 2 #define IN 3 #define OUT 4 extern int mountMethod; extern struct discHdr *dvdheader; GameWindow::GameWindow(int Selected) : GuiWindow(472, 320) { returnVal = -1; gameSelected = Selected; gameSound = NULL; diskImgData = NULL; diskImgData2 = NULL; reducedVol = false; SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); SetPosition(0, -10); dialogBox = Resources::GetImageData(Settings.widescreen ? "wdialogue_box_startgame.png" : "dialogue_box_startgame.png"); btnOutline = Resources::GetImageData("button_dialogue_box.png"); imgFavorite = Resources::GetImageData("favorite.png"); imgNotFavorite = Resources::GetImageData("not_favorite.png"); imgLeft = Resources::GetImageData("startgame_arrow_left.png"); imgRight = Resources::GetImageData("startgame_arrow_right.png"); trigA = new GuiTrigger; trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigB = new GuiTrigger; trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B); trigL = new GuiTrigger; trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); trigR = new GuiTrigger; trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); trigPlus = new GuiTrigger; trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0); trigMinus = new GuiTrigger; trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0); dialogBoxImg = new GuiImage(dialogBox); nameBtnTT = new GuiTooltip(tr( "Rename Game on WBFS" )); if (Settings.wsprompt) nameBtnTT->SetWidescreen(Settings.widescreen); nameTxt = new GuiText("", 22, thColor("r=0 g=0 b=0 a=255 - game window name text color")); if (Settings.wsprompt) nameTxt->SetWidescreen(Settings.widescreen); nameTxt->SetMaxWidth(350, SCROLL_HORIZONTAL); nameBtn = new GuiButton(120, 50); nameBtn->SetLabel(nameTxt); nameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); nameBtn->SetPosition(0, -122); nameBtn->SetSoundOver(btnSoundOver); nameBtn->SetSoundClick(btnSoundClick2); if (!mountMethod) nameBtn->SetToolTip(nameBtnTT, 24, -30, ALIGN_LEFT); if (Settings.godmode == 1 && !mountMethod) { nameBtn->SetTrigger(trigA); nameBtn->SetEffectGrow(); } sizeTxt = new GuiText((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - game window size text color")); sizeTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); sizeTxt->SetPosition(-60, 70); diskImg = new GuiDiskCover; diskImg->SetWidescreen(Settings.widescreen); diskImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP); diskImg->SetAngle(0); diskImg2 = new GuiDiskCover; diskImg2->SetWidescreen(Settings.widescreen); diskImg2->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); diskImg2->SetPosition(0, -20); diskImg2->SetAngle(0); diskImg2->SetBeta(180); playcntTxt = new GuiText((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - game window playcount text color")); playcntTxt->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); playcntTxt->SetPosition(-115, 45); gameBtn = new GuiButton(160, 160); gameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); gameBtn->SetPosition(0, -20); gameBtn->SetImage(diskImg); gameBtn->SetSoundOver(btnSoundOver); gameBtn->SetSoundClick(btnSoundClick2); gameBtn->SetTrigger(trigA); gameBtn->SetState(STATE_SELECTED); backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color")); backBtnImg = new GuiImage(btnOutline); if (Settings.wsprompt) { backBtnTxt->SetWidescreen(Settings.widescreen); backBtnImg->SetWidescreen(Settings.widescreen); } backBtn = new GuiButton(backBtnImg, backBtnImg, 1, 5, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1); backBtn->SetLabel(backBtnTxt); backBtn->SetTrigger(trigB); backBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); backBtn->SetPosition(0, -40); settingsBtnTxt = new GuiText(tr( "Settings" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color")); settingsBtnImg = new GuiImage(btnOutline); if (Settings.wsprompt) { settingsBtnTxt->SetWidescreen(Settings.widescreen); settingsBtnImg->SetWidescreen(Settings.widescreen); } settingsBtn = new GuiButton(settingsBtnImg, settingsBtnImg, 0, 4, 50, -40, trigA, btnSoundOver, btnSoundClick2, 1); settingsBtn->SetLabel(settingsBtnTxt); int xPos = -198; for(int i = 0; i < FAVORITE_STARS; ++i) { FavoriteBtnImg[i] = new GuiImage; FavoriteBtnImg[i]->SetWidescreen(Settings.widescreen); FavoriteBtn[i] = new GuiButton(imgFavorite->GetWidth(), imgFavorite->GetHeight()); FavoriteBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); FavoriteBtn[i]->SetPosition(xPos, -60); FavoriteBtn[i]->SetImage(FavoriteBtnImg[i]); FavoriteBtn[i]->SetSoundOver(btnSoundOver); FavoriteBtn[i]->SetSoundClick(btnSoundClick2); FavoriteBtn[i]->SetTrigger(trigA); FavoriteBtn[i]->SetEffectGrow(); xPos += 27; } btnLeftImg = new GuiImage(imgLeft); if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen); btnLeft = new GuiButton(btnLeftImg, btnLeftImg, 0, 5, 20, 0, trigA, btnSoundOver, btnSoundClick2, 1); btnLeft->SetTrigger(trigL); btnLeft->SetTrigger(trigMinus); btnRightImg = new GuiImage(imgRight); if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen); btnRight = new GuiButton(btnRightImg, btnRightImg, 1, 5, -20, 0, trigA, btnSoundOver, btnSoundClick2, 1); btnRight->SetTrigger(trigR); btnRight->SetTrigger(trigPlus); detailsBtnTxt = new GuiText(tr( "Details" ), 22, thColor("r=0 g=0 b=0 a=255 - game window details button text color")); detailsBtnOverTxt = new GuiText(tr( "Details" ), 22, thColor("r=30 g=30 b=240 a=255 - game window details button over text color")); detailsBtn = new GuiButton(detailsBtnTxt->GetTextWidth(), 25); detailsBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); detailsBtn->SetPosition(120, 45); detailsBtn->SetLabel(detailsBtnTxt); detailsBtn->SetLabelOver(detailsBtnOverTxt); detailsBtn->SetTrigger(trigA); detailsBtn->SetEffectGrow(); Append(dialogBoxImg); Append(playcntTxt); Append(backBtn); Append(detailsBtn); if (!mountMethod)//stuff we don't show if it is a DVD mounted { Append(nameBtn); Append(sizeTxt); Append(btnLeft); Append(btnRight); for(int i = 0; i < FAVORITE_STARS; ++i) Append(FavoriteBtn[i]); } //check if unlocked if (mountMethod != 2 && (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_INSTALL))) { backBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); backBtn->SetPosition(-50, -40); Append(settingsBtn); } Append(diskImg2); Append(gameBtn); //! Appending the disc on top of all ChangeGame(NONE); diskImg->SetImage(diskImgData); SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); } GameWindow::~GameWindow() { StopEffect(); SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); ResumeGui(); while(parentElement && this->GetEffect() > 0) usleep(100); HaltGui(); if(parentElement) ((GuiWindow * ) parentElement)->Remove(this); RemoveAll(); delete trigA; delete trigB; delete trigL; delete trigR; delete trigPlus; delete trigMinus; delete diskImgData; delete diskImgData2; delete dialogBox; delete btnOutline; delete imgFavorite; delete imgNotFavorite; delete imgLeft; delete imgRight; delete diskImg; delete diskImg2; delete dialogBoxImg; delete backBtnImg; delete settingsBtnImg; delete btnLeftImg; delete btnRightImg; delete nameBtnTT; delete sizeTxt; delete playcntTxt; delete nameTxt; delete backBtnTxt; delete settingsBtnTxt; delete detailsBtnTxt; delete detailsBtnOverTxt; delete nameBtn; delete gameBtn; delete backBtn; delete settingsBtn; delete btnLeft; delete btnRight; delete detailsBtn; for(int i = 0; i < FAVORITE_STARS; ++i) { delete FavoriteBtnImg[i]; delete FavoriteBtn[i]; } if(gameSound) gameSound->Stop(); delete gameSound; bgMusic->SetVolume(Settings.volume); ResumeGui(); } void GameWindow::LoadGameSound(const u8 * id) { if (Settings.gamesoundvolume == 0) return; if (gameSound) { gameSound->Stop(); delete gameSound; gameSound = NULL; } u32 gameSoundDataLen; const u8 *gameSoundData = BNRInstance::Instance()->GetBannerSound(id, &gameSoundDataLen); if (gameSoundData) { gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true); bgMusic->SetVolume(0); reducedVol = true; if (Settings.gamesound == 2) gameSound->SetLoop(1); gameSound->Play(); } } void GameWindow::LoadDiscImage(const u8 * id) { HaltGui(); delete diskImgData2; diskImgData2 = diskImgData; diskImgData = NULL; char imgPath[150]; char IDFull[7]; char ID3[4]; char ID4[5]; snprintf(IDFull, sizeof(IDFull), "%s", (char*) id); snprintf(ID3, sizeof(ID3), "%s", IDFull); snprintf(ID4, sizeof(ID4), "%s", IDFull); snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, IDFull); //changed to current full id diskImgData = new GuiImageData(imgPath); if (!diskImgData->GetImage()) { delete diskImgData; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID3); //changed to current id diskImgData = new GuiImageData(imgPath); } if (!diskImgData->GetImage()) { delete diskImgData; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID4); //changed to current id diskImgData = new GuiImageData(imgPath); } if (!diskImgData->GetImage()) { delete diskImgData; diskImgData = Resources::GetImageData("nodisc.png"); } } void GameWindow::SetWindowEffect(int direction, int in_out) { if(direction == LEFT && Settings.xflip == XFLIP_DISK3D) { if(in_out == IN) { diskImg->SetImage(diskImgData); diskImg->SetBeta(90); diskImg->SetBetaRotateEffect(-90, 15); diskImg2->SetImage(diskImgData2); diskImg2->SetBeta(270); diskImg2->SetBetaRotateEffect(-90, 15); sizeTxt->SetEffect(EFFECT_FADE, 17); nameTxt->SetEffect(EFFECT_FADE, 17); } else { diskImg->SetImage(diskImgData2); diskImg->SetBeta(0); diskImg->SetBetaRotateEffect(90, 15); diskImg2->SetImage(diskImgData); diskImg2->SetAngle(diskImg->GetAngle()); diskImg2->SetBeta(180); diskImg2->SetBetaRotateEffect(90, 15); sizeTxt->SetEffect(EFFECT_FADE, -17); nameTxt->SetEffect(EFFECT_FADE, -17); } } else if(direction == RIGHT && Settings.xflip == XFLIP_DISK3D) { if(in_out == IN) { diskImg->SetImage(diskImgData); diskImg->SetBeta(270); diskImg->SetBetaRotateEffect(90, 15); diskImg2->SetImage(diskImgData2); diskImg2->SetBeta(90); diskImg2->SetBetaRotateEffect(90, 15); sizeTxt->SetEffect(EFFECT_FADE, 17); nameTxt->SetEffect(EFFECT_FADE, 17); } else { diskImg->SetImage(diskImgData2); diskImg->SetBeta(0); diskImg->SetBetaRotateEffect(-90, 15); diskImg2->SetImage(diskImgData); diskImg2->SetAngle(diskImg->GetAngle()); diskImg2->SetBeta(180); diskImg2->SetBetaRotateEffect(-90, 15); sizeTxt->SetEffect(EFFECT_FADE, -17); nameTxt->SetEffect(EFFECT_FADE, -17); } } else if(direction == LEFT) { if(in_out == IN) SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50); else SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50); } else if(direction == RIGHT) { if(in_out == IN) SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50); else SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50); } ResumeGui(); while(parentElement && (this->GetEffect() > 0 || nameTxt->GetEffect() > 0 || diskImg->GetBetaRotateEffect())) { usleep(100); } } void GameWindow::ChangeGame(int EffectDirection) { struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]); LoadGameSound(header->id); LoadDiscImage(header->id); SetWindowEffect(EffectDirection, OUT); HaltGui(); if (!mountMethod) { float size = 0.0f; WBFS_GameSize(header->id, &size); sizeTxt->SetTextf("%.2fGB", size); //set size text; } diskImg->SetImage(diskImgData); nameTxt->SetText(GameTitles.GetTitle(header)); playcntTxt->SetTextf("%s: %i", tr( "Play Count" ), GameStatistics.GetPlayCount(header)); int favoritevar = GameStatistics.GetFavoriteRank(header->id); for(int i = 0; i < FAVORITE_STARS; ++i) FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite); EffectDirection = EffectDirection == LEFT ? RIGHT : EffectDirection == RIGHT ? LEFT : NONE; SetWindowEffect(EffectDirection, IN); } int GameWindow::Show() { int choice = -1; while(choice == -1) { VIDEO_WaitVSync(); choice = MainLoop(); } return choice; } int GameWindow::MainLoop() { diskImg->SetSpin(gameBtn->GetState() == STATE_SELECTED); diskImg2->SetSpin(gameBtn->GetState() == STATE_SELECTED); if (shutdown) //for power button { wiilight(0); Sys_Shutdown(); } else if (reset == 1) //for reset button { wiilight(0); Sys_Reboot(); } else if (gameBtn->GetState() == STATE_CLICKED) { returnVal = 1; } else if (backBtn->GetState() == STATE_CLICKED) //back { mainWindow->SetState(STATE_DEFAULT); wiilight(0); returnVal = 0; } else if(settingsBtn->GetState() == STATE_CLICKED) //settings { settingsBtn->ResetState(); SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while(parentElement && this->GetEffect() > 0) usleep(100); HaltGui(); if(parentElement) ((GuiWindow *) parentElement)->Remove(this); ResumeGui(); wiilight(0); int settret = GameSettingsMenu::Show(browserMenu, mountMethod ? dvdheader : gameList[gameSelected]); SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); if(parentElement) { ((GuiWindow *) parentElement)->SetState(STATE_DISABLED); ((GuiWindow *) parentElement)->Append(this); } if (settret == MENU_DISCLIST) returnVal = 2; else SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); } else if (nameBtn->GetState() == STATE_CLICKED) //rename { nameBtn->ResetState(); SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50); while(parentElement && this->GetEffect() > 0) usleep(100); HaltGui(); if(parentElement) ((GuiWindow *) parentElement)->Remove(this); ResumeGui(); wiilight(0); //re-evaluate header now in case they changed games while on the game prompt struct discHdr *header = gameList[gameSelected]; //enter new game title char entered[60]; snprintf(entered, sizeof(entered), "%s", GameTitles.GetTitle(header)); int result = OnScreenKeyboard(entered, 60, 0); if (result == 1) { WBFS_RenameGame(header->id, entered); wString oldFilter(gameList.GetCurrentFilter()); gameList.ReadGameList(); gameList.FilterList(oldFilter.c_str()); if(browserMenu) browserMenu->ReloadBrowser(); } SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); if(parentElement) { ((GuiWindow *) parentElement)->SetState(STATE_DISABLED); ((GuiWindow *) parentElement)->Append(this); } if(browserMenu) browserMenu->ReloadBrowser(); } else if (btnRight->GetState() == STATE_CLICKED) //next game { if(Settings.xflip == XFLIP_YES) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(LEFT); } else if(Settings.xflip == XFLIP_SYSMENU) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(LEFT); } else if(Settings.xflip == XFLIP_WTF) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(RIGHT); } else { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(RIGHT); } btnRight->ResetState(); } else if (btnLeft->GetState() == STATE_CLICKED) //previous game { if(Settings.xflip == XFLIP_YES) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(RIGHT); } else if(Settings.xflip == XFLIP_SYSMENU) { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(RIGHT); } else if(Settings.xflip == XFLIP_WTF) { gameSelected = (gameSelected + 1) % gameList.size(); ChangeGame(LEFT); } else { gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size(); ChangeGame(LEFT); } btnLeft->ResetState(); } else if(detailsBtn->GetState() == STATE_CLICKED) { diskImg->SetState(STATE_DISABLED); showGameInfo(gameSelected); mainWindow->SetState(STATE_DISABLED); this->SetState(STATE_DEFAULT); diskImg->SetState(STATE_DEFAULT); detailsBtn->ResetState(); } if (reducedVol) { if (gameSound) { if (Settings.gamesound == 1 && !gameSound->IsPlaying()) { bgMusic->SetVolume(Settings.volume); reducedVol = false; } } else { bgMusic->SetVolume(Settings.volume); reducedVol = false; } } for(int i = 0; i < FAVORITE_STARS; ++i) { if(FavoriteBtn[i]->GetState() == STATE_CLICKED) { struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]); int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank GameStatistics.SetFavoriteRank(header->id, FavoriteRank); GameStatistics.Save(); for(int j = 0; j < FAVORITE_STARS; ++j) FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite); FavoriteBtn[i]->ResetState(); } } return returnVal; }