/* Load game information from XML - Lustar - Mini-XML by Michael Sweet - MiniZip adapted by Tantric */ #include #include #include "settings/CSettings.h" #include "settings/CGameSettings.h" #include "settings/GameTitles.h" #include "xml/xml.h" extern char game_partition[6]; /* config */ static char xmlcfg_filename[100] = "wiitdb"; static int xmlmaxsize = 1572864; static char langlist[11][22] = { { "Console Default" }, { "Japanese" }, { "English" }, { "German" }, { "French" }, { "Spanish" }, { "Italian" }, { "Dutch" }, { "S. Chinese" }, { "T. Chinese" }, { "Korean" } }; static char langcodes[11][5] = { { "" }, { "JA" }, { "EN" }, { "DE" }, { "FR" }, { "ES" }, { "IT" }, { "NL" }, { "ZHCN" }, // People's Republic of China { "ZHTW" }, // Taiwan { "KO" } }; static char element_text[5000]; static mxml_node_t *nodetree = NULL; static mxml_node_t *nodedata = NULL; static mxml_node_t *nodeid = NULL; static mxml_node_t *nodeidtmp = NULL; static mxml_node_t *nodefound = NULL; static mxml_index_t *nodeindex = NULL; static mxml_index_t *nodeindextmp = NULL; int xmlloadtime = 0; char * get_nodetext(mxml_node_t *node, char *buffer, int buflen); bool xml_loaded = false; /* load renamed titles from proper names and game info XML, needs to be after cfg_load_games */ bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool keepopen) { if (!xml_loaded) { bool opensuccess = false; char pathname[200]; snprintf(pathname, sizeof(pathname), "%s", xmlfilepath); if (xmlfilepath[strlen(xmlfilepath) - 1] != '/') snprintf(pathname, sizeof(pathname), "%s/", pathname); snprintf(pathname, sizeof(pathname), "%s%s_%s.zip", pathname, xmlcfg_filename, game_partition); if (openfile) opensuccess = OpenXMLFile(pathname); if (!opensuccess) { snprintf(pathname, sizeof(pathname), "%s", xmlfilepath); if (xmlfilepath[strlen(xmlfilepath) - 1] != '/') snprintf(pathname, sizeof(pathname), "%s/", pathname); snprintf(pathname, sizeof(pathname), "%swiitdb.zip", pathname); if (openfile) opensuccess = OpenXMLFile(pathname); } if (!opensuccess && openfile) { CloseXMLDatabase(); return false; } if (loadtitles) LoadTitlesFromXML(argdblang, argJPtoEN); if (!keepopen) CloseXMLDatabase(); } else { if (loadtitles) LoadTitlesFromXML(argdblang, argJPtoEN); if (!keepopen) CloseXMLDatabase(); } return true; } void CloseXMLDatabase() { /* free memory */ if (xml_loaded) { mxmlDelete(nodedata); mxmlDelete(nodetree); xml_loaded = false; } } mxml_node_t *GetTextFromNode(mxml_node_t *currentnode, mxml_node_t *topnode, const char *nodename, const char *attributename, char *value, int descend, char *dest, int destsize) { *element_text = 0; nodefound = mxmlFindElement(currentnode, topnode, nodename, attributename, value, descend); if (nodefound != NULL) { if (attributename != NULL) { strlcpy(dest, mxmlElementGetAttr(nodefound, attributename), destsize); } else { get_nodetext(nodefound, element_text, sizeof(element_text)); strlcpy(dest, element_text, destsize); } } else { strcpy(dest, ""); } return nodefound; } bool OpenXMLFile(char *filename) { if (xml_loaded) return false; nodedata = NULL; nodetree = NULL; nodeid = NULL; nodeidtmp = NULL; nodefound = NULL; char* strresult = strstr(filename, ".zip"); if (strresult == NULL) { /* Load XML file */ FILE *filexml; filexml = fopen(filename, "rb"); if (!filexml) return false; nodetree = mxmlLoadFile(NULL, filexml, MXML_OPAQUE_CALLBACK); fclose(filexml); } else { /* load zipped XML file */ unzFile unzfile = unzOpen(filename); if (unzfile == NULL) return false; unzOpenCurrentFile(unzfile); unz_file_info zipfileinfo; unzGetCurrentFileInfo(unzfile, &zipfileinfo, NULL, 0, NULL, 0, NULL, 0); int zipfilebuffersize = zipfileinfo.uncompressed_size; if (zipfilebuffersize >= xmlmaxsize) { unzCloseCurrentFile(unzfile); unzClose(unzfile); return false; } char * zipfilebuffer = (char *) malloc(zipfilebuffersize); memset(zipfilebuffer, 0, zipfilebuffersize); if (zipfilebuffer == NULL) { unzCloseCurrentFile(unzfile); unzClose(unzfile); return false; } unzReadCurrentFile(unzfile, zipfilebuffer, zipfilebuffersize); unzCloseCurrentFile(unzfile); unzClose(unzfile); nodetree = mxmlLoadString(NULL, zipfilebuffer, MXML_OPAQUE_CALLBACK); free(zipfilebuffer); } if (nodetree == NULL) return false; nodedata = mxmlFindElement(nodetree, nodetree, "datafile", NULL, NULL, MXML_DESCEND); if (nodedata == NULL) { return false; } else { //if (xmldebug) xmlloadtime = dbg_time2(NULL); xml_loaded = true; return true; } } char *GetLangSettingFromGame(char *gameid) { int langcode; GameCFG *game_cfg = GameSettings.GetGameCFG((u8*) gameid); if (game_cfg) { langcode = game_cfg->language; } else { //langcode = CFG.language; // for Configurable Loader langcode = Settings.language; // for Loader GX } char *langtxt = langlist[langcode]; return langtxt; } /* convert language text into ISO 639 two-letter language code (+ZHTW/ZHCN) */ const char *ConvertLangTextToCode(char *languagetxt) { // do not convert if languagetext seems to be a language code (can be 2 or 4 letters) if (strlen(languagetxt) <= 4) return languagetxt; int i; for (i = 0; i <= 10; i++) { if (!strcasecmp(languagetxt, langlist[i])) // case insensitive comparison return langcodes[i]; } return ""; } char ConvertRatingToIndex(char *ratingtext) { int type = -1; if (!strcmp(ratingtext, "CERO")) { type = 0; } if (!strcmp(ratingtext, "ESRB")) { type = 1; } if (!strcmp(ratingtext, "PEGI")) { type = 2; } return type; } int ConvertRating(const char *ratingvalue, const char *fromrating, const char *torating) { if (!strcmp(fromrating, torating)) { int ret = atoi(ratingvalue); if(ret < 7) return 0; else if(ret < 12) return 1; else if(ret < 16) return 2; else if(ret < 18) return 3; else return 4; } int type = -1; int desttype = -1; type = ConvertRatingToIndex((char *) fromrating); desttype = ConvertRatingToIndex((char *) torating); if (type == -1 || desttype == -1) return -1; /* rating conversion table */ /* the list is ordered to pick the most likely value first: */ /* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */ /* the conversion can never be perfect because ratings can differ between regions for the same game */ char ratingtable[12][3][5] = { { { "A" }, { "E" }, { "3" } }, { { "A" }, { "E" }, { "4" } }, { { "A" }, { "E" }, { "6" } }, { { "A" }, { "E" }, { "7" } }, { { "A" }, { "EC" }, { "3" } }, { { "A" }, { "E10+" }, { "7" } }, { { "B" }, { "T" }, { "12" } }, { { "D" }, { "M" }, { "18" } }, { { "D" }, { "M" }, { "16" } }, { { "C" }, { "T" }, { "16" } }, { { "C" }, { "T" }, { "15" } }, { { "Z" }, { "AO" }, { "18" } }, }; int i; for (i = 0; i <= 11; i++) { if (!strcmp(ratingtable[i][type], ratingvalue)) { int ret = atoi(ratingtable[i][desttype]); if(ret < 7) return 0; else if(ret < 12) return 1; else if(ret < 16) return 2; else if(ret < 18) return 3; else return 4; } } return -1; } void LoadTitlesFromXML(char *langtxt, bool forcejptoen) /* langtxt: set to "English","French","German", to force language for all titles, or "" to load title depending on each game's setting */ /* forcejptoen: set to true to load English title instead of Japanese title when game is set to Japanese */ { if (nodedata == NULL) return; bool forcelang = false; if (strcmp(langtxt, "")) forcelang = true; char langcode[10] = ""; if (forcelang) strcpy(langcode, ConvertLangTextToCode(langtxt)); /* convert language text into ISO 639 two-letter language code */ /* create index of elements */ nodeindex = mxmlIndexNew(nodedata, "id", NULL); nodeid = mxmlIndexReset(nodeindex); *element_text = 0; char id_text[10]; char title_text[200] = ""; char title_text_EN[200] = ""; /* search index of id elements, load all id/titles text */ while (nodeid != NULL) { nodeid = mxmlIndexFind(nodeindex, "id", NULL); if (nodeid != NULL) { strcpy(title_text, ""); strcpy(title_text_EN, ""); get_nodetext(nodeid, element_text, sizeof(element_text)); snprintf(id_text, 7, "%s", element_text); // if language is not forced, use game language setting from config if (!forcelang) { langtxt = GetLangSettingFromGame(id_text); strcpy(langcode, ConvertLangTextToCode(langtxt)); } /* if enabled, force English title for all games set to Japanese */ if (forcejptoen && (strcmp(langcode, "JA")) == 0) strcpy(langcode, "EN"); /* load title from nodes */ nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", "EN", MXML_NO_DESCEND); if (nodefound != NULL) { GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text_EN, sizeof(title_text_EN)); } nodefound = mxmlFindElement(nodeid, nodedata, "locale", "lang", langcode, MXML_NO_DESCEND); if (nodefound != NULL) { GetTextFromNode(nodefound, nodedata, "title", NULL, NULL, MXML_DESCEND, title_text, sizeof(title_text)); } /* fall back to English title if prefered language was not found */ if (!strcmp(title_text, "")) { strcpy(title_text, title_text_EN); } snprintf(id_text, 7, "%s", id_text); GameTitles.SetGameTitle(id_text, title_text); } } // free memory mxmlIndexDelete(nodeindex); //if (xmldebug) xmlloadtime = dbg_time2(NULL); } void GetPublisherFromGameid(char *idtxt, char *dest, int destsize) { /* guess publisher from company list using last two characters from game id */ nodeindextmp = mxmlIndexNew(nodedata, "company", NULL); nodeidtmp = mxmlIndexReset(nodeindextmp); *element_text = 0; char publishercode[3]; sprintf(publishercode, "%c%c", idtxt[4], idtxt[5]); while (strcmp(element_text, publishercode) != 0) { nodeidtmp = mxmlIndexFind(nodeindextmp, "company", NULL); if (nodeidtmp != NULL) { strlcpy(element_text, mxmlElementGetAttr(nodeidtmp, "code"), sizeof(element_text)); } else { break; } } if (!strcmp(element_text, publishercode)) { strlcpy(dest, mxmlElementGetAttr(nodeidtmp, "name"), destsize); } else { strcpy(dest, ""); } // free memory mxmlIndexDelete(nodeindextmp); } char *MemInfo() { char linebuf[300] = ""; char memtotal[20]; char memused[20]; char memnotinuse[20]; char memcanbefreed[20]; struct mallinfo mymallinfo = mallinfo(); sprintf(memtotal, "%d", mymallinfo.arena / 1024); sprintf(memused, "%d", mymallinfo.uordblks / 1024); sprintf(memnotinuse, "%d", mymallinfo.fordblks / 1024); sprintf(memcanbefreed, "%d", mymallinfo.keepcost / 1024); snprintf(linebuf, sizeof(linebuf), "all:%sKB used:%sKB notused:%sKB canfree:%sKB", memtotal, memused, memnotinuse, memcanbefreed); char *minfo[300]; *minfo = linebuf; return *minfo; } /*-------------------------------------------------------------------------------------*/ /* get_nodetext() - Get the text for a node, taken from mini-mxml example mxmldoc.c */ char * get_nodetext(mxml_node_t *node, char *buffer, int buflen) /* O - Text in node, I - Node to get, I - Buffer, I - Size of buffer */ { char *ptr, *end; /* Pointer into buffer, End of buffer */ int len; /* Length of node */ mxml_node_t *current; /* Current node */ ptr = buffer; end = buffer + buflen - 1; for (current = node->child; current && ptr < end; current = current->next) { if (current->type == MXML_TEXT) { if (current->value.text.whitespace) *ptr++ = ' '; len = (int) strlen(current->value.text.string); if (len > (int) (end - ptr)) len = (int) (end - ptr); memcpy(ptr, current->value.text.string, len); ptr += len; } else if (current->type == MXML_OPAQUE) { len = (int) strlen(current->value.opaque); if (len > (int) (end - ptr)) len = (int) (end - ptr); memcpy(ptr, current->value.opaque, len); ptr += len; } } *ptr = '\0'; return (buffer); }