#ifndef _WBFS_H_ #define _WBFS_H_ #include "libwbfs/libwbfs.h" #include "usbloader/disc.h" #ifdef __cplusplus extern "C" { #endif #define PART_FS_WBFS 0 #define PART_FS_FAT 1 #define PART_FS_NTFS 2 /* Macros */ #define WBFS_MIN_DEVICE 1 #define WBFS_MAX_DEVICE 2 extern s32 wbfsDev; extern int wbfs_part_fs; extern u32 wbfs_part_idx; extern u32 wbfs_part_lba; extern char wbfs_fs_drive[16]; /* Prototypes */ s32 WBFS_Init(u32); s32 WBFS_Open(void); s32 WBFS_Format(u32, u32); s32 WBFS_GetCount(u32 *); s32 WBFS_GetHeaders(struct discHdr *, u32, u32); // s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf); wbfs_t *GetHddInfo(void); s32 WBFS_CheckGame(u8 *); s32 WBFS_AddGame(void); s32 WBFS_RemoveGame(u8 *); s32 WBFS_GameSize(u8 *, f32 *); bool WBFS_ShowFreeSpace(void); s32 WBFS_DiskSpace(f32 *, f32 *); s32 WBFS_RenameGame(u8 *, const void *); s32 WBFS_ReIDGame(u8 *discid, const void *newID); f32 WBFS_EstimeGameSize(void); int WBFS_GetFragList(u8 *id); /* s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf); s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf); */ s32 WBFS_OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition); s32 WBFS_OpenNamed(char *partition); s32 WBFS_OpenLBA(u32 lba, u32 size); wbfs_disc_t* WBFS_OpenDisc(u8 *discid); void WBFS_CloseDisc(wbfs_disc_t *disc); bool WBFS_Close(); bool WBFS_Mounted(); bool WBFS_Selected(); #ifdef __cplusplus } #endif #endif