/**************************************************************************** * libwiigui * * gui_gamebrowser.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "../wpad.h" #include #include "gui_gamebrowser.h" #include "../settings/CSettings.h" #include "../main.h" #include "settings/newtitles.h" #include "usbloader/GameList.h" #include "themes/CTheme.h" #include #include #define GAMESELECTSIZE 30 int txtscroll = 0; /** * Constructor for the GuiGameBrowser class. */ GuiGameBrowser::GuiGameBrowser(int w, int h, int selected, int offset) { width = w; height = h; pagesize = Theme.pagesize; scrollbaron = (gameList.size() > pagesize) ? 1 : 0; selectable = true; listOffset = MAX( 0, MIN( offset, ( gameList.size() - pagesize ) ) ); selectedItem = selected - offset; focus = 1; // allow focus trigA = new GuiTrigger; trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigHeldA = new GuiTrigger; trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A); btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume); bgGames = Resources::GetImageData("bg_options.png"); newGames = Resources::GetImageData("new.png"); bgGameImg = new GuiImage(bgGames); bgGameImg->SetParent(this); bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); maxTextWidth = bgGameImg->GetWidth() - 24 - 4; bgGamesEntry = Resources::GetImageData("bg_options_entry.png"); scrollbar = Resources::GetImageData("sscrollbar.png"); scrollbarImg = new GuiImage(scrollbar); scrollbarImg->SetParent(this); scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg->SetPosition(0, 4); maxTextWidth -= scrollbarImg->GetWidth() + 4; arrowDown = Resources::GetImageData("scrollbar_arrowdown.png"); arrowDownImg = new GuiImage(arrowDown); arrowDownOver = Resources::GetImageData("scrollbar_arrowdown.png"); arrowDownOverImg = new GuiImage(arrowDownOver); arrowUp = Resources::GetImageData("scrollbar_arrowup.png"); arrowUpImg = new GuiImage(arrowUp); arrowUpOver = Resources::GetImageData("scrollbar_arrowup.png"); arrowUpOverImg = new GuiImage(arrowUpOver); scrollbarBox = Resources::GetImageData("scrollbar_box.png"); scrollbarBoxImg = new GuiImage(scrollbarBox); scrollbarBoxOver = Resources::GetImageData("scrollbar_box.png"); scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver); arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight()); arrowUpBtn->SetParent(this); arrowUpBtn->SetImage(arrowUpImg); arrowUpBtn->SetImageOver(arrowUpOverImg); arrowUpBtn->SetImageHold(arrowUpOverImg); arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); arrowUpBtn->SetPosition(width / 2 - 18 + 7, -18); arrowUpBtn->SetSelectable(false); arrowUpBtn->SetTrigger(trigA); arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowUpBtn->SetSoundClick(btnSoundClick); arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight()); arrowDownBtn->SetParent(this); arrowDownBtn->SetImage(arrowDownImg); arrowDownBtn->SetImageOver(arrowDownOverImg); arrowDownBtn->SetImageHold(arrowDownOverImg); arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); arrowDownBtn->SetPosition(width / 2 - 18 + 7, 18); arrowDownBtn->SetSelectable(false); arrowDownBtn->SetTrigger(trigA); arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130); arrowDownBtn->SetSoundClick(btnSoundClick); scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight()); scrollbarBoxBtn->SetParent(this); scrollbarBoxBtn->SetImage(scrollbarBoxImg); scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg); scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg); scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); scrollbarBoxBtn->SetSelectable(false); scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120); scrollbarBoxBtn->SetMinY(0); scrollbarBoxBtn->SetMaxY(height - 30); scrollbarBoxBtn->SetHoldable(true); scrollbarBoxBtn->SetTrigger(trigHeldA); gameIndex = new int[pagesize]; game = new GuiButton *[pagesize]; gameTxt = new GuiText *[pagesize]; gameTxtOver = new GuiText *[pagesize]; gameBg = new GuiImage *[pagesize]; newImg = new GuiImage *[pagesize]; for (int i = 0; i < pagesize; i++) { gameTxt[i] = new GuiText(get_title(gameList[i]), 20, Theme.gametext); gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); gameTxt[i]->SetPosition(24, 0); gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED); gameTxtOver[i] = new GuiText(get_title(gameList[i]), 20, Theme.gametext); gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); gameTxtOver[i]->SetPosition(24, 0); gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL); gameBg[i] = new GuiImage(bgGamesEntry); newImg[i] = new GuiImage(newGames); newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); newImg[i]->SetVisible(false); game[i] = new GuiButton(width - 28, GAMESELECTSIZE); game[i]->SetParent(this); game[i]->SetLabel(gameTxt[i]); game[i]->SetLabelOver(gameTxtOver[i]); game[i]->SetIcon(newImg[i]); game[i]->SetImageOver(gameBg[i]); game[i]->SetPosition(5, GAMESELECTSIZE * i + 4); game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); gameIndex[i] = i; } UpdateListEntries(); } /** * Destructor for the GuiGameBrowser class. */ GuiGameBrowser::~GuiGameBrowser() { delete arrowUpBtn; delete arrowDownBtn; delete scrollbarBoxBtn; delete scrollbarImg; delete arrowDownImg; delete arrowDownOverImg; delete arrowUpImg; delete arrowUpOverImg; delete scrollbarBoxImg; delete scrollbarBoxOverImg; delete scrollbar; delete arrowDown; delete arrowDownOver; delete arrowUp; delete arrowUpOver; delete scrollbarBox; delete scrollbarBoxOver; delete bgGameImg; delete bgGames; delete bgGamesEntry; delete newGames; delete trigA; delete trigHeldA; delete btnSoundClick; for (int i = 0; i < pagesize; i++) { delete gameTxt[i]; delete gameTxtOver[i]; delete gameBg[i]; delete game[i]; delete newImg[i]; } delete[] gameIndex; delete[] game; delete[] gameTxt; delete[] gameTxtOver; delete[] gameBg; } void GuiGameBrowser::SetFocus(int f) { LOCK( this ); if (!gameList.size()) return; focus = f; for (int i = 0; i < pagesize; i++) game[i]->ResetState(); if (f == 1) game[selectedItem]->SetState(STATE_SELECTED); } void GuiGameBrowser::ResetState() { LOCK( this ); if (state != STATE_DISABLED) { state = STATE_DEFAULT; stateChan = -1; } for (int i = 0; i < pagesize; i++) { game[i]->ResetState(); } } int GuiGameBrowser::GetOffset() { return listOffset; } int GuiGameBrowser::GetClickedOption() { int found = -1; for (int i = 0; i < pagesize; i++) { if (game[i]->GetState() == STATE_CLICKED) { game[i]->SetState(STATE_SELECTED); found = gameIndex[i]; break; } } return found; } int GuiGameBrowser::GetSelectedOption() { int found = -1; for (int i = 0; i < pagesize; i++) { if (game[i]->GetState() == STATE_SELECTED) { game[i]->SetState(STATE_SELECTED); found = gameIndex[i]; break; } } return found; } /**************************************************************************** * FindMenuItem * * Help function to find the next visible menu item on the list ***************************************************************************/ int GuiGameBrowser::FindMenuItem(int currentItem, int direction) { int nextItem = currentItem + direction; if (nextItem < 0 || nextItem >= gameList.size()) return -1; if (strlen(get_title(gameList[nextItem])) > 0) return nextItem; else return FindMenuItem(nextItem, direction); } /** * Draw the button on screen */ void GuiGameBrowser::Draw() { LOCK( this ); if (!this->IsVisible() || !gameList.size()) return; bgGameImg->Draw(); int next = listOffset; for (int i = 0; i < pagesize; i++) { if (next >= 0) { game[i]->Draw(); next = this->FindMenuItem(next, 1); } else break; } if (scrollbaron == 1) { scrollbarImg->Draw(); arrowUpBtn->Draw(); arrowDownBtn->Draw(); scrollbarBoxBtn->Draw(); } this->UpdateEffects(); } void GuiGameBrowser::UpdateListEntries() { int next = listOffset; for (int i = 0; i < pagesize; i++) { if (next >= 0) { if (game[i]->GetState() == STATE_DISABLED) { game[i]->SetVisible(true); game[i]->SetState(STATE_DEFAULT); } gameTxt[i]->SetText(get_title(gameList[next])); gameTxt[i]->SetPosition(24, 0); gameTxtOver[i]->SetText(get_title(gameList[next])); gameTxtOver[i]->SetPosition(24, 0); if (Settings.marknewtitles) { bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id); if (isNew) { gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED); gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL); } else { gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED); gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL); } newImg[i]->SetVisible(isNew); } gameIndex[i] = next; next = this->FindMenuItem(next, 1); } else { game[i]->SetVisible(false); game[i]->SetState(STATE_DISABLED); } } } void GuiGameBrowser::Update(GuiTrigger * t) { LOCK( this ); if (state == STATE_DISABLED || !t || !gameList.size()) return; int next, prev; int old_listOffset = listOffset; static int position2; // scrolldelay affects how fast the list scrolls // when the arrows are clicked float scrolldelay = 3.5; if (scrollbaron == 1) { // update the location of the scroll box based on the position in the option list arrowUpBtn->Update(t); arrowDownBtn->Update(t); scrollbarBoxBtn->Update(t); } next = listOffset; u32 buttonshold = ButtonsHold(); if (buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN) { for (int i = 0; i < pagesize; i++) { if (next >= 0) next = this->FindMenuItem(next, 1); if (focus) { if (i != selectedItem && game[i]->GetState() == STATE_SELECTED) game[i]->ResetState(); else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT) game[selectedItem]->SetState( STATE_SELECTED, t->chan); } game[i]->Update(t); if (game[i]->GetState() == STATE_SELECTED) { selectedItem = i; } } } // pad and joystick navigation if (!focus || !gameList.size()) return; // skip navigation if (scrollbaron == 1) { if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down { next = this->FindMenuItem(gameIndex[selectedItem], 1); if (next >= 0) { if (selectedItem == pagesize - 1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if (game[selectedItem + 1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } if (!(ButtonsHold() & WPAD_BUTTON_A)) arrowDownBtn->ResetState(); } else if (t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if (prev >= 0) { if (selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } if (!(ButtonsHold() & WPAD_BUTTON_A)) arrowUpBtn->ResetState(); } int position1 = t->wpad.ir.y; if (position2 == 0 && position1 > 0) { position2 = position1; } if ((buttonshold & WPAD_BUTTON_B) && position1 > 0) { scrollbarBoxBtn->ScrollIsOn(1); if (position2 > position1) { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if (prev >= 0) { if (selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } } else if (position2 < position1) { next = this->FindMenuItem(gameIndex[selectedItem], 1); if (next >= 0) { if (selectedItem == pagesize - 1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if (game[selectedItem + 1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } // scrollbarBoxBtn->Draw(); usleep(10000 * scrolldelay); } } } else if (!(buttonshold & WPAD_BUTTON_B)) { scrollbarBoxBtn->ScrollIsOn(0); position2 = 0; } if (scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameList.size() > pagesize) { // allow dragging of scrollbar box scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, 0); int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop(); listOffset = (position * gameList.size()) / (25.2 * pagesize) - selectedItem; if (listOffset <= 0) { listOffset = 0; selectedItem = 0; } else if (listOffset + pagesize >= gameList.size()) { listOffset = gameList.size() - pagesize; selectedItem = pagesize - 1; } } int positionbar = (25.2 * pagesize) * (listOffset + selectedItem) / gameList.size(); if (positionbar > (24 * pagesize)) positionbar = (24 * pagesize); scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, positionbar + 8); if (t->Right()) //skip pagesize # of games if right is pressed { if (listOffset < gameList.size() && gameList.size() > pagesize) { listOffset = listOffset + pagesize; if (listOffset + pagesize >= gameList.size()) listOffset = gameList.size() - pagesize; } } else if (t->Left()) { if (listOffset > 0) { listOffset = listOffset - pagesize; if (listOffset < 0) listOffset = 0; } } } else { if (t->Down()) //if there isn't a scrollbar and down is pressed { next = this->FindMenuItem(gameIndex[selectedItem], 1); if (next >= 0) { if (selectedItem == pagesize - 1) { // move list down by 1 listOffset = this->FindMenuItem(listOffset, 1); } else if (game[selectedItem + 1]->IsVisible()) { game[selectedItem]->ResetState(); game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan); selectedItem++; } } } else if (t->Up()) //up { prev = this->FindMenuItem(gameIndex[selectedItem], -1); if (prev >= 0) { if (selectedItem == 0) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan); selectedItem--; } } } } if (old_listOffset != listOffset) UpdateListEntries(); if (updateCB) updateCB(this); } void GuiGameBrowser::Reload() { LOCK( this ); scrollbaron = (gameList.size() > pagesize) ? 1 : 0; selectedItem = 0; listOffset = 0; focus = 1; UpdateListEntries(); for (int i = 0; i < pagesize; i++) game[i]->ResetState(); }