/**************************************************************************** * USB Loader GX Team * * libwiigui Template * by Tantric 2009 * * menu.cpp * Menu flow routines - handles all menu logic ***************************************************************************/ #include #include #include //CLOCK #include #include "libwiigui/gui.h" #include "libwiigui/gui_gamegrid.h" #include "libwiigui/gui_gamecarousel.h" #include "libwiigui/gui_gamebrowser.h" #include "libwiigui/gui_customoptionbrowser.h" #include "usbloader/usbstorage.h" #include "usbloader/wbfs.h" #include "usbloader/disc.h" #include "usbloader/getentries.h" #include "language/gettext.h" #include "settings/Settings.h" #include "homebrewboot/HomebrewBrowse.h" #include "homebrewboot/BootHomebrew.h" #include "prompts/PromptWindows.h" #include "prompts/filebrowser.h" #include "prompts/ProgressWindow.h" #include "prompts/TitleBrowser.h" #include "prompts/gameinfo.h" #include "mload/mload.h" #include "patches/patchcode.h" #include "network/networkops.h" #include "cheats/cheatmenu.h" #include "menu.h" #include "audio.h" #include "wad/wad.h" #include "input.h" #include "filelist.h" #include "sys.h" #include "wpad.h" #include "listfiles.h" #include "fatmounter.h" #include "buffer.h" #include "xml/xml.h" #include "wad/title.h" #include "usbloader/wdvd.h" #define MAX_CHARACTERS 38 /*** Variables that are also used extern ***/ GuiWindow * mainWindow = NULL; GuiImageData * pointer[4]; GuiImage * bgImg = NULL; GuiImageData * background = NULL; GuiSound * bgMusic = NULL; float gamesize; int currentMenu; int idiotFlag=-1; char idiotChar[50]; /*** Variables used only in menu.cpp ***/ static GuiImage * coverImg = NULL; static GuiImageData * cover = NULL; static GuiText * GameIDTxt = NULL; static GuiText * GameRegionTxt = NULL; static lwp_t guithread = LWP_THREAD_NULL; static bool guiHalt = true; static int ExitRequested = 0; static char gameregion[7]; /*** Extern variables ***/ extern FreeTypeGX *fontClock; extern u8 shutdown; extern u8 reset; extern int cntMissFiles; extern struct discHdr * gameList; extern u32 gameCnt; extern s32 gameSelected, gameStart; extern const u8 data1; extern u8 boothomebrew; extern bool updateavailable; /**************************************************************************** * ResumeGui * * Signals the GUI thread to start, and resumes the thread. This is called * after finishing the removal/insertion of new elements, and after initial * GUI setup. ***************************************************************************/ void ResumeGui() { guiHalt = false; LWP_ResumeThread (guithread); } /**************************************************************************** * HaltGui * * Signals the GUI thread to stop, and waits for GUI thread to stop * This is necessary whenever removing/inserting new elements into the GUI. * This eliminates the possibility that the GUI is in the middle of accessing * an element that is being changed. ***************************************************************************/ void HaltGui() { guiHalt = true; // wait for thread to finish while (!LWP_ThreadIsSuspended(guithread)) usleep(50); } /**************************************************************************** * UpdateGUI * * Primary thread to allow GUI to respond to state changes, and draws GUI ***************************************************************************/ static void * UpdateGUI (void *arg) { while (1) { if (guiHalt) { LWP_SuspendThread(guithread); } else { if (!ExitRequested) { mainWindow->Draw(); if (Settings.tooltips == TooltipsOn && THEME.showToolTip != 0 && mainWindow->GetState() != STATE_DISABLED) mainWindow->DrawTooltip(); #ifdef HW_RVL for (int i=3; i >= 0; i--) { // so that player 1's cursor appears on top! if (userInput[i].wpad.ir.valid) Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0, 96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0); if (Settings.rumble == RumbleOn) { DoRumble(i); } } #endif Menu_Render(); for (int i=0; i < 4; i++) mainWindow->Update(&userInput[i]); } else { for (int a = 5; a < 255; a += 10) { mainWindow->Draw(); Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor) {0, 0, 0, a},1); Menu_Render(); } mainWindow->RemoveAll(); ShutoffRumble(); return 0; } } switch (Settings.screensaver) { case 1: WPad_SetIdleTime(180); break; case 2: WPad_SetIdleTime(300); break; case 3: WPad_SetIdleTime(600); break; case 4: WPad_SetIdleTime(1200); break; case 5: WPad_SetIdleTime(1800); break; case 6: WPad_SetIdleTime(3600); break; } } return NULL; } /**************************************************************************** * InitGUIThread * * Startup GUI threads ***************************************************************************/ void InitGUIThreads() { LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 0, 75); InitProgressThread(); InitBufferThread(); InitNetworkThread(); if (Settings.autonetwork) ResumeNetworkThread(); } void ExitGUIThreads() { ExitRequested = 1; LWP_JoinThread(guithread, NULL); guithread = LWP_THREAD_NULL; } void rockout(int f = 0) { HaltGui(); int num=(f==2?-1:gameSelected); char imgPath[100]; #ifdef HW_RVL if (!(strcasestr(get_title(&gameList[num]),"guitar")|| strcasestr(get_title(&gameList[num]),"band")|| strcasestr(get_title(&gameList[num]),"rock")|| f==1)) { for (int i = 0; i < 4; i++) delete pointer[i]; snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path); pointer[0] = new GuiImageData(imgPath, player1_point_png); snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path); pointer[1] = new GuiImageData(imgPath, player2_point_png); snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path); pointer[2] = new GuiImageData(imgPath, player3_point_png); snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path); pointer[3] = new GuiImageData(imgPath, player4_point_png); } else { for (int i = 0; i < 4; i++) delete pointer[i]; snprintf(imgPath, sizeof(imgPath), "%srplayer1_point.png", CFG.theme_path); pointer[0] = new GuiImageData(imgPath, rplayer1_point_png); snprintf(imgPath, sizeof(imgPath), "%srplayer2_point.png", CFG.theme_path); pointer[1] = new GuiImageData(imgPath, rplayer2_point_png); snprintf(imgPath, sizeof(imgPath), "%srplayer3_point.png", CFG.theme_path); pointer[2] = new GuiImageData(imgPath, rplayer3_point_png); snprintf(imgPath, sizeof(imgPath), "%srplayer4_point.png", CFG.theme_path); pointer[3] = new GuiImageData(imgPath, rplayer4_point_png); } #endif ResumeGui(); } /**************************************************************************** * MenuDiscList ***************************************************************************/ int MenuDiscList() { int startat = 0; int offset = 0; int datag = 0; int datagB =0; int dataed = -1; int cosa=0,sina=0; int selectImg1 = 0; char ID[4]; char IDfull[7]; u32 covert = 0; char imgPath[100]; WDVD_GetCoverStatus(&covert); u32 covertOld=covert; //SCREENSAVER //WPad_SetIdleTime(300); //needs the time in seconds int check = 0; //to skip the first cycle when wiimote isn't completely connected datagB=0; int menu = MENU_NONE, dataef=0; __Menu_GetEntries(); f32 freespace, used, size = 0.0; u32 nolist; char text[MAX_CHARACTERS + 4]; int choice = 0, selectedold = 100; s32 ret; //CLOCK struct tm * timeinfo; char theTime[80]=""; time_t lastrawtime=0; WBFS_DiskSpace(&used, &freespace); if (!gameCnt) { //if there is no list of games to display nolist = 1; } GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume); GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume); snprintf(imgPath, sizeof(imgPath), "%sbutton_install.png", CFG.theme_path); GuiImageData btnInstall(imgPath, button_install_png); snprintf(imgPath, sizeof(imgPath), "%sbutton_install_over.png", CFG.theme_path); GuiImageData btnInstallOver(imgPath, button_install_over_png); snprintf(imgPath, sizeof(imgPath), "%ssettings_button.png", CFG.theme_path); GuiImageData btnSettings(imgPath, settings_button_png); snprintf(imgPath, sizeof(imgPath), "%ssettings_button_over.png", CFG.theme_path); GuiImageData btnSettingsOver(imgPath, settings_button_over_png); GuiImageData dataID(&data1); snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path); GuiImageData btnpwroff(imgPath, wiimote_poweroff_png); snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path); GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png); snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path); GuiImageData btnhome(imgPath, menu_button_png); snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path); GuiImageData btnhomeOver(imgPath, menu_button_over_png); snprintf(imgPath, sizeof(imgPath), "%sSDcard_over.png", CFG.theme_path); GuiImageData btnsdcardOver(imgPath, sdcard_over_png); snprintf(imgPath, sizeof(imgPath), "%sSDcard.png", CFG.theme_path); GuiImageData btnsdcard(imgPath, sdcard_png); snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path); GuiImageData battery(imgPath, battery_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path); GuiImageData batteryBar(imgPath, battery_bar_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path); GuiImageData batteryRed(imgPath, battery_red_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path); GuiImageData batteryBarRed(imgPath, battery_bar_red_png); snprintf(imgPath, sizeof(imgPath), "%sfavIcon.png", CFG.theme_path); GuiImageData imgfavIcon(imgPath, favIcon_png); snprintf(imgPath, sizeof(imgPath), "%sfavIcon_gray.png", CFG.theme_path); GuiImageData imgfavIcon_gray(imgPath, favIcon_gray_png); snprintf(imgPath, sizeof(imgPath), "%sabcIcon.png", CFG.theme_path); GuiImageData imgabcIcon(imgPath, abcIcon_png); snprintf(imgPath, sizeof(imgPath), "%sabcIcon_gray.png", CFG.theme_path); GuiImageData imgabcIcon_gray(imgPath, abcIcon_gray_png); snprintf(imgPath, sizeof(imgPath), "%splayCountIcon.png", CFG.theme_path); GuiImageData imgplayCountIcon(imgPath, playCountIcon_png); snprintf(imgPath, sizeof(imgPath), "%splayCountIcon_gray.png", CFG.theme_path); GuiImageData imgplayCountIcon_gray(imgPath, playCountIcon_gray_png); snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid.png", CFG.theme_path); GuiImageData imgarrangeGrid(imgPath, arrangeGrid_png); snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid_gray.png", CFG.theme_path); GuiImageData imgarrangeGrid_gray(imgPath, arrangeGrid_gray_png); snprintf(imgPath, sizeof(imgPath), "%sarrangeList.png", CFG.theme_path); GuiImageData imgarrangeList(imgPath, arrangeList_png); snprintf(imgPath, sizeof(imgPath), "%sarrangeList_gray.png", CFG.theme_path); GuiImageData imgarrangeList_gray(imgPath, arrangeList_gray_png); snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel.png", CFG.theme_path); GuiImageData imgarrangeCarousel(imgPath, arrangeCarousel_png); snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel_gray.png", CFG.theme_path); GuiImageData imgarrangeCarousel_gray(imgPath, arrangeCarousel_gray_png); snprintf(imgPath, sizeof(imgPath), "%sbrowser.png", CFG.theme_path); GuiImageData homebrewImgData(imgPath, browser_png); snprintf(imgPath, sizeof(imgPath), "%sbrowser_over.png", CFG.theme_path); GuiImageData homebrewImgDataOver(imgPath, browser_over_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiTrigger trig2; trig2.SetButtonOnlyTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_X, 0); GuiTrigger trig1; trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y, 0); char spaceinfo[30]; sprintf(spaceinfo,"%.2fGB %s %.2fGB %s",freespace,tr("of"),(freespace+used),tr("free")); GuiText usedSpaceTxt(spaceinfo, 18, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255}); usedSpaceTxt.SetAlignment(THEME.hddInfoAlign, ALIGN_TOP); usedSpaceTxt.SetPosition(THEME.hddInfo_x, THEME.hddInfo_y); char GamesCnt[15]; sprintf(GamesCnt,"%s: %i",tr("Games"), gameCnt); GuiText gamecntTxt(GamesCnt, 18, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255}); GuiButton gamecntBtn(100,18); gamecntBtn.SetAlignment(THEME.gameCntAlign, ALIGN_TOP); gamecntBtn.SetPosition(THEME.gameCnt_x,THEME.gameCnt_y); gamecntBtn.SetLabel(&gamecntTxt); gamecntBtn.SetEffectGrow(); gamecntBtn.SetTrigger(&trigA); GuiTooltip installBtnTT(tr("Install a game")); if (Settings.wsprompt == yes) installBtnTT.SetWidescreen(CFG.widescreen); installBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage installBtnImg(&btnInstall); GuiImage installBtnImgOver(&btnInstallOver); installBtnImg.SetWidescreen(CFG.widescreen); installBtnImgOver.SetWidescreen(CFG.widescreen); GuiButton installBtn(&installBtnImg, &installBtnImgOver, ALIGN_LEFT, ALIGN_TOP, THEME.install_x, THEME.install_y, &trigA, &btnSoundOver, &btnClick, 1, &installBtnTT,24,-30, 0,5); GuiTooltip settingsBtnTT(tr("Settings")); if (Settings.wsprompt == yes) settingsBtnTT.SetWidescreen(CFG.widescreen); settingsBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage settingsBtnImg(&btnSettings); settingsBtnImg.SetWidescreen(CFG.widescreen); GuiImage settingsBtnImgOver(&btnSettingsOver); settingsBtnImgOver.SetWidescreen(CFG.widescreen); GuiButton settingsBtn(&settingsBtnImg,&settingsBtnImgOver, 0, 3, THEME.setting_x, THEME.setting_y, &trigA, &btnSoundOver, &btnClick,1,&settingsBtnTT,65,-30,0,5); GuiTooltip homeBtnTT(tr("Back to HBC or Wii Menu")); if (Settings.wsprompt == yes) homeBtnTT.SetWidescreen(CFG.widescreen); settingsBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage homeBtnImg(&btnhome); homeBtnImg.SetWidescreen(CFG.widescreen); GuiImage homeBtnImgOver(&btnhomeOver); homeBtnImgOver.SetWidescreen(CFG.widescreen); GuiButton homeBtn(&homeBtnImg,&homeBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, &btnClick,1,&homeBtnTT,15,-30,1,5); homeBtn.RemoveSoundClick(); homeBtn.SetTrigger(&trigHome); GuiTooltip poweroffBtnTT(tr("Power off the Wii")); if (Settings.wsprompt == yes) poweroffBtnTT.SetWidescreen(CFG.widescreen); poweroffBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage poweroffBtnImg(&btnpwroff); GuiImage poweroffBtnImgOver(&btnpwroffOver); poweroffBtnImg.SetWidescreen(CFG.widescreen); poweroffBtnImgOver.SetWidescreen(CFG.widescreen); GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, &btnClick,1,&poweroffBtnTT,-10,-30,1,5); GuiTooltip sdcardBtnTT(tr("Reload SD")); if (Settings.wsprompt == yes) sdcardBtnTT.SetWidescreen(CFG.widescreen); sdcardBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage sdcardImg(&btnsdcard); GuiImage sdcardImgOver(&btnsdcardOver); sdcardImg.SetWidescreen(CFG.widescreen); sdcardImgOver.SetWidescreen(CFG.widescreen); GuiButton sdcardBtn(&sdcardImg,&sdcardImgOver, 0, 3, THEME.sdcard_x, THEME.sdcard_y, &trigA, &btnSoundOver, &btnClick,1,&sdcardBtnTT,15,-30,0,5); GuiButton gameInfo(0,0); gameInfo.SetTrigger(&trig2); gameInfo.SetSoundClick(&btnClick); GuiImage wiiBtnImg(&dataID); wiiBtnImg.SetWidescreen(CFG.widescreen); GuiButton wiiBtn(&wiiBtnImg,&wiiBtnImg, 0, 4, 0, -10, &trigA, &btnSoundOver, &btnClick,0); GuiTooltip favoriteBtnTT(tr("Display favorites")); if (Settings.wsprompt == yes) favoriteBtnTT.SetWidescreen(CFG.widescreen); favoriteBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage favoriteBtnImg(&imgfavIcon); GuiImage favoriteBtnImg_g(&imgfavIcon_gray); favoriteBtnImg.SetWidescreen(CFG.widescreen); favoriteBtnImg_g.SetWidescreen(CFG.widescreen); GuiButton favoriteBtn(&favoriteBtnImg_g,&favoriteBtnImg_g, 2, 3, THEME.favorite_x, THEME.favorite_y, &trigA, &btnSoundOver, &btnClick,1, &favoriteBtnTT, -15, 52, 0, 3); favoriteBtn.SetAlpha(180); GuiTooltip abcBtnTT(tr("Sort alphabetically")); if (Settings.wsprompt == yes) abcBtnTT.SetWidescreen(CFG.widescreen); abcBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage abcBtnImg(&imgabcIcon); abcBtnImg.SetWidescreen(CFG.widescreen); GuiImage abcBtnImg_g(&imgabcIcon_gray); abcBtnImg_g.SetWidescreen(CFG.widescreen); GuiButton abcBtn(&abcBtnImg_g,&abcBtnImg_g, 2, 3, THEME.abc_x, THEME.abc_y, &trigA, &btnSoundOver, &btnClick,1,&abcBtnTT, -15, 52, 0, 3); abcBtn.SetAlpha(180); GuiTooltip countBtnTT(tr("Sort order by most played")); if (Settings.wsprompt == yes) countBtnTT.SetWidescreen(CFG.widescreen); countBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage countBtnImg(&imgplayCountIcon); countBtnImg.SetWidescreen(CFG.widescreen); GuiImage countBtnImg_g(&imgplayCountIcon_gray); countBtnImg_g.SetWidescreen(CFG.widescreen); GuiButton countBtn(&countBtnImg_g,&countBtnImg_g, 2, 3, THEME.count_x, THEME.count_y, &trigA, &btnSoundOver, &btnClick,1, &countBtnTT, -15, 52, 0, 3); countBtn.SetAlpha(180); GuiTooltip listBtnTT(tr("Display as a list")); if (Settings.wsprompt == yes) listBtnTT.SetWidescreen(CFG.widescreen); listBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage listBtnImg(&imgarrangeList); listBtnImg.SetWidescreen(CFG.widescreen); GuiImage listBtnImg_g(&imgarrangeList_gray); listBtnImg_g.SetWidescreen(CFG.widescreen); GuiButton listBtn(&listBtnImg_g,&listBtnImg_g, 2, 3, THEME.list_x, THEME.list_y, &trigA, &btnSoundOver, &btnClick,1, &listBtnTT, 15, 52, 1, 3); listBtn.SetAlpha(180); GuiTooltip gridBtnTT(tr("Display as a grid")); if (Settings.wsprompt == yes) gridBtnTT.SetWidescreen(CFG.widescreen); gridBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage gridBtnImg(&imgarrangeGrid); gridBtnImg.SetWidescreen(CFG.widescreen); GuiImage gridBtnImg_g(&imgarrangeGrid_gray); gridBtnImg_g.SetWidescreen(CFG.widescreen); GuiButton gridBtn(&gridBtnImg_g,&gridBtnImg_g, 2, 3, THEME.grid_x, THEME.grid_y, &trigA, &btnSoundOver, &btnClick,1, &gridBtnTT, 15, 52, 1, 3); gridBtn.SetAlpha(180); GuiTooltip carouselBtnTT(tr("Display as a carousel")); if (Settings.wsprompt == yes) carouselBtnTT.SetWidescreen(CFG.widescreen); carouselBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage carouselBtnImg(&imgarrangeCarousel); carouselBtnImg.SetWidescreen(CFG.widescreen); GuiImage carouselBtnImg_g(&imgarrangeCarousel_gray); carouselBtnImg_g.SetWidescreen(CFG.widescreen); GuiButton carouselBtn(&carouselBtnImg_g,&carouselBtnImg_g, 2, 3, THEME.carousel_x, THEME.carousel_y, &trigA, &btnSoundOver, &btnClick,1, &carouselBtnTT, 15, 52, 1, 3); carouselBtn.SetAlpha(180); GuiTooltip homebrewBtnTT(tr("Homebrew Launcher")); if (Settings.wsprompt == yes) homebrewBtnTT.SetWidescreen(CFG.widescreen); homebrewBtnTT.SetAlpha(THEME.tooltipAlpha); GuiImage homebrewImg(&homebrewImgData); GuiImage homebrewImgOver(&homebrewImgDataOver); homebrewImg.SetWidescreen(CFG.widescreen); homebrewImgOver.SetWidescreen(CFG.widescreen); GuiButton homebrewBtn(&homebrewImg,&homebrewImgOver, 0, 3, THEME.homebrew_x, THEME.homebrew_y, &trigA, &btnSoundOver, &btnClick,1,&homebrewBtnTT,15,-30,1,5); if (Settings.fave) { favoriteBtn.SetImage(&favoriteBtnImg); favoriteBtn.SetImageOver(&favoriteBtnImg); favoriteBtn.SetAlpha(255); } if (Settings.sort==all) { abcBtn.SetImage(&abcBtnImg); abcBtn.SetImageOver(&abcBtnImg); abcBtn.SetAlpha(255); } else if (Settings.sort==pcount) { countBtn.SetImage(&countBtnImg); countBtn.SetImageOver(&countBtnImg); countBtn.SetAlpha(255); } if (Settings.gameDisplay==list) { listBtn.SetImage(&listBtnImg); listBtn.SetImageOver(&listBtnImg); listBtn.SetAlpha(255); } else if (Settings.gameDisplay==grid) { gridBtn.SetImage(&gridBtnImg); gridBtn.SetImageOver(&gridBtnImg); gridBtn.SetAlpha(255); } else if (Settings.gameDisplay==carousel) { carouselBtn.SetImage(&carouselBtnImg); carouselBtn.SetImageOver(&carouselBtnImg); carouselBtn.SetAlpha(255); } if (Settings.gameDisplay==list) { if (CFG.widescreen) { favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y); abcBtn.SetPosition(THEME.abc_x, THEME.abc_y); countBtn.SetPosition(THEME.count_x, THEME.count_y); listBtn.SetPosition(THEME.list_x, THEME.list_y); gridBtn.SetPosition(THEME.grid_x, THEME.grid_y); carouselBtn.SetPosition(THEME.carousel_x, THEME.carousel_y); } else { favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y); abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y); countBtn.SetPosition(THEME.count_x-4, THEME.count_y); listBtn.SetPosition(THEME.list_x+4, THEME.list_y); gridBtn.SetPosition(THEME.grid_x+12, THEME.grid_y); carouselBtn.SetPosition(THEME.carousel_x+20, THEME.carousel_y); } } else { if (CFG.widescreen) { favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y); abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y); countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y); listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y); gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y); carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y); } else { favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y); abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y); countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y); listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y); gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y); carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y); } } //Downloading Covers GuiTooltip DownloadBtnTT(tr("Click to Download Covers")); if (Settings.wsprompt == yes) DownloadBtnTT.SetWidescreen(CFG.widescreen); DownloadBtnTT.SetAlpha(THEME.tooltipAlpha); GuiButton DownloadBtn(0,0); DownloadBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP); DownloadBtn.SetPosition(THEME.cover_x,THEME.cover_y); GuiTooltip IDBtnTT(tr("Click to change game ID")); if (Settings.wsprompt == yes) IDBtnTT.SetWidescreen(CFG.widescreen); IDBtnTT.SetAlpha(THEME.tooltipAlpha); GuiButton idBtn(0,0); idBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP); idBtn.SetPosition(THEME.id_x,THEME.id_y); if (Settings.godmode == 1) {//only make the button have trigger & tooltip if in godmode DownloadBtn.SetSoundOver(&btnSoundOver); DownloadBtn.SetTrigger(&trigA); DownloadBtn.SetTrigger(&trig1); DownloadBtn.SetToolTip(&DownloadBtnTT,205,-30); idBtn.SetSoundOver(&btnSoundOver); idBtn.SetTrigger(&trigA); idBtn.SetToolTip(&IDBtnTT,205,-30); } else { DownloadBtn.SetRumble(false); idBtn.SetRumble(false); } GuiGameBrowser * gameBrowser = NULL; GuiGameGrid * gameGrid = NULL; GuiGameCarousel * gameCarousel = NULL; if (Settings.gameDisplay==list) { gameBrowser = new GuiGameBrowser(THEME.selection_w, THEME.selection_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset); gameBrowser->SetPosition(THEME.selection_x, THEME.selection_y); gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE); } else if (Settings.gameDisplay==grid) { gameGrid = new GuiGameGrid(THEME.gamegrid_w,THEME.gamegrid_h, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0); gameGrid->SetPosition(THEME.gamegrid_x,THEME.gamegrid_y); gameGrid->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE); } else if (Settings.gameDisplay==carousel) { //GuiGameCarousel gameCarousel(THEME.gamecarousel_w, THEME.gamecarousel_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset); gameCarousel = new GuiGameCarousel(640, 400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset); gameCarousel->SetPosition(THEME.gamecarousel_x,THEME.gamecarousel_y); gameCarousel->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE); } GuiText clockTimeBack("88:88", 40, (GXColor) {THEME.clock_r, THEME.clock_g, THEME.clock_b, 40}); clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP); clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y); clockTimeBack.SetFont(fontClock); GuiText clockTime(theTime, 40, (GXColor) {THEME.clock_r, THEME.clock_g, THEME.clock_b, 240}); clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP); clockTime.SetPosition(THEME.clock_x, THEME.clock_y); clockTime.SetFont(fontClock); HaltGui(); GuiWindow w(screenwidth, screenheight); if (THEME.showHDD == -1 || THEME.showHDD == 1) { //force show hdd info w.Append(&usedSpaceTxt); } if (THEME.showGameCnt == -1 || THEME.showGameCnt == 1) { //force show game cnt info w.Append(&gamecntBtn); } w.Append(&sdcardBtn); w.Append(&poweroffBtn); w.Append(&gameInfo); if (Settings.godmode) w.Append(&installBtn); w.Append(&homeBtn); w.Append(&settingsBtn); w.Append(&DownloadBtn); w.Append(&idBtn); w.Append(&favoriteBtn); w.Append(&abcBtn); w.Append(&countBtn); w.Append(&listBtn); w.Append(&gridBtn); w.Append(&carouselBtn); if (Settings.godmode == 1) w.Append(&homebrewBtn); if ((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) { w.Append(&clockTimeBack); w.Append(&clockTime); } if (Settings.gameDisplay==list) { mainWindow->Append(gameBrowser); } if (Settings.gameDisplay==grid) { mainWindow->Append(gameGrid); } if (Settings.gameDisplay==carousel) { mainWindow->Append(gameCarousel); } mainWindow->Append(&w); ResumeGui(); while (menu == MENU_NONE) { if (idiotFlag==1) { char idiotBuffer[200]; snprintf(idiotBuffer, sizeof(idiotBuffer), "%s (%s). %s",tr("You have attempted to load a bad image"), idiotChar,tr("Most likely it has dimensions that are not evenly divisible by 4.")); int deleteImg = WindowPrompt(0,idiotBuffer,tr("Ok"),tr("Delete")); if (deleteImg==0) { snprintf(idiotBuffer, sizeof(idiotBuffer), "%s %s.",tr("You are about to delete "), idiotChar); deleteImg = WindowPrompt(tr("Confirm"),idiotBuffer,tr("Delete"),tr("Cancel")); if (deleteImg==1) { remove(idiotChar); } } idiotFlag=-1; } WDVD_GetCoverStatus(&covert);//for detecting if i disc has been inserted // if the idiot is showing favoorites and don't have any if (Settings.fave && !gameCnt) { WindowPrompt(tr("No Favorites"),tr("You are choosing to display favorites and you do not have any selected."),tr("Back")); Settings.fave=!Settings.fave; if (isInserted(bootDevice)) { cfg_save_global(); } __Menu_GetEntries(); menu = MENU_DISCLIST; break; } //CLOCK time_t rawtime = time(0); //this fixes code dump caused by the clock if (((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) && rawtime != lastrawtime) { lastrawtime = rawtime; timeinfo = localtime (&rawtime); if (dataed < 1) { if (Settings.hddinfo == hr12) { if (rawtime & 1) strftime(theTime, sizeof(theTime), "%I:%M", timeinfo); else strftime(theTime, sizeof(theTime), "%I %M", timeinfo); } if (Settings.hddinfo == hr24) { if (rawtime & 1) strftime(theTime, sizeof(theTime), "%H:%M", timeinfo); else strftime(theTime, sizeof(theTime), "%H %M", timeinfo); } clockTime.SetText(theTime); } else if (dataed > 0) { clockTime.SetTextf("%i", (dataed-1)); } } if ((datagB<1)&&(Settings.cios==1)&&(Settings.video == ntsc)&&(Settings.hddinfo == hr12)&&(Settings.qboot==1)&&(Settings.wsprompt==0)&&(Settings.language==ger)&&(Settings.tooltips==0)){dataed=1;dataef=1;}if (dataef==1){if (cosa>7){cosa=1;}datag++;if (sina==3){wiiBtn.SetAlignment(ALIGN_LEFT,ALIGN_BOTTOM);wiiBtnImg.SetAngle(0);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),((datag*2)-130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==2){wiiBtn.SetAlignment(ALIGN_RIGHT,ALIGN_TOP);wiiBtnImg.SetAngle(270);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((-2*(datag)+130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((2*(datag)-120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==1){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(180);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(2*(datag)-120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==0){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(90);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((2*(datag)-130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((-2*(datag)+120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}} // respond to button presses if (shutdown == 1) { Sys_Shutdown(); } if (reset == 1) Sys_Reboot(); if (updateavailable == true) { HaltGui(); GuiWindow ww(640,480); w.SetState(STATE_DISABLED); mainWindow->Append(&ww); ResumeGui(); ProgressUpdateWindow(); updateavailable = false; mainWindow->Remove(&ww); w.SetState(STATE_DEFAULT); menu = MENU_DISCLIST; } if (poweroffBtn.GetState() == STATE_CLICKED) { choice = WindowPrompt(tr("How to Shutdown?"),0,tr("Full Shutdown"), tr("Shutdown to Idle"), tr("Cancel")); if (choice == 2) { Sys_ShutdownToIdel(); } else if (choice == 1) { Sys_ShutdownToStandby(); } else { poweroffBtn.ResetState(); if (Settings.gameDisplay==list) { gameBrowser->SetFocus(1); } else if (Settings.gameDisplay==grid) { gameGrid->SetFocus(1); } else if (Settings.gameDisplay==carousel) { gameCarousel->SetFocus(1); } } } else if (gamecntBtn.GetState() == STATE_CLICKED) { char linebuf[150]; snprintf(linebuf, sizeof(linebuf), "%s %sGameList ?",tr("Save Game List to"), Settings.update_path); choice = WindowPrompt(0,linebuf, "txt","csv",tr("Back")); if (choice==1) { if (save_gamelist(0)) WindowPrompt(0,tr("Saved"), tr("OK")); else WindowPrompt(tr("Error"),tr("Could not save."), tr("OK")); } else if (choice==2) { if (save_gamelist(1)) WindowPrompt(0,tr("Saved"), tr("OK")); else WindowPrompt(tr("Error"),tr("Could not save."), tr("OK")); } gamecntBtn.ResetState(); } else if (homeBtn.GetState() == STATE_CLICKED) { s32 thetimeofbg = bgMusic->GetPlayTime(); bgMusic->Stop(); choice = WindowExitPrompt(tr("Exit USB Loader GX?"),0, tr("Back to Loader"),tr("Wii Menu"),tr("Back"),0); if (!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) { bgMusic->Play(); } else { bgMusic->PlayOggFile(Settings.ogg_path); } bgMusic->SetPlayTime(thetimeofbg); SetVolumeOgg(255*(Settings.volume/100.0)); if (choice == 3) { Sys_LoadMenu(); // Back to System Menu } else if (choice == 2) { Sys_BackToLoader(); } else { homeBtn.ResetState(); if (Settings.gameDisplay==list) { gameBrowser->SetFocus(1); } else if (Settings.gameDisplay==grid) { gameGrid->SetFocus(1); } else if (Settings.gameDisplay==carousel) { gameCarousel->SetFocus(1); } } } else if (wiiBtn.GetState() == STATE_CLICKED) { dataed++; wiiBtn.ResetState(); if (Settings.gameDisplay==list) { gameBrowser->SetFocus(1); } else if (Settings.gameDisplay==grid) { gameGrid->SetFocus(1); } else if (Settings.gameDisplay==carousel) { gameCarousel->SetFocus(1); } } else if ((installBtn.GetState() == STATE_CLICKED)||((covert & 0x2)&&(covert!=covertOld))) { choice = WindowPrompt(tr("Install a game"),0,tr("Yes"),tr("No")); if (choice == 1) { menu = MENU_INSTALL; break; } else { installBtn.ResetState(); if (Settings.gameDisplay==list) { gameBrowser->SetFocus(1); } else if (Settings.gameDisplay==grid) { gameGrid->SetFocus(1); } else if (Settings.gameDisplay==carousel) { gameCarousel->SetFocus(1); } } } else if (sdcardBtn.GetState() == STATE_CLICKED) { SDCard_deInit(); SDCard_Init(); if (Settings.gameDisplay==list) { startat = gameBrowser->GetSelectedOption(); offset = gameBrowser->GetOffset(); } else if (Settings.gameDisplay==grid) { startat = gameGrid->GetSelectedOption(); offset = gameGrid->GetOffset(); } else if (Settings.gameDisplay==carousel) { startat = gameCarousel->GetSelectedOption(); offset = gameCarousel->GetOffset(); } //if(isSdInserted()) { if (isInserted(bootDevice)) { HaltGui(); // to fix endless rumble when clicking on the SD icon when rumble is disabled because rumble is set to on in Global_Default() CFG_Load(); ResumeGui(); } sdcardBtn.ResetState(); menu = MENU_DISCLIST; break; } else if (DownloadBtn.GetState() == STATE_CLICKED) { //if(isSdInserted()) { if (isInserted(bootDevice)) { choice = WindowPrompt(tr("Cover Download"), 0, tr("Normal Covers"), tr("3D Covers"), tr("Disc Images"), tr("Back")); // ask for download choice if (choice != 0) { int choice2 = choice; bool missing; missing = SearchMissingImages(choice2); if (IsNetworkInit() == false && missing == true) { WindowPrompt(tr("Network init error"), 0, tr("OK")); } else { if (GetMissingFiles() != NULL && cntMissFiles > 0) { char tempCnt[40]; sprintf(tempCnt,"%i %s",cntMissFiles,tr("Missing files")); if (choice!=3)choice = WindowPrompt(tr("Download Boxart image?"),tempCnt,tr("Yes"),tr("No")); else if (choice==3)choice = WindowPrompt(tr("Download Discart image?"),tempCnt,tr("Yes"),tr("No")); if (choice == 1) { ret = ProgressDownloadWindow(choice2); if (ret == 0) { WindowPrompt(tr("Download finished"),0,tr("OK")); } else { sprintf(tempCnt,"%i %s",ret,tr("files not found on the server!")); WindowPrompt(tr("Download finished"),tempCnt,tr("OK")); } } } } } } else { WindowPrompt(tr("No SD-Card inserted!"), tr("Insert an SD-Card to download images."), tr("OK")); } menu = MENU_DISCLIST; DownloadBtn.ResetState(); if (Settings.gameDisplay==list) { gameBrowser->SetFocus(1); } else if (Settings.gameDisplay==grid) { gameGrid->SetFocus(1); } else if (Settings.gameDisplay==carousel) { gameCarousel->SetFocus(1); } }//end download else if (settingsBtn.GetState() == STATE_CLICKED) { if (Settings.gameDisplay==list) { startat = gameBrowser->GetSelectedOption(); offset = gameBrowser->GetOffset(); } else if (Settings.gameDisplay==grid) { startat = gameGrid->GetSelectedOption(); offset = gameGrid->GetOffset(); } else if (Settings.gameDisplay==carousel) { startat = gameCarousel->GetSelectedOption(); offset = gameCarousel->GetOffset(); } menu = MENU_SETTINGS; break; } else if (favoriteBtn.GetState() == STATE_CLICKED) { Settings.fave=!Settings.fave; //if(isSdInserted()) { if (isInserted(bootDevice)) { cfg_save_global(); } __Menu_GetEntries(); menu = MENU_DISCLIST; break; } else if (abcBtn.GetState() == STATE_CLICKED) { if (Settings.sort != all) { Settings.sort=all; //if(isSdInserted()) { if (isInserted(bootDevice)) { cfg_save_global(); } __Menu_GetEntries(); menu = MENU_DISCLIST; break; } abcBtn.ResetState(); } else if (countBtn.GetState() == STATE_CLICKED) { if (Settings.sort != pcount) { Settings.sort=pcount; //if(isSdInserted()) { if (isInserted(bootDevice)) { cfg_save_global(); } __Menu_GetEntries(); menu = MENU_DISCLIST; break; } countBtn.ResetState(); } else if (listBtn.GetState() == STATE_CLICKED) { if (Settings.gameDisplay!=list) { Settings.gameDisplay=list; menu = MENU_DISCLIST; if (isInserted(bootDevice)) { cfg_save_global(); } listBtn.ResetState(); break; } else { listBtn.ResetState(); } } else if (gridBtn.GetState() == STATE_CLICKED) { if (Settings.gameDisplay!=grid) { Settings.gameDisplay=grid; menu = MENU_DISCLIST; if (isInserted(bootDevice)) { cfg_save_global(); } gridBtn.ResetState(); break; } else { gridBtn.ResetState(); } } else if (carouselBtn.GetState() == STATE_CLICKED) { if (Settings.gameDisplay!=carousel) { Settings.gameDisplay=carousel; menu = MENU_DISCLIST; if (isInserted(bootDevice)) { cfg_save_global(); } carouselBtn.ResetState(); break; } else { carouselBtn.ResetState(); } } else if (homebrewBtn.GetState() == STATE_CLICKED) { menu = MENU_HOMEBREWBROWSE; break; } else if (gameInfo.GetState() == STATE_CLICKED) { gameSelected = selectImg1; rockout(); struct discHdr *header = &gameList[selectImg1]; snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); choice = showGameInfo(IDfull); gameInfo.ResetState(); rockout(2); if (choice==2) homeBtn.SetState(STATE_CLICKED); } if (Settings.gameDisplay==grid) { int selectimg; DownloadBtn.SetSize(0,0); selectimg = gameGrid->GetSelectedOption(); gameSelected = gameGrid->GetClickedOption(); selectImg1=selectimg; } if (Settings.gameDisplay==carousel) { int selectimg; DownloadBtn.SetSize(0,0); selectimg = gameCarousel->GetSelectedOption(); gameSelected = gameCarousel->GetClickedOption(); selectImg1=selectimg; } if (Settings.gameDisplay==list) { //Get selected game under cursor int selectimg; DownloadBtn.SetSize(160,224); idBtn.SetSize(100,40); selectimg = gameBrowser->GetSelectedOption(); gameSelected = gameBrowser->GetClickedOption(); selectImg1=selectimg; if (gameSelected > 0) //if click occured selectimg = gameSelected; if ((selectimg >= 0) && (selectimg < (s32) gameCnt)) { if (selectimg != selectedold) { selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes struct discHdr *header = &gameList[selectimg]; snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); w.Remove(&DownloadBtn); if (GameIDTxt) { w.Remove(&idBtn); delete GameIDTxt; GameIDTxt = NULL; } if (GameRegionTxt) { w.Remove(GameRegionTxt); delete GameRegionTxt; GameRegionTxt = NULL; } switch (header->id[3]) { case 'E': sprintf(gameregion,"NTSC U"); break; case 'J': sprintf(gameregion,"NTSC J"); break; case 'W': sprintf(gameregion,"NTSC T"); break; case 'K': sprintf(gameregion,"NTSC K"); break; case 'P': case 'D': case 'F': case 'I': case 'S': case 'H': case 'U': case 'X': case 'Y': case 'Z': sprintf(gameregion," PAL "); break; } //load game cover if (cover) { delete cover; cover = NULL; } snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); cover = new GuiImageData(imgPath,0); //load short id if (!cover->GetImage()) { //if could not load the short id image delete cover; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); cover = new GuiImageData(imgPath, 0); //load full id image if (!cover->GetImage()) { delete cover; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.theme_path); cover = new GuiImageData(imgPath, nocover_png); //load no image } } if (coverImg) { delete coverImg; coverImg = NULL; } coverImg = new GuiImage(cover); coverImg->SetWidescreen(CFG.widescreen); DownloadBtn.SetImage(coverImg);// put the new image on the download button w.Append(&DownloadBtn); if ((Settings.sinfo == GameID) || (Settings.sinfo == Both)) { GameIDTxt = new GuiText(IDfull, 22, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255}); GameIDTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); //GameIDTxt->SetPosition(THEME.id_x,THEME.id_y); idBtn.SetEffect(EFFECT_FADE, 20); idBtn.SetLabel(GameIDTxt); w.Append(&idBtn); } if ((Settings.sinfo == GameRegion) || (Settings.sinfo == Both)) { GameRegionTxt = new GuiText(gameregion, 22, (GXColor) {THEME.info_r, THEME.info_g, THEME.info_b, 255}); GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); GameRegionTxt->SetPosition(THEME.region_x, THEME.region_y); GameRegionTxt->SetEffect(EFFECT_FADE, 20); w.Append(GameRegionTxt); } } } if (idBtn.GetState() == STATE_CLICKED) { struct discHdr * header = &gameList[gameBrowser->GetSelectedOption()]; //enter new game ID char entered[10]; snprintf(entered, sizeof(entered), "%s", IDfull); //entered[9] = '\0'; int result = OnScreenKeyboard(entered, 7,0); if (result == 1) { WBFS_ReIDGame(header->id, entered); //__Menu_GetEntries(); menu = MENU_DISCLIST; } idBtn.ResetState(); } } if ((gameSelected >= 0) && (gameSelected < (s32)gameCnt)) { rockout(); struct discHdr *header = &gameList[gameSelected]; WBFS_GameSize(header->id, &size); if (strlen(get_title(header)) < (MAX_CHARACTERS + 3)) { sprintf(text, "%s", get_title(header)); } else { strncpy(text, get_title(header), MAX_CHARACTERS); text[MAX_CHARACTERS] = '\0'; strncat(text, "...", 3); } //check if alt Dol and gct file is present FILE *exeFile = NULL; char nipple[100]; header = &gameList[gameSelected]; //reset header snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); struct Game_CFG* game_cfg = CFG_get_game_opt(header->id); if (game_cfg) { ocarinaChoice = game_cfg->ocarina; alternatedol = game_cfg->loadalternatedol; } else { alternatedol = off; ocarinaChoice = Settings.ocarina; } if (Settings.qboot == yes) { //quickboot game if (alternatedol == on) { /* Open dol File and check exist */ sprintf(nipple, "%s%s.dol",Settings.dolpath,IDfull); exeFile = fopen (nipple ,"rb"); if (exeFile==NULL) { sprintf(nipple, "%s %s",nipple,tr("does not exist!")); WindowPrompt(tr("Error"),nipple,tr("OK")); menu = MENU_CHECK; wiilight(0); break; } } if (ocarinaChoice != off) { /* Open gct File and check exist */ sprintf(nipple, "%s%s.gct",Settings.Cheatcodespath,IDfull); exeFile = fopen (nipple ,"rb"); if (exeFile==NULL) { sprintf(nipple, "%s %s",nipple,tr("does not exist! Loading game without cheats.")); WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170); } else { fseek (exeFile, 0, SEEK_END); long size=ftell (exeFile); rewind (exeFile); if (size>2056) { sprintf(nipple, "%s %s",nipple,tr("contains over 255 lines of code. It will produce unexpected results.")); WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170); } } } wiilight(0); if (isInserted(bootDevice)) { //////////save game play count//////////////// struct Game_NUM* game_num = CFG_get_game_num(header->id); if (game_num) { favoritevar = game_num->favorite; playcount = game_num->count; } else { favoritevar = 0; playcount = 0; } playcount += 1; CFG_save_game_num(header->id); } SDCard_deInit(); menu = MENU_EXIT; break; } bool returnHere = true;// prompt to start game while (returnHere) { returnHere = false; if (Settings.wiilight != 2) wiilight(1); choice = GameWindowPrompt(); // header = &gameList[gameSelected]; //reset header if (choice == 1) { if (alternatedol == on) { /* Open dol File and check exist */ sprintf(nipple, "%s%s.dol",Settings.dolpath,IDfull); exeFile = fopen (nipple ,"rb"); if (exeFile==NULL) { sprintf(nipple, "%s %s",nipple,tr("does not exist! You Messed something up, Idiot.")); WindowPrompt(tr("Error"),nipple,tr("OK")); menu = MENU_CHECK; wiilight(0); break; } } if (ocarinaChoice != off) { /* Open gct File and check exist */ sprintf(nipple, "%s%s.gct",Settings.Cheatcodespath,IDfull); exeFile = fopen (nipple ,"rb"); if (exeFile==NULL) { sprintf(nipple, "%s %s",nipple,tr("does not exist! Loading game without cheats.")); WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170); } else { fseek (exeFile, 0, SEEK_END); long size=ftell (exeFile); rewind (exeFile); fclose(exeFile); if (size>2056) { sprintf(nipple, "%s %s",nipple,tr("contains over 255 lines of code. It will produce unexpected results.")); WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170); } } } SDCard_deInit(); wiilight(0); returnHere = false; menu = MENU_EXIT; } else if (choice == 2) { wiilight(0); HaltGui(); if (Settings.gameDisplay==list) mainWindow->Remove(gameBrowser); else if (Settings.gameDisplay==grid) mainWindow->Remove(gameGrid); else if (Settings.gameDisplay==carousel) mainWindow->Remove(gameCarousel); mainWindow->Remove(&w); ResumeGui(); //re-evaluate header now in case they changed games while on the game prompt header = &gameList[gameSelected]; int settret = GameSettings(header); /* unneeded for now, kept in case database gets a separate language setting //menu = MENU_DISCLIST; // refresh titles (needed if the language setting has changed) */ HaltGui(); if (Settings.gameDisplay==list) mainWindow->Append(gameBrowser); else if (Settings.gameDisplay==grid) mainWindow->Append(gameGrid); else if (Settings.gameDisplay==carousel) mainWindow->Append(gameCarousel); mainWindow->Append(&w); ResumeGui(); if (settret == 1) { //if deleted menu = MENU_DISCLIST; break; } returnHere = true; rockout(2); } else if (choice == 3) { //WBFS renaming wiilight(0); //enter new game title char entered[60]; snprintf(entered, sizeof(entered), "%s", get_title(header)); entered[59] = '\0'; int result = OnScreenKeyboard(entered, 60,0); if (result == 1) { WBFS_RenameGame(header->id, entered); __Menu_GetEntries(); menu = MENU_DISCLIST; } } else if (choice == 0) { rockout(2); if (Settings.gameDisplay==list) { gameBrowser->SetFocus(1); } else if (Settings.gameDisplay==grid) { gameGrid->SetFocus(1); } else if (Settings.gameDisplay==carousel) { gameCarousel->SetFocus(1); } } } } // to skip the first call of windowScreensaver at startup when wiimote is not connected if (IsWpadConnected()) { check = 1; } // screensaver is called when wiimote shuts down, depending on the wiimotet idletime if (!IsWpadConnected() && check !=0 && Settings.screensaver!=0) { check++; int screensaverIsOn=0; if (check==11500) { //to allow time for the wii to turn off and not show the screensaver screensaverIsOn=WindowScreensaver(); } if (screensaverIsOn==1)check=0; } covertOld=covert; } HaltGui(); mainWindow->RemoveAll(); mainWindow->Append(bgImg); delete gameBrowser; gameBrowser = NULL; delete gameGrid; gameGrid = NULL; delete gameCarousel; gameCarousel = NULL; ResumeGui(); return menu; } /**************************************************************************** * MenuInstall ***************************************************************************/ static int MenuInstall() { int menu = MENU_NONE; static struct discHdr headerdisc ATTRIBUTE_ALIGN(32); Disc_SetUSB(NULL); int ret, choice = 0; char name[200]; GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume); char imgPath[100]; snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path); GuiImageData battery(imgPath, battery_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path); GuiImageData batteryBar(imgPath, battery_bar_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path); GuiImageData batteryRed(imgPath, battery_red_png); snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path); GuiImageData batteryBarRed(imgPath, battery_bar_red_png); HaltGui(); GuiWindow w(screenwidth, screenheight); mainWindow->Append(&w); ResumeGui(); while (menu == MENU_NONE) { VIDEO_WaitVSync (); ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0); if (ret < 0) { WindowPrompt (tr("Error reading Disc"),0,tr("Back")); menu = MENU_DISCLIST; break; } ret = Disc_Open(); if (ret < 0) { WindowPrompt (tr("Could not open Disc"),0,tr("Back")); menu = MENU_DISCLIST; break; } ret = Disc_IsWii(); if (ret < 0) { choice = WindowPrompt (tr("Not a Wii Disc"),tr("Insert a Wii Disc!"),tr("OK"),tr("Back")); if (choice == 1) { menu = MENU_INSTALL; break; } else menu = MENU_DISCLIST; break; } Disc_ReadHeader(&headerdisc); snprintf(name, sizeof(name), "%s", headerdisc.title); ret = WBFS_CheckGame(headerdisc.id); if (ret) { WindowPrompt (tr("Game is already installed:"),name,tr("Back")); menu = MENU_DISCLIST; break; } f32 freespace, used; WBFS_DiskSpace(&used, &freespace); gamesize = WBFS_EstimeGameSize()/GBSIZE; char gametxt[50]; sprintf(gametxt, "%s : %.2fGB", name, gamesize); wiilight(1); choice = WindowPrompt(tr("Continue to install game?"),gametxt,tr("OK"),tr("Cancel")); if (choice == 1) { sprintf(gametxt, "%s", tr("Installing game:")); if (gamesize > freespace) { char errortxt[50]; sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace); WindowPrompt(tr("Not enough free space!"),errortxt,tr("OK")); menu = MENU_DISCLIST; break; } else { USBStorage_Watchdog(0); SetupGameInstallProgress(gametxt, name); ret = WBFS_AddGame(); ProgressStop(); USBStorage_Watchdog(1); wiilight(0); if (ret != 0) { WindowPrompt(tr("Install Error!"),0,tr("Back")); menu = MENU_DISCLIST; break; } else { __Menu_GetEntries(); //get the entries again GuiSound * instsuccess = NULL; s32 thetimeofbg = bgMusic->GetPlayTime(); bgMusic->Stop(); instsuccess = new GuiSound(success_ogg, success_ogg_size, SOUND_OGG, Settings.sfxvolume); instsuccess->SetVolume(Settings.sfxvolume); instsuccess->SetLoop(0); instsuccess->Play(); WindowPrompt (tr("Successfully installed:"),name,tr("OK")); instsuccess->Stop(); delete instsuccess; if (!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) { bgMusic->Play(); } else { bgMusic->PlayOggFile(Settings.ogg_path); } bgMusic->SetPlayTime(thetimeofbg); SetVolumeOgg(255*(Settings.volume/100.0)); menu = MENU_DISCLIST; break; } } } else { menu = MENU_DISCLIST; break; } if (shutdown == 1) { wiilight(0); Sys_Shutdown(); } if (reset == 1) { wiilight(0); Sys_Reboot(); } } //Turn off the WiiLight wiilight(0); HaltGui(); mainWindow->Remove(&w); ResumeGui(); return menu; } /**************************************************************************** * MenuFormat ***************************************************************************/ static int MenuFormat() { USBDevice_deInit(); sleep(1); USBStorage_Init(); int menu = MENU_NONE; char imgPath[100]; customOptionList options(5); partitionEntry partitions[MAX_PARTITIONS]; u32 cnt, sector_size; int choice, ret; char text[ISFS_MAXPATH]; s32 ret2; ret2 = Partition_GetEntries(partitions, §or_size); //create the partitionlist for (cnt = 0; cnt < MAX_PARTITIONS; cnt++) { partitionEntry *entry = &partitions[cnt]; /* Calculate size in gigabytes */ f32 size = entry->size * (sector_size / GBSIZE); if (size) { options.SetName(cnt, "%s %d:",tr("Partition"), cnt+1); options.SetValue(cnt,"%.2fGB", size); } else { options.SetName(cnt, "%s %d:",tr("Partition"), cnt+1); options.SetValue(cnt,tr("Can't be formatted")); } } GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume); GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume); snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path); GuiImageData btnpwroff(imgPath, wiimote_poweroff_png); snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path); GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png); snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path); GuiImageData btnhome(imgPath, menu_button_png); snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path); GuiImageData btnhomeOver(imgPath, menu_button_over_png); GuiImageData battery(battery_png); GuiImageData batteryBar(battery_bar_png); GuiImageData batteryRed(battery_red_png); GuiImageData batteryBarRed(battery_bar_red_png); GuiTrigger trigA; trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); GuiTrigger trigHome; trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0); GuiImage poweroffBtnImg(&btnpwroff); GuiImage poweroffBtnImgOver(&btnpwroffOver); poweroffBtnImg.SetWidescreen(CFG.widescreen); poweroffBtnImgOver.SetWidescreen(CFG.widescreen); GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, &btnClick,1); GuiImage exitBtnImg(&btnhome); GuiImage exitBtnImgOver(&btnhomeOver); exitBtnImg.SetWidescreen(CFG.widescreen); exitBtnImgOver.SetWidescreen(CFG.widescreen); GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, &btnClick,1); exitBtn.SetTrigger(&trigHome); GuiCustomOptionBrowser optionBrowser(396, 280, &options, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 0, 10); optionBrowser.SetPosition(0, 40); optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP); HaltGui(); GuiWindow w(screenwidth, screenheight); w.Append(&poweroffBtn); w.Append(&exitBtn); mainWindow->Append(&w); mainWindow->Append(&optionBrowser); ResumeGui(); while (menu == MENU_NONE) { VIDEO_WaitVSync (); ret = optionBrowser.GetClickedOption(); if(ret >= 0) { if(Settings.godmode == 1) { partitionEntry *entry = &partitions[ret]; if (entry->size) { sprintf(text, "%s %d : %.2fGB",tr("Partition"), ret+1, entry->size * (sector_size / GBSIZE)); choice = WindowPrompt( tr("Do you want to format:"), text,tr("Yes"),tr("No")); if (choice == 1) { ret = FormatingPartition(tr("Formatting, please wait..."), entry); if (ret < 0) { WindowPrompt(tr("Error !"),tr("Failed formating"),tr("Return")); menu = MENU_SETTINGS; } else { sleep(1); ret = WBFS_Open(); sprintf(text, "%s %s", text,tr("formatted!")); WindowPrompt(tr("Success:"),text,tr("OK")); if(ret < 0) { WindowPrompt(tr("ERROR"), tr("Failed to open partition"), tr("OK")); Sys_LoadMenu(); } menu = MENU_DISCLIST; } } } else if(Settings.godmode == 0) { mainWindow->Remove(&optionBrowser); char entered[20] = ""; int result = OnScreenKeyboard(entered, 20,0); mainWindow->Append(&optionBrowser); if ( result == 1 ) { if (!strcmp(entered, Settings.unlockCode)) { //if password correct if (Settings.godmode == 0) { WindowPrompt(tr("Correct Password"),tr("All the features of USB Loader GX are unlocked."),tr("OK")); Settings.godmode = 1; } } else { WindowPrompt(tr("Wrong Password"),tr("USB Loader GX is protected"),tr("OK")); } } } } } if (shutdown == 1) Sys_Shutdown(); if (reset == 1) Sys_Reboot(); if (poweroffBtn.GetState() == STATE_CLICKED) { choice = WindowPrompt (tr("Shutdown System"),tr("Are you sure?"),tr("Yes"),tr("No")); if (choice == 1) { Sys_Shutdown(); } } else if (exitBtn.GetState() == STATE_CLICKED) { choice = WindowPrompt (tr("Return to Wii Menu"),tr("Are you sure?"),tr("Yes"),tr("No")); if (choice == 1) { Sys_LoadMenu(); } } } HaltGui(); mainWindow->Remove(&optionBrowser); mainWindow->Remove(&w); ResumeGui(); return menu; } /**************************************************************************** * MenuCheck ***************************************************************************/ static int MenuCheck() { int menu = MENU_NONE; int i = 0; int choice; s32 ret2, wbfsinit; OptionList options; options.length = i; VIDEO_WaitVSync (); wbfsinit = WBFS_Init(WBFS_DEVICE_USB); if (wbfsinit < 0) { ret2 = WindowPrompt(tr("No USB Device found."), tr("Do you want to retry for 30 secs?"), "cIOS249", "cIOS222", tr("Back to Wii Menu")); SDCard_deInit(); USBDevice_deInit(); WPAD_Flush(0); WPAD_Disconnect(0); WPAD_Shutdown(); if (ret2 == 1) { Settings.cios = ios249; } else if (ret2 == 2) { Settings.cios = ios222; } else { Sys_LoadMenu(); } ret2 = DiscWait(tr("No USB Device"), tr("Waiting for USB Device"), 0, 0, 1); //reinitialize SD and USB Wpad_Init(); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); if (ret2 < 0) { WindowPrompt (tr("Error !"),tr("USB Device not found"), tr("OK")); Sys_LoadMenu(); } } ret2 = Disc_Init(); if (ret2 < 0) { WindowPrompt (tr("Error !"),tr("Could not initialize DIP module!"),tr("OK")); Sys_LoadMenu(); } ret2 = WBFS_Open(); if (ret2 < 0) { choice = WindowPrompt(tr("No WBFS partition found"),tr("You need to format a partition"), tr("Format"),tr("Return")); if (choice == 0) { Sys_LoadMenu(); } else { menu = MENU_FORMAT; } } if (shutdown == 1) Sys_Shutdown(); if (reset == 1) Sys_Reboot(); if (wbfsinit < 0) { sleep(1); } //Spieleliste laden __Menu_GetEntries(0); if (menu == MENU_NONE) menu = MENU_DISCLIST; //for HDDs with issues if (wbfsinit < 0) { sleep(1); USBDevice_Init(); SDCard_Init(); } return menu; } /**************************************************************************** * MainMenu ***************************************************************************/ int MainMenu(int menu) { currentMenu = menu; char imgPath[100]; #ifdef HW_RVL snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path); pointer[0] = new GuiImageData(imgPath, player1_point_png); snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path); pointer[1] = new GuiImageData(imgPath, player2_point_png); snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path); pointer[2] = new GuiImageData(imgPath, player3_point_png); snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path); pointer[3] = new GuiImageData(imgPath, player4_point_png); #endif mainWindow = new GuiWindow(screenwidth, screenheight); if (CFG.widescreen) snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path); else snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path); background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png); bgImg = new GuiImage(background); mainWindow->Append(bgImg); ResumeGui(); bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG, Settings.volume); bgMusic->SetVolume(Settings.volume); bgMusic->SetLoop(1); //loop music // startup music if (!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) { bgMusic->Play(); } else { bgMusic->PlayOggFile(Settings.ogg_path); } while (currentMenu != MENU_EXIT) { SetVolumeOgg(255*(Settings.volume/100.0)); switch (currentMenu) { case MENU_CHECK: currentMenu = MenuCheck(); break; case MENU_FORMAT: currentMenu = MenuFormat(); break; case MENU_INSTALL: currentMenu = MenuInstall(); break; case MENU_SETTINGS: currentMenu = MenuSettings(); break; case MENU_HOMEBREWBROWSE: currentMenu = MenuHomebrewBrowse(); break; case MENU_DISCLIST: currentMenu = MenuDiscList(); break; default: // unrecognized menu currentMenu = MenuCheck(); break; } } CloseXMLDatabase(); ExitGUIThreads(); bgMusic->Stop(); delete bgMusic; delete background; delete bgImg; delete mainWindow; for (int i = 0; i < 4; i++) delete pointer[i]; delete GameRegionTxt; delete GameIDTxt; delete cover; delete coverImg; ShutdownAudio(); StopGX(); if (boothomebrew == 1) { BootHomebrew(Settings.selected_homebrew); } else if (boothomebrew == 2) { BootHomebrewFromMem(); } else { int ret = 0; struct discHdr *header = &gameList[gameSelected]; struct Game_CFG* game_cfg = CFG_get_game_opt(header->id); if (game_cfg) { videoChoice = game_cfg->video; languageChoice = game_cfg->language; ocarinaChoice = game_cfg->ocarina; viChoice = game_cfg->vipatch; fix002 = game_cfg->errorfix002; iosChoice = game_cfg->ios; countrystrings = game_cfg->patchcountrystrings; alternatedol = game_cfg->loadalternatedol; alternatedoloffset = game_cfg->alternatedolstart; reloadblock = game_cfg->iosreloadblock; } else { videoChoice = Settings.video; languageChoice = Settings.language; ocarinaChoice = Settings.ocarina; viChoice = Settings.vpatch; if (Settings.cios == ios222) { iosChoice = i222; } else { iosChoice = i249; } fix002 = Settings.error002; countrystrings = Settings.patchcountrystrings; alternatedol = off; alternatedoloffset = 0; reloadblock = off; } int ios2; switch (iosChoice) { case i249: ios2 = 249; break; case i222: ios2 = 222; break; case i223: ios2 = 223; break; default: ios2 = 249; break; } bool onlinefix = ShutdownWC24(); if (IOS_GetVersion() != ios2 || onlinefix == true) { ret = Sys_IosReload(ios2); if (ret < 0) { Sys_IosReload(249); } } ret = Disc_SetUSB(header->id); if (ret < 0) Sys_BackToLoader(); ret = Disc_Open(); if (ret < 0) Sys_BackToLoader(); SDCard_deInit(); USBDevice_deInit(); if (reloadblock == on && (IOS_GetVersion() == 222 || IOS_GetVersion() == 223)) { patch_cios_data(); mload_close(); } u8 errorfixer002 = 0; switch (fix002) { case on: errorfixer002 = 1; break; case off: errorfixer002 = 0; break; case anti: errorfixer002 = 2; break; } switch (languageChoice) { case ConsoleLangDefault: configbytes[0] = 0xCD; break; case jap: configbytes[0] = 0x00; break; case eng: configbytes[0] = 0x01; break; case ger: configbytes[0] = 0x02; break; case fren: configbytes[0] = 0x03; break; case esp: configbytes[0] = 0x04; break; case it: configbytes[0] = 0x05; break; case dut: configbytes[0] = 0x06; break; case schin: configbytes[0] = 0x07; break; case tchin: configbytes[0] = 0x08; break; case kor: configbytes[0] = 0x09; break; //wenn nicht genau klar ist welches default: configbytes[0] = 0xCD; break; } u8 videoselected = 0; switch (videoChoice) { case discdefault: videoselected = 0; break; case pal50: videoselected = 1; break; case pal60: videoselected = 2; break; case ntsc: videoselected = 3; break; case systemdefault: videoselected = 4; break; case patch: videoselected = 5; break; default: videoselected = 0; break; } u32 cheat = 0; switch (ocarinaChoice) { case on: cheat = 1; break; case off: cheat = 0; break; default: cheat = 1; break; } u8 vipatch = 0; switch (viChoice) { case on: vipatch = 1; break; case off: vipatch = 0; break; default: vipatch = 0; break; } ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset); if (ret < 0) { Sys_LoadMenu(); } } return 0; }