/**************************************************************************** * libwiigui * * gui_gamecarousel.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "../wpad.h" #include #include "gui_gamecarousel.h" #include "../cfg.h" #include #include #define GAMESELECTSIZE 30 extern const int vol; /** * Constructor for the GuiGameCarousel class. */ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset) { width = w; height = h; this->gameCnt = gameCnt; gameList = l; pagesize = 7; changed = 0; selectable = true; listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset; selectedItem = selected - offset; focus = 1; // allow focus firstPic = 0; speed = 50000; char imgPath[100]; trigA = new GuiTrigger; trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigHeldA = new GuiTrigger; trigL = new GuiTrigger; trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); trigR = new GuiTrigger; trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); trigPlus = new GuiTrigger; trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0); trigMinus = new GuiTrigger; trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0); btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, vol); btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, vol); snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path); imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png); snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path); imgRight = new GuiImageData(imgPath, startgame_arrow_right_png); btnLeftImg = new GuiImage(imgLeft); btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight()); btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); btnLeft->SetPosition(20, -30); btnLeft->SetParent(this); btnLeft->SetImage(btnLeftImg); btnLeft->SetSoundOver(btnSoundOver); btnLeft->SetSoundClick(btnSoundClick); btnLeft->SetTrigger(trigA); btnLeft->SetTrigger(trigL); btnLeft->SetTrigger(trigMinus); btnLeft->SetEffectGrow(); btnRightImg = new GuiImage(imgRight); btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight()); btnRight->SetParent(this); btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); btnRight->SetPosition(-20, -30); btnRight->SetImage(btnRightImg); btnRight->SetSoundOver(btnSoundOver); btnRight->SetSoundClick(btnSoundClick); btnRight->SetTrigger(trigA); btnRight->SetTrigger(trigR); btnRight->SetTrigger(trigPlus); btnRight->SetEffectGrow(); gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; coverImg = new GuiImage * [pagesize]; cover = new GuiImageData * [pagesize]; char ID[4]; char IDfull[7]; for(int i=0; i < pagesize; i++) { struct discHdr *header = &gameList[i]; snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image cover[i] = new GuiImageData(imgPath,0); if (!cover[i]->GetImage()) { delete cover[i]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image cover[i] = new GuiImageData(imgPath, 0); if (!cover[i]->GetImage()) { delete cover[i]; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image cover[i] = new GuiImageData(imgPath, nocover_png); } } coverImg[i] = new GuiImage(cover[i]); coverImg[i]->SetScale(0.8); coverImg[i]->SetWidescreen(CFG.widescreen); coverImg[i]->SetAngle(-30+(i*10)); coverImg[i]->SetPosition(-20,0); game[i] = new GuiButton(122,244); game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE); game[i]->SetImage(coverImg[i]); if (i==0)game[i]->SetPosition(-290,20); if (i==1)game[i]->SetPosition(-200,-45); if (i==2)game[i]->SetPosition(-100,-85); if (i==3)game[i]->SetPosition(0,-100); if (i==4)game[i]->SetPosition(100,-80); if (i==5)game[i]->SetPosition(200,-40); if (i==6)game[i]->SetPosition(290,20); game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); game[i]->SetEffectGrow(); } } /** * Destructor for the GuiGameCarousel class. */ GuiGameCarousel::~GuiGameCarousel() { delete imgRight; delete imgLeft; delete btnLeftImg; delete btnRightImg; delete btnRight; delete btnLeft; delete trigA; delete btnSoundClick; for(int i=0; iResetState(); if(f == 1) game[selectedItem]->SetState(STATE_SELECTED); } void GuiGameCarousel::ResetState() { LOCK(this); if(state != STATE_DISABLED) { state = STATE_DEFAULT; stateChan = -1; } for(int i=0; iResetState(); } } int GuiGameCarousel::GetOffset() { return changed; } int GuiGameCarousel::GetClickedOption() { int found = -1; for(int i=0; iGetState() == STATE_CLICKED) { game[i]->SetState(STATE_SELECTED); found = changed+i; break; } } return found; } int GuiGameCarousel::GetSelectedOption() { int found = -1; for(int i=0; iGetState() == STATE_SELECTED) { game[i]->SetState(STATE_SELECTED); found = changed+i; break; } } return found; } /**************************************************************************** * FindMenuItem * * Help function to find the next visible menu item on the list ***************************************************************************/ int GuiGameCarousel::FindMenuItem(int currentItem, int direction) { int nextItem = currentItem + direction; if(nextItem < 0 || nextItem >= gameCnt) return -1; if(strlen(get_title(&gameList[nextItem])) > 0) return nextItem; else return FindMenuItem(nextItem, direction); } /** * Draw the button on screen */ void GuiGameCarousel::Draw() { LOCK(this); if(!this->IsVisible()) return; int next = listOffset; for(int i=0; i= 0) { game[i]->Draw(); next = this->FindMenuItem(next, 1); } else break; } btnRight->Draw(); btnLeft->Draw(); this->UpdateEffects(); } void GuiGameCarousel::Update(GuiTrigger * t) { LOCK(this); if(state == STATE_DISABLED || !t) return; btnRight->Update(t); btnLeft->Update(t); int next = listOffset; char ID[4]; char IDfull[7]; char imgPath[100]; for(int i=0; i= 0) { if(game[i]->GetState() == STATE_DISABLED) { game[i]->SetVisible(true); game[i]->SetState(STATE_DEFAULT); } gameIndex[i] = next; next = this->FindMenuItem(next, 1); } else { game[i]->SetVisible(false); game[i]->SetState(STATE_DISABLED); } if(focus) { if(i != selectedItem && game[i]->GetState() == STATE_SELECTED) game[i]->ResetState(); else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT); game[selectedItem]->SetState(STATE_SELECTED, t->chan); } game[i]->Update(t); if(game[i]->GetState() == STATE_SELECTED) { selectedItem = i; } } // pad/joystick navigation if(!focus) return; // skip navigation if ((t->Right() || btnRight->GetState() == STATE_CLICKED)) { if (firstPic<0) firstPic=6; changed++; if (changed > (gameCnt-1)) changed=0; int bob[7]; for(int i=0; i<7; i++) { bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7; } for(int i=0; i<20; i++) { game[bob[1]]->SetPosition((-200-(4.5*i)),(-45+(3.25*i))); coverImg[bob[1]]->SetAngle(-20-(i/2)); game[bob[2]]->SetPosition((-100-(5*i)),(-85+(2*i))); coverImg[bob[2]]->SetAngle(-10-(i/2)); game[bob[3]]->SetPosition((0-(5*i)),(-100+(0.75*i))); coverImg[bob[3]]->SetAngle(0-(i/2)); game[bob[4]]->SetPosition((100-(5*i)),(-80-(1*i))); coverImg[bob[4]]->SetAngle(10-(i/2)); game[bob[5]]->SetPosition((200-(4.5*i)),(-40-(2*i))); coverImg[bob[5]]->SetAngle(20-(i/2)); game[bob[6]]->SetPosition((290-(4.5*i)),(20-(3*i))); coverImg[bob[6]]->SetAngle(30-(i/2)); if (i==1) { struct discHdr *header = &gameList[changed]; snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); delete cover[bob[0]]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image cover[bob[0]] = new GuiImageData(imgPath,0); if (!cover[bob[0]]->GetImage()) { delete cover[bob[0]]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image cover[bob[0]] = new GuiImageData(imgPath, 0); if (!cover[bob[0]]->GetImage()) { delete cover[bob[0]]; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image cover[bob[0]] = new GuiImageData(imgPath, nocover_png); } } delete coverImg[bob[0]]; coverImg[bob[0]] = new GuiImage(cover[bob[0]]); coverImg[bob[0]]->SetScale(0.8); coverImg[bob[0]]->SetWidescreen(CFG.widescreen); game[bob[0]]->SetImage(coverImg[bob[0]]); } game[bob[0]]->SetPosition((380-(4.5*i)),(80-(3*i))); coverImg[bob[0]]->SetAngle(40-(i/2)); usleep(speed/25); for(int j=0; jDraw(); } } firstPic++; btnRight->ResetState(); } else if((t->Left() || btnLeft->GetState() == STATE_CLICKED)) { if (firstPic<0) firstPic=6; changed--; if (changed<0) changed=(gameCnt-1); int bob[7]; for(int i=0; i<7; i++) { bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7; } for(int i=0; i<20; i++) { game[bob[0]]->SetPosition((-290+(4.5*i)),(20-(3.25*i))); coverImg[bob[0]]->SetAngle(-30+(i/2)); game[bob[1]]->SetPosition((-200+(5*i)),(-45-(2*i))); coverImg[bob[1]]->SetAngle(-20+(i/2)); game[bob[2]]->SetPosition((-100+(5*i)),(-85-(.75*i))); coverImg[bob[2]]->SetAngle(-10+(i/2)); game[bob[3]]->SetPosition((0+(5*i)),(-100+(1*i))); coverImg[bob[3]]->SetAngle(0+(i/2)); game[bob[4]]->SetPosition((100+(5*i)),(-80+(2*i))); coverImg[bob[4]]->SetAngle(10+(i/2)); game[bob[5]]->SetPosition((200+(4.5*i)),(-40+(3*i))); coverImg[bob[5]]->SetAngle(20+(i/2)); if (i==1) { struct discHdr *header = &gameList[changed]; snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); delete cover[bob[6]]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image cover[bob[6]] = new GuiImageData(imgPath,0); if (!cover[bob[6]]->GetImage()) { delete cover[bob[6]]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image cover[bob[6]] = new GuiImageData(imgPath, 0); if (!cover[bob[6]]->GetImage()) { delete cover[bob[6]]; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image cover[bob[6]] = new GuiImageData(imgPath, nocover_png); } } delete coverImg[bob[6]]; coverImg[bob[6]] = new GuiImage(cover[bob[6]]); coverImg[bob[6]]->SetScale(0.8); coverImg[bob[6]]->SetWidescreen(CFG.widescreen); game[bob[6]]->SetImage(coverImg[bob[6]]); } game[bob[6]]->SetPosition((-380+(4.5*i)),(80-(3*i))); coverImg[bob[6]]->SetAngle(-40+(i/2)); usleep(speed/25); for(int j=0; jDraw(); } } firstPic--; btnLeft->ResetState(); } if(updateCB) updateCB(this); } void GuiGameCarousel::Reload(struct discHdr * l, int count) { LOCK(this); gameList = l; gameCnt = count; changed=0; selectedItem = 0; listOffset = 0; firstPic = 0; }