/**************************************************************************** * Copyright (C) 2011 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "WiiPointer.h" #include "settings/CSettings.h" #include "themes/Resources.h" #include "utils/tools.h" #include "video.h" #include "input.h" Mtx44 WiiPointer::projection; WiiPointer::WiiPointer(const char *pntrImg) : posX(screenwidth/2), posY(screenheight/2), angle(0.0f), lastActivity(301) { pointerImg = Resources::GetImageData(pntrImg); //! create projection matrix guOrtho(projection, Settings.AdjustOverscanY, screenheight - 1 - Settings.AdjustOverscanY, Settings.AdjustOverscanX, screenwidth - 1 - Settings.AdjustOverscanX, 0, 10000); } WiiPointer::~WiiPointer() { delete pointerImg; } void WiiPointer::SetImage(const char *pntrImg) { GuiImageData * newPointer = Resources::GetImageData(pntrImg); if(!newPointer) return; // let's save us the work with mutex here GuiImageData * temp2 = pointerImg; pointerImg = newPointer; delete temp2; } void WiiPointer::Draw(GuiTrigger *t) { if(t && pointerImg) { if(t->wpad.ir.valid) { lastActivity = 0; posX = t->wpad.ir.x; posY = t->wpad.ir.y; angle = t->wpad.ir.angle; } else { angle = 0.0f; // GC PAD // x-axis if(t->pad.stickX < -PADCAL) { posX += (t->pad.stickX + PADCAL) * Settings.PointerSpeed; lastActivity = 0; } else if(t->pad.stickX > PADCAL) { posX += (t->pad.stickX - PADCAL) * Settings.PointerSpeed; lastActivity = 0; } // y-axis if(t->pad.stickY < -PADCAL) { posY -= (t->pad.stickY + PADCAL) * Settings.PointerSpeed; lastActivity = 0; } else if(t->pad.stickY > PADCAL) { posY -= (t->pad.stickY - PADCAL) * Settings.PointerSpeed; lastActivity = 0; } int wpadX = t->WPAD_Stick(0, 0); int wpadY = t->WPAD_Stick(0, 1); // Wii Extensions // x-axis if(wpadX < -PADCAL) { posX += (wpadX + PADCAL) * Settings.PointerSpeed; lastActivity = 0; } else if(wpadX > PADCAL) { posX += (wpadX - PADCAL) * Settings.PointerSpeed; lastActivity = 0; } // y-axis if(wpadY < -PADCAL) { posY -= (wpadY + PADCAL) * Settings.PointerSpeed; lastActivity = 0; } else if(wpadY > PADCAL) { posY -= (wpadY - PADCAL) * Settings.PointerSpeed; lastActivity = 0; } if(t->pad.btns_h || t->wpad.btns_h) lastActivity = 0; posX = LIMIT(posX, -50.0f, screenwidth+50.0f); posY = LIMIT(posY, -50.0f, screenheight+50.0f); if(lastActivity < 180) { // (3s on 60Hz and 3.6s on 50Hz) t->wpad.ir.valid = 1; t->wpad.ir.x = posX; t->wpad.ir.y = posY; } } if(t->wpad.ir.valid) { GXTexObj texObj; GX_InitTexObj(&texObj, pointerImg->GetImage(), pointerImg->GetWidth(), pointerImg->GetHeight(), GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_ClearVtxDesc(); GX_InvVtxCache(); GX_InvalidateTexAll(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); Mtx mv; guMtxIdentity(mv); guMtxRotDeg (mv, 'z', angle); guMtxTransApply(mv, mv, posX, posY, 9900.f); guMtxConcat(FSModelView2D, mv, mv); GX_LoadProjectionMtx(projection, GX_ORTHOGRAPHIC); GX_LoadPosMtxImm(mv, GX_PNMTX0); // pointer is pointing to center of the texture f32 width = 0.5f * pointerImg->GetWidth(); f32 height = 0.5f * pointerImg->GetHeight(); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position3f32(-width, -height, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(0, 0); GX_Position3f32(width, -height, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(1, 0); GX_Position3f32(width, height, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(1, 1); GX_Position3f32(-width, height, 0); GX_Color4u8(0xFF, 0xFF, 0xFF, 0xFF); GX_TexCoord2f32(0, 1); GX_End(); } } ++lastActivity; }