/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #ifndef GAMELOAD_SM_HPP #define GAMELOAD_SM_HPP #include "SettingsMenu.hpp" #include "settings/CGameSettings.h" class GameLoadSM : public SettingsMenu { public: GameLoadSM(const char * GameID); ~GameLoadSM(); virtual int GetType() { return CGameLoadSM; }; protected: void SetDefaultConfig(); void SetOptionNames(); void SetOptionValues(); int GetMenuInternal(); GameCFG GameConfig; OptionList GuiOptions; GuiText * saveBtnTxt; GuiImage * saveBtnImg; GuiButton * saveBtn; }; #endif