#include #include #include #include #include #include #include "patches/fst.h" #include "patches/gamepatches.h" #include "patches/wip.h" #include "apploader.h" #include "disc.h" #include "video.h" #include "wdvd.h" #include "alternatedol.h" #include "memory.h" #include "wbfs.h" #include "../gecko.h" #include "../fatmounter.h" /* Constants */ #define PTABLE_OFFSET 0x40000 #define WII_MAGIC 0x5D1C9EA3 //appentrypoint u32 appentrypoint; /* Disc pointers */ static u32 *buffer = (u32 *)0x93000000; static u8 *diskid = (u8 *)Disc_ID; void __Disc_SetLowMem(void) { *Sys_Magic = 0x0D15EA5E; // Standard Boot Code *Version = 0x00000001; // Version *Arena_L = 0x00000000; // Arena Low *BI2 = 0x817E5480; // BI2 *Bus_Speed = 0x0E7BE2C0; // Console Bus Speed *CPU_Speed = 0x2B73A840; // Console CPU Speed /* Setup low memory */ *Assembler = 0x38A00040; // Assembler *(u32 *)0x800000E4 = 0x80431A80; *Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address *Simulated_Mem = 0x01800000; // Simulated Memory Size *(vu32 *)0xCD00643C = 0x00000000; // 32Mhz on Bus //If the game is sam & max: season 1 put this shit in char gameid[8]; memset(gameid, 0, 8); memcpy(gameid, (char*)Disc_ID, 6); if ((strcmp(gameid,"R3XE6U")==0) || (strcmp(gameid,"R3XP6V")==0)) { *GameID_Address = 0x80000000; // Game ID Address } /* Copy disc ID */ memcpy((void *)Online_Check, (void *)Disc_ID, 4); /* Flush cache */ DCFlushRange((void *)Disc_ID, 0x3F00); } void __Disc_SetVMode(u8 videoselected) { GXRModeObj *vmode = NULL; u32 progressive, tvmode, vmode_reg = 0; /* Get video mode configuration */ progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); tvmode = CONF_GetVideo(); /* Select video mode register */ switch (tvmode) { case CONF_VIDEO_PAL: vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1; break; case CONF_VIDEO_MPAL: vmode_reg = 4; break; case CONF_VIDEO_NTSC: vmode_reg = 0; break; } switch (videoselected) { case 0: /* Select video mode */ switch (diskid[3]) { /* PAL */ case 'P': case 'D': case 'F': case 'I': case 'S': case 'H': case 'X': case 'Y': case 'Z': if (tvmode != CONF_VIDEO_PAL) { vmode_reg = 5; vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; } break; /* NTSC or unknown */ case 'E': case 'J': case 'K': case 'W': if (tvmode != CONF_VIDEO_NTSC) { vmode_reg = 0; vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf; } break; } break; case 1: vmode = &TVPal528IntDf; vmode_reg = (vmode->viTVMode) >> 2; break; case 2: progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf; vmode_reg = (vmode->viTVMode) >> 2; break; case 3: progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable(); vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf; vmode_reg = (vmode->viTVMode) >> 2; break; case 4: // vmode = VIDEO_GetPreferredMode(NULL); break; } /* Set video mode register */ *Video_Mode = vmode_reg; /* Set video mode */ if (vmode) { VIDEO_Configure(vmode); /* Setup video */ VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } gprintf("\nVideo mode - %s",((progressive)?"progressive":"interlaced")); } void __Disc_SetTime(void) { /* Extern */ extern void settime(u64); /* Set proper time */ settime(secs_to_ticks(time(NULL) - 946684800)); } s32 __Disc_FindPartition(u64 *outbuf) { u64 offset = 0, table_offset = 0; u32 cnt, nb_partitions; s32 ret; /* Read partition info */ ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET); if (ret < 0) return ret; /* Get data */ nb_partitions = buffer[0]; table_offset = buffer[1] << 2; /* Read partition table */ ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset); if (ret < 0) return ret; /* Find game partition */ for (cnt = 0; cnt < nb_partitions; cnt++) { u32 type = buffer[cnt * 2 + 1]; /* Game partition */ if (!type) offset = buffer[cnt * 2] << 2; } /* No game partition found */ if (!offset) return -1; /* Set output buffer */ *outbuf = offset; return 0; } s32 Disc_Init(void) { /* Init DVD subsystem */ return WDVD_Init(); } s32 Disc_Open(void) { s32 ret; /* Reset drive */ ret = WDVD_Reset(); if (ret < 0) return ret; /* Read disc ID */ return WDVD_ReadDiskId(diskid); } s32 Disc_Wait(void) { u32 cover = 0; s32 ret; /* Wait for disc */ while (!(cover & 0x2)) { /* Get cover status */ ret = WDVD_GetCoverStatus(&cover); if (ret < 0) return ret; } return 0; } s32 Disc_SetUSB(const u8 *id) { u32 part = 0; if (wbfs_part_fs) { part = wbfs_part_lba; } else { part = wbfs_part_idx ? wbfs_part_idx - 1 : 0; } /* Set USB mode */ return WDVD_SetUSBMode(id, part); } s32 Disc_ReadHeader(void *outbuf) { /* Read disc header */ return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0); } s32 Disc_IsWii(void) { struct discHdr *header = (struct discHdr *)buffer; s32 ret; /* Read disc header */ ret = Disc_ReadHeader(header); if (ret < 0) return ret; /* Check magic word */ if (header->magic != WII_MAGIC) return -1; return 0; } s32 Disc_BootPartition(u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset) { entry_point p_entry; s32 ret; /* Open specified partition */ ret = WDVD_OpenPartition(offset); if (ret < 0) return ret; /* Setup low memory */ __Disc_SetLowMem(); char gameid[8]; memset(gameid, 0, 8); memcpy(gameid, (char*)Disc_ID, 6); load_wip_code((u8 *) &gameid); /* If a wip file is loaded for this game this does nothing - Dimok */ PoPPatch(); /* Run apploader */ ret = Apploader_Run(&p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset); if (ret < 0) return ret; free_wip(); bool cheatloaded = false; if (cheat) { /* OCARINA STUFF - FISHEARS*/ if(ocarina_load_code((u8 *) gameid) > 0) { ocarina_do_code(); cheatloaded = true; } } //kill the USB and SD USBDevice_deInit(); SDCard_deInit(); /* Set an appropiate video mode */ __Disc_SetVMode(videoselected); /* Set time */ __Disc_SetTime(); //gprintf("\n\tDe-init SD & USB"); /* Disconnect Wiimote */ WPAD_Flush(0); WPAD_Disconnect(0); WPAD_Shutdown(); // Anti-green screen fix VIDEO_SetBlack(TRUE); VIDEO_Flush(); VIDEO_WaitVSync(); gprintf("\n\nUSB Loader GX is done.\n\n"); /* Shutdown IOS subsystems */ // fix for PeppaPig (from NeoGamma) extern void __exception_closeall(); IRQ_Disable(); __IOS_ShutdownSubsystems(); __exception_closeall(); appentrypoint = (u32) p_entry; if (cheat == 1 && cheatloaded) { __asm__( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "lis %r3, 0x8000\n" "ori %r3, %r3, 0x18A8\n" "mtctr %r3\n" "bctr\n" ); } else { __asm__( "lis %r3, appentrypoint@h\n" "ori %r3, %r3, appentrypoint@l\n" "lwz %r3, 0(%r3)\n" "mtlr %r3\n" "blr\n" ); } return 0; } s32 Disc_WiiBoot(u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset) { u64 offset; s32 ret; /* Find game partition offset */ ret = __Disc_FindPartition(&offset); if (ret < 0) return ret; /* Boot partition */ return Disc_BootPartition(offset, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset); } void PatchCountryStrings(void *Address, int Size) { u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 }; u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 }; u8 *Addr = (u8*)Address; int wiiregion = CONF_GetRegion(); switch (wiiregion) { case CONF_REGION_JP: SearchPattern[0] = 0x00; SearchPattern[1] = 0x4A; // J SearchPattern[2] = 0x50; // P break; case CONF_REGION_EU: SearchPattern[0] = 0x02; SearchPattern[1] = 0x45; // E SearchPattern[2] = 0x55; // U break; case CONF_REGION_KR: SearchPattern[0] = 0x04; SearchPattern[1] = 0x4B; // K SearchPattern[2] = 0x52; // R break; case CONF_REGION_CN: SearchPattern[0] = 0x05; SearchPattern[1] = 0x43; // C SearchPattern[2] = 0x4E; // N break; case CONF_REGION_US: default: SearchPattern[0] = 0x01; SearchPattern[1] = 0x55; // U SearchPattern[2] = 0x53; // S } switch (diskid[3]) { case 'J': PatchData[1] = 0x4A; // J PatchData[2] = 0x50; // P break; case 'D': case 'F': case 'P': case 'X': case 'Y': PatchData[1] = 0x45; // E PatchData[2] = 0x55; // U break; case 'E': default: PatchData[1] = 0x55; // U PatchData[2] = 0x53; // S } while (Size >= 4) { if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3]) { //*Addr = PatchData[0]; Addr += 1; *Addr = PatchData[1]; Addr += 1; *Addr = PatchData[2]; Addr += 1; //*Addr = PatchData[3]; Addr += 1; Size -= 4; } else { Addr += 4; Size -= 4; } } }