#include "GUI/gui.h" #include "themes/CTheme.h" #include "usbloader/GameList.h" #include "settings/GameTitles.h" #include "menu/menus.h" void rockout(int gameSelected, int f) { static bool rockoutSet = false; HaltGui(); if (gameSelected >= 0 && gameSelected < gameList.size() && !rockoutSet && (strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "guitar") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "band") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "rock"))) { pointer[0]->SetImage("rplayer1_point.png"); pointer[1]->SetImage("rplayer2_point.png"); pointer[2]->SetImage("rplayer3_point.png"); pointer[3]->SetImage("rplayer4_point.png"); rockoutSet = true; } else if(rockoutSet) { pointer[0]->SetImage("player1_point.png"); pointer[1]->SetImage("player2_point.png"); pointer[2]->SetImage("player3_point.png"); pointer[3]->SetImage("player4_point.png"); rockoutSet = false; } ResumeGui(); }