#include "libwiigui/gui.h" #include "themes/CTheme.h" #include "usbloader/GameList.h" #include "settings/GameTitles.h" #include "menu/menus.h" extern GuiImageData * pointer[4]; void rockout(int gameSelected, int f) { HaltGui(); if (gameSelected >= 0 && gameSelected < gameList.size() && (strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "guitar") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "band") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "rock"))) { for (int i = 0; i < 4; i++) delete pointer[i]; pointer[0] = Resources::GetImageData("rplayer1_point.png"); pointer[1] = Resources::GetImageData("rplayer2_point.png"); pointer[2] = Resources::GetImageData("rplayer3_point.png"); pointer[3] = Resources::GetImageData("rplayer4_point.png"); } else { for (int i = 0; i < 4; i++) delete pointer[i]; pointer[0] = Resources::GetImageData("player1_point.png"); pointer[1] = Resources::GetImageData("player2_point.png"); pointer[2] = Resources::GetImageData("player3_point.png"); pointer[3] = Resources::GetImageData("player4_point.png"); } ResumeGui(); }