#include #include "BoxMesh.hpp" // Quick and dirty hardcoded DVD box mesh static const guVector g_coverBL = { -0.65f, -0.915f, 0.f }; static const guVector g_coverTR = { 0.65f, 0.915f, 0.f }; static const float g_boxCoverY = 0.05f; static const float g_boxBorderWidth = 0.022f; static const guVector g_frontCoverBL = { g_coverBL.x, g_coverBL.y + g_boxCoverY, g_coverBL.z }; static const guVector g_frontCoverTR = { g_coverTR.x, g_coverTR.y + g_boxCoverY, g_coverTR.z }; static const guVector g_backCoverBL = { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z - 0.16f }; static const guVector g_backCoverTR = { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverTR.z - 0.16f }; const float g_boxCoverYCenter = (g_frontCoverTR.y - g_frontCoverBL.y) * 0.5f; const float g_coverYCenter = (g_coverTR.y - g_coverBL.y) * 0.5f; #define w(x) ((float)x / 64.0f) #define h(y) ((float)y / 256.0f) const SMeshVert g_boxMeshQ[] ATTRIBUTE_ALIGN(32) = { // Quads // Bordure du bas devant { { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) }, { { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) }, { { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) }, { { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(224)) }, // Bordure du haut devant { { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(1)) }, { { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(1)) }, { { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(32)) }, { { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) }, // Bordure du bas derrière { { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) }, { { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(224)) }, { { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(224)) }, { { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) }, // Bordure du haut derrière { { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(1)) }, { { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(1)) }, { { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) }, { { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(32)) }, // Bordure de droite devant { { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(256)) }, { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) }, { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) }, { { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(0)) }, // Bordure de droite derrière { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) }, { { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(256)) }, { { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(0)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) }, // Face du haut { { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(1)) }, { { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) }, { { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) }, { { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(1)) }, // Angle face du haut / face de droite { { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) }, { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) }, { { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) }, // Face de droite { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) }, { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) }, // Angle face de droite / face du bas { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) }, { { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) }, { { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) }, // Face du bas { { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) }, { { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) }, { { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) }, { { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) }, // Face de gauche en haut { { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(1), h(1)) }, { { g_frontCoverBL.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(1), h(1)) }, { { g_backCoverBL.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(1), h(1)) }, { { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z}, CTexCoord(w(1), h(1)) }, // Face de gauche en bas { { g_frontCoverBL.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(1), h(1)) }, { { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(1), h(1)) }, { { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(1), h(1)) }, { { g_backCoverBL.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(1), h(1)) }, }; const SMeshVert g_boxMeshT[] ATTRIBUTE_ALIGN(32) = { // Triangles // Haut devant { { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(w(0), h(16)) }, { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverTR.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(0)) }, { { g_frontCoverTR.x, g_frontCoverTR.y + g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(32)) }, // Haut derrière { { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(w(64), h(16)) }, { { g_backCoverTR.x, g_backCoverTR.y + g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(32)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverTR.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(0)) }, // Bas devant { { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(w(0), h(240)) }, { { g_frontCoverTR.x, g_frontCoverBL.y - g_boxBorderWidth, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(224)) }, { { g_frontCoverTR.x + g_boxBorderWidth, g_frontCoverBL.y, g_frontCoverBL.z - g_boxBorderWidth }, CTexCoord(w(10), h(256)) }, // Bas derrière { { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(w(64), h(240)) }, { { g_backCoverTR.x + g_boxBorderWidth, g_backCoverBL.y, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(256)) }, { { g_backCoverTR.x, g_backCoverBL.y - g_boxBorderWidth, g_backCoverBL.z + g_boxBorderWidth }, CTexCoord(w(54), h(224)) } }; #undef h #undef w const SMeshVert g_flatCoverMesh[] ATTRIBUTE_ALIGN(32) = { { { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(0.f, 1.f) }, { { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) }, { { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) }, { { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(0.f, 0.f) }, }; const SMeshVert g_boxBackCoverMesh[] ATTRIBUTE_ALIGN(32) = { { { g_backCoverTR.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(0.f, 1.f) }, { { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) }, { { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) }, { { g_backCoverTR.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(0.f, 0.f) }, { { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) }, { { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 0.f) }, { { g_backCoverBL.x, g_backCoverTR.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 0.f) }, { { g_backCoverBL.x, g_backCoverBL.y, g_backCoverBL.z }, CTexCoord(1.3f / 2.76f, 1.f) }, }; const SMeshVert g_boxCoverMesh[] ATTRIBUTE_ALIGN(32) = { { { g_frontCoverBL.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 1.f) }, { { g_frontCoverTR.x, g_frontCoverBL.y, g_frontCoverBL.z }, CTexCoord(1.f, 1.f) }, { { g_frontCoverTR.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.f, 0.f) }, { { g_frontCoverBL.x, g_frontCoverTR.y, g_frontCoverBL.z }, CTexCoord(1.46f / 2.76f, 0.f) } }; const u32 g_flatCoverMeshSize = sizeof g_flatCoverMesh / sizeof g_flatCoverMesh[0]; const u32 g_boxMeshQSize = sizeof g_boxMeshQ / sizeof g_boxMeshQ[0]; const u32 g_boxMeshTSize = sizeof g_boxMeshT / sizeof g_boxMeshT[0]; const u32 g_boxCoverMeshSize = sizeof g_boxCoverMesh / sizeof g_boxCoverMesh[0]; const u32 g_boxBackCoverMeshSize = sizeof g_boxBackCoverMesh / sizeof g_boxBackCoverMesh[0];