#ifndef _GUIGAMELIST_H_ #define _GUIGAMELIST_H_ #include "gui_gamebrowser.h" #include "gui_scrollbar.hpp" #include "usbloader/disc.h" class GuiGameList : public GuiGameBrowser, public sigslot::has_slots<> { public: GuiGameList(int w, int h, int listOffset = 0); virtual ~GuiGameList(); int GetClickedOption(); int GetSelectedOption() { return listOffset+selectedItem; } void SetSelectedOption(int ind); void setListOffset(int off); int getListOffset() const { return listOffset; } void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); protected: void onListChange(int SelItem, int SelInd); void UpdateListEntries(); int selectedItem; int listOffset; int pagesize; int maxTextWidth; GuiButton ** game; GuiText ** gameTxt; GuiText ** gameTxtOver; GuiImage ** gameBg; GuiImage ** newImg; GuiImage * bgGameImg; GuiImageData * bgGames; GuiImageData * bgGamesEntry; GuiImageData * newGames; GuiTrigger * trigA; GuiScrollbar scrollBar; }; #endif