/**************************************************************************** * Copyright (C) 2012 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef SYSTEMMENURESOURCES_H #define SYSTEMMENURESOURCES_H #include #include "BannerFrame.h" #include "StaticFrame.h" #include "utils/U8Archive.h" class SystemMenuResources { public: static SystemMenuResources *Instance() { if(!instance) instance = new SystemMenuResources; return instance; } static void DestroyInstance() { delete instance; instance = NULL; } bool Init(); bool IsLoaded() const { return isInited; } WiiFont *GetWbf1() const { return wbf1; } WiiFont *GetWbf2() const { return wbf2; } const u8 *GetChanSelAsh() const { return chanSelAsh; } u32 GetChanSelAshSize() const { return chanSelAshSize; } const u8 *GetChanTtlAsh() const { return chanTtlAsh; } u32 GetChanTtlAshSize() const { return chanTtlAshSize; } const u8 *GetGCBannAsh() const { return GCBannAsh; } u32 GetGCBannAshSize() const { return GCBannAshSize; } const u8 *GetSystemFont() const { return systemFont; } u32 GetSystemFontSize() const { return systemFontSize; } protected: SystemMenuResources(); ~SystemMenuResources(); static SystemMenuResources *instance; bool InitFontArchive(void); bool InitSystemFontArchive(bool korean, u8 *contentMap, u32 mapsize); bool isInited; //! banner font WiiFont *wbf1; WiiFont *wbf2; u8 *wbf1Buffer; u8 *wbf2Buffer; //! chanTtl.ash contains the frame and buttons that goes around the large banners u8 *chanTtlAsh; u32 chanTtlAshSize; //! chanSel.ash contains the channel grid layouts u8 *chanSelAsh; u32 chanSelAshSize; //! GCBann.ash contains the gamecube channel banner u8 *GCBannAsh; u32 GCBannAshSize; //! system font u8 *systemFont; u32 systemFontSize; // free data void FreeEverything(); }; #endif // SYSTEMMENURESOURCES_H