#ifndef WDMMENU_HPP_ #define WDMMENU_HPP_ #include "GUI/gui.h" #include "GUI/gui_optionbrowser.h" #include "usbloader/disc.h" #include "usbloader/WDMFile.hpp" class WDMMenu : public GuiWindow { public: WDMMenu(const struct discHdr * header); virtual ~WDMMenu(); int GetChoice(); static int Show(const struct discHdr * header); static u32 GetAlternateDolOffset() { return AlternateDolOffset; } static u32 GetDolParameter() { return AlternateDolParameter; } private: void CheckGameFiles(const struct discHdr * header); static u32 AlternateDolOffset; static u32 AlternateDolParameter; WDMFile * wdmFile; std::vector > DOLOffsetList; GuiImageData * btnOutline; GuiTrigger * trigA; GuiTrigger * trigB; OptionList * Options; GuiText * backBtnTxt; GuiImage * backBtnImg; GuiButton * backBtn; GuiText * defaultBtnTxt; GuiImage * defaultBtnImg; GuiButton * defaultBtn; GuiOptionBrowser * optionBrowser; }; #endif