#include #include #include #include #include #include #include #include "mload/mload.h" #include "mload/mload_modules.h" u32 do_bca_code(const char *BCAFilepath, u8 *gameid) { if (!BCAFilepath || !gameid) return 0; if (IOS_GetVersion() == 222 || IOS_GetVersion() == 223) { FILE *fp; u32 filesize; char filepath[150]; memset(filepath, 0, 150); u8 bcaCode[64] ATTRIBUTE_ALIGN( 32 ); // Attempt to open the BCA file using the full game ID. snprintf(filepath, sizeof(filepath), "%s%.6s.bca", BCAFilepath, gameid); fp = fopen(filepath, "rb"); if (!fp) { // Not found. Try again without the system code or company code. snprintf(filepath, sizeof(filepath), "%s%.3s.bca", BCAFilepath, gameid+1); fp = fopen(filepath, "rb"); if (!fp) { // Not found. Use the default BCA. memset(bcaCode, 0, 64); bcaCode[0x33] = 1; } } if (fp) { // BCA file opened. u32 ret = 0; fseek(fp, 0, SEEK_END); filesize = ftell(fp); if (filesize == 64) { fseek(fp, 0, SEEK_SET); ret = fread(bcaCode, 1, 64, fp); } fclose(fp); if (ret != 64) { // Error reading the BCA file. // Use the default BCA. memset(bcaCode, 0, 64); bcaCode[0x33] = 1; } } Set_DIP_BCA_Datas(bcaCode); } return 0; }