#ifndef _WBFS_H_ #define _WBFS_H_ #include "libs/libwbfs/libwbfs.h" #include "usbloader/disc.h" #ifdef __cplusplus extern "C" { #endif #define PART_FS_WBFS 0 #define PART_FS_FAT 1 #define PART_FS_NTFS 2 #define PART_FS_EXT 3 /* Macros */ #define WBFS_MIN_DEVICE 1 #define WBFS_MAX_DEVICE 2 /* Prototypes */ s32 WBFS_Init(u32 device); s32 WBFS_ReInit(u32 device); s32 WBFS_Format(u32 lba, u32 size, u32 port); s32 WBFS_GetCount(int part, u32 *count); s32 WBFS_GetHeaders(int part, struct discHdr *, u32, u32); s32 WBFS_CheckGame(u8 *gameid); s32 WBFS_AddGame(void); s32 WBFS_RemoveGame(u8 *gameid); s32 WBFS_GameSize(u8 *gameid, f32 *size); s32 WBFS_DiskSpace(f32 *used, f32 *free); s32 WBFS_RenameGame(u8 *gameid, const void *newname); s32 WBFS_ReIDGame(u8 *discid, const void *newID); u64 WBFS_EstimeGameSize(void); s32 WBFS_GetFragList(u8 *id); s32 WBFS_OpenAll(); s32 WBFS_OpenPart(int part_num); wbfs_disc_t* WBFS_OpenDisc(u8 *discid); void WBFS_CloseDisc(wbfs_disc_t *disc); bool WBFS_Close(int part); void WBFS_CloseAll(); bool WBFS_Selected(); #ifdef __cplusplus } #endif #endif