/**************************************************************************** * libwiigui * * gui_gameGrid.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "../wpad.h" #include #include "gui_gamegrid.h" #include "../settings/cfg.h" #include "../prompts/PromptWindows.h" #include "../language/gettext.h" #include "../menu.h" #include #include #include #define SCALE 0.8f #define DEG_OFFSET 7 #define RADIUS 780 #define IN_SPEED 175 #define SHIFT_SPEED 100 #define SPEED_STEP 4 #define SAFETY 320 #include "../main.h" extern const int vol; int mover=0, mover2=0; u8 goback=0; int goLeft = 0, goRight=0; char debugbuffer[100]; int c; int selectedOld=0; int wait=0,wait1=0; bool isover=false; /** * Constructor for the GuiGamegrid class. */ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char *themePath, const u8 *imagebg, int selected, int offset) { width = w; height = h; gameCnt = (count < SAFETY) ? count : SAFETY; gameList = l; c=count; listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset; selectable = true; selectedItem = selected - offset; focus = 1; // allow focus firstPic = 0; clickedItem = -1; speed = SHIFT_SPEED; char imgPath[100]; rows =3; drawTTs=0; if ((count<42)&&(rows==3))rows=2; if ((count<16)&&(rows==2))rows=1; if (gameCnt<6)gameCnt=6; if (rows==1)pagesize = 6; else if (rows==2)pagesize = 16; else if (rows==3)pagesize = 42; //if (realCntSetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigL = new GuiTrigger; trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); trigR = new GuiTrigger; trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); trig1 = new GuiTrigger; trig1->SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_X, PAD_BUTTON_X); trig2 = new GuiTrigger; trig2->SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_Y, PAD_BUTTON_Y); trigPlus = new GuiTrigger; trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0); trigMinus = new GuiTrigger; trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0); btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume); btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume); snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path); imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png); snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path); imgRight = new GuiImageData(imgPath, startgame_arrow_right_png); int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50); btnLeftImg = new GuiImage(imgLeft); btnLeft = new GuiButton(0,0); btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); btnLeft->SetPosition(20, btnHeight); btnLeft->SetParent(this); //btnLeft->SetImage(btnLeftImg); btnLeft->SetSoundOver(btnSoundOver); btnLeft->SetTrigger(trigA); btnLeft->SetTrigger(trigL); btnLeft->SetTrigger(trigMinus); btnLeft->SetEffectGrow(); /*debugTxt = new GuiText("fag", 14, (GXColor){0,0,0, 255}); debugTxt->SetParent(this); debugTxt->SetAlignment(2,5); debugTxt->SetPosition(0,180);*/ btnRightImg = new GuiImage(imgRight); btnRight = new GuiButton(0,0); btnRight->SetParent(this); btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); btnRight->SetPosition(-20, btnHeight); //btnRight->SetImage(btnRightImg); btnRight->SetSoundOver(btnSoundOver); btnRight->SetTrigger(trigA); btnRight->SetTrigger(trigR); btnRight->SetTrigger(trigPlus); btnRight->SetEffectGrow(); btnRowUp = new GuiButton(0,0); btnRowUp->SetParent(this); btnRowUp->SetAlignment(ALIGN_LEFT, ALIGN_TOP); btnRowUp->SetPosition(0,0); btnRowUp->SetTrigger(trig2); btnRowDown = new GuiButton(0,0); btnRowDown->SetParent(this); btnRowDown->SetAlignment(ALIGN_LEFT, ALIGN_TOP); btnRowDown->SetPosition(0,0); btnRowDown->SetTrigger(trig1); // titleTxt = new GuiText("test"); titleTT = new GuiTooltip("test"); titleTT->SetAlignment(ALIGN_LEFT, ALIGN_TOP); titleTT->SetPosition(-100,0); titleTT->SetAlpha(THEME.tooltipAlpha); // if (Settings.wsprompt == yes) // installBtnTT.SetWidescreen(CFG.widescreen); //if (count>0){ gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; bob = new int[pagesize]; coverImg = new GuiImage * [gameCnt]; cover = new GuiImageData * [gameCnt]; //titleTxt = new GuiText * [gameCnt]; for(int i=0; ipagesize?gameCnt:pagesize; //for(int i=0; i < gameCnt; i++) { for(int i=0; i < n; i++) { struct discHdr *header = &gameList[i]; snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image cover[i] = new GuiImageData(imgPath,0); if (!cover[i]->GetImage()) { delete cover[i]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image cover[i] = new GuiImageData(imgPath, 0); if (!cover[i]->GetImage()) { delete cover[i]; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image cover[i] = new GuiImageData(imgPath, nocoverFlat_png); } } coverImg[i] = new GuiImage(cover[i]); coverImg[i]->SetWidescreen(CFG.widescreen); if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows //titleTxt[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){0,0,0, 0xff}); } for(int i=0; i < pagesize; i++) { game[i] = new GuiButton(160,224);//for 1 row if (rows==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows else if (rows==3)game[i]->SetSize(35,68);//these are the numbers for 3 rows game[i]->SetParent(this); game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT); game[i]->SetPosition(-200,740); game[i]->SetImage(coverImg[((listOffset+i) % gameCnt)]); if (rows==3)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-80);// only for 3 rows if (rows==2)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-50);// only for 2 rows game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); game[i]->SetClickable(true); game[i]->SetVisible(true); coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50); } for (int i=gameCnt-1;iSetVisible(false); game[i]->SetClickable(false); game[i]->RemoveSoundOver();} //if(CFG.widescreen){ if (rows==1) { if(CFG.widescreen){ game[0]->SetPosition(-70,74); game[1]->SetPosition(88,74); game[2]->SetPosition(239,74); game[3]->SetPosition(390,74); game[4]->SetPosition(550,74); }else{ game[bob[0]]->SetPosition(-130,74); game[bob[1]]->SetPosition(60,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(420,74); game[bob[4]]->SetPosition(612,74); } game[0]->SetSkew(-10,-44,10,-26,10,26,-10,44); game[1]->SetSkew(-6,-22,6,-14,6,14,-6,22); game[2]->SetSkew(0,-11,0,-11,0,11,0,11); game[3]->SetSkew(-6,-14,6,-22,6,22,-6,14); game[4]->SetSkew(-10,-26,10,-44,10,44,-10,26); } else if (rows ==2) { if(CFG.widescreen){ game[0]->SetPosition(3,50); game[1]->SetPosition(3,193); game[2]->SetPosition(97,50); game[3]->SetPosition(97,193); game[4]->SetPosition(187,50); game[5]->SetPosition(187,193); game[6]->SetPosition(272,50); game[7]->SetPosition(272,193); game[8]->SetPosition(358,50); game[9]->SetPosition(358,193); game[10]->SetPosition(449,50); game[11]->SetPosition(449,193); game[12]->SetPosition(545,50); game[13]->SetPosition(545,193); game[14]->SetPosition(700,0); game[15]->SetPosition(700,0); }else{ game[0]->SetPosition(-54,50); game[1]->SetPosition(-54,193); game[2]->SetPosition(58,50); game[3]->SetPosition(58,193); game[4]->SetPosition(166,50); game[5]->SetPosition(166,193); game[6]->SetPosition(272,50); game[7]->SetPosition(272,193); game[8]->SetPosition(378,50); game[9]->SetPosition(378,193); game[10]->SetPosition(487,50); game[11]->SetPosition(487,193); game[12]->SetPosition(599,50); game[13]->SetPosition(599,193); game[14]->SetPosition(700,0); game[15]->SetPosition(700,0); } game[0]->SetSkew(-4.5,-49,4.5,-27,4.5,0,-4.5,0); game[1]->SetSkew(-4.5,0,4.5,0,4.5,27,-4.5,49); game[2]->SetSkew(-4,-22,4,-14,4,0,-4,0); game[3]->SetSkew(-4,0,4,0,4,14,-4,22); game[4]->SetSkew(0,-9,0,-5,0,0,0,0); game[5]->SetSkew(0,0,0,0,0,5,0,9); game[6]->SetSkew(0,0,0,0,0,0,0,0); game[7]->SetSkew(0,0,0,0,0,0,0,0); game[8]->SetSkew(0,-5,0,-9,0,0,0,0); game[9]->SetSkew(0,0,0,0,0,9,0,5); game[10]->SetSkew(-4,-14,4,-22,4,0,-4,0); game[11]->SetSkew(-4,0,4,0,4,22,-4,14); game[12]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[13]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); } else if (rows==3) { if(CFG.widescreen){ game[0]->SetPosition(13,58); game[1]->SetPosition(13,153); game[2]->SetPosition(13,250); game[3]->SetPosition(68,67); game[4]->SetPosition(68,153); game[5]->SetPosition(68,239); game[6]->SetPosition(120,74); game[7]->SetPosition(120,153); game[8]->SetPosition(120,232); game[9]->SetPosition(170,78); game[10]->SetPosition(170,153); game[11]->SetPosition(170,228); game[12]->SetPosition(214,80); game[13]->SetPosition(214,153); game[14]->SetPosition(214,226); game[15]->SetPosition(258,81); game[16]->SetPosition(258,153); game[17]->SetPosition(258,224); game[18]->SetPosition(302,81); game[19]->SetPosition(302,153); game[20]->SetPosition(302,223); game[21]->SetPosition(346,81); game[22]->SetPosition(346,153); game[23]->SetPosition(346,223); game[24]->SetPosition(390,80); game[25]->SetPosition(390,153); game[26]->SetPosition(390,225); game[27]->SetPosition(434,77); game[28]->SetPosition(434,153); game[29]->SetPosition(434,227); game[30]->SetPosition(484,73); game[31]->SetPosition(484,153); game[32]->SetPosition(484,231); game[33]->SetPosition(537,67); game[34]->SetPosition(537,153); game[35]->SetPosition(537,239); game[36]->SetPosition(591,58); game[37]->SetPosition(591,153); game[38]->SetPosition(591,250); } else{ game[0]->SetPosition(-29,58); game[1]->SetPosition(-29,153); game[2]->SetPosition(-29,250); game[3]->SetPosition(33,67); game[4]->SetPosition(33,153); game[5]->SetPosition(33,239); game[6]->SetPosition(92,74); game[7]->SetPosition(92,153); game[8]->SetPosition(92,232); game[9]->SetPosition(149,78); game[10]->SetPosition(149,153); game[11]->SetPosition(149,228); game[12]->SetPosition(200,80); game[13]->SetPosition(200,153); game[14]->SetPosition(200,226); game[15]->SetPosition(251,81); game[16]->SetPosition(251,153); game[17]->SetPosition(251,224); game[18]->SetPosition(302,81); game[19]->SetPosition(302,153); game[20]->SetPosition(302,223); game[21]->SetPosition(353,81); game[22]->SetPosition(353,153); game[23]->SetPosition(353,223); game[24]->SetPosition(404,80); game[25]->SetPosition(404,153); game[26]->SetPosition(404,225); game[27]->SetPosition(457,77); game[28]->SetPosition(457,153); game[29]->SetPosition(457,227); game[30]->SetPosition(512,73); game[31]->SetPosition(512,153); game[32]->SetPosition(512,231); game[33]->SetPosition(572,67); game[34]->SetPosition(572,153); game[35]->SetPosition(572,239); game[36]->SetPosition(633,58); game[37]->SetPosition(633,153); game[38]->SetPosition(633,250); } game[0]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[1]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[2]->SetSkew(-38,-52,15,-70,15,27,-38,100); game[3]->SetSkew(-38,-70,15,-24,15,40,-38,27); game[4]->SetSkew(-38,-50,15,-35,15,40,-38,50); game[5]->SetSkew(-38,-34,15,-47,15,24,-38,58); game[6]->SetSkew(-27,-55,19,-22,19,30,-27,22); game[7]->SetSkew(-27,-40,19,-30,19,30,-27,40); game[8]->SetSkew(-27,-20,19,-30,19,20,-27,50); game[9]->SetSkew(-19,-28,0,-17,0,15,-19,10); game[10]->SetSkew(-19,-30,0,-20,0,12,-19,30); game[11]->SetSkew(-19,-15,0,-20,0,10,-19,24); game[12]->SetSkew(-10,-20,3,-13,3,14,-10,10); game[13]->SetSkew(-10,-20,3,-18,3,18,-10,20); game[14]->SetSkew(-10,-10,3,-10,3,0,-10,10); game[15]->SetSkew(-10,-15,3,-12,3,13,-10,13); game[16]->SetSkew(-10,-17,3,-10,3,10,-10,17); game[17]->SetSkew(-10,-10,3,-15,3,10,-10,10); game[18]->SetSkew(-10,-10,3,-10,3,14,-10,14); game[19]->SetSkew(-10,-10,3,-10,3,10,-10,10);//middle game[20]->SetSkew(-10,-10,3,-10,3,10,-10,10); game[21]->SetSkew(-14,-10,4,-20,3,10,-14,10); game[22]->SetSkew(-14,-10,4,-17,3,17,-14,10); game[23]->SetSkew(-14,-10,4,-10,3,10,-14,10); game[24]->SetSkew(-10,-13,3,-20,3,14,-10,10); game[25]->SetSkew(-10,-18,3,-20,3,20,-10,18); game[26]->SetSkew(-10,-10,3,-10,3,20,-10,5); game[27]->SetSkew(-19,-17,0,-28,0,10,-19,15); game[28]->SetSkew(-19,-20,0,-30,0,30,-19,12); game[29]->SetSkew(-19,-20,0,-15,0,30,-19,10); game[30]->SetSkew(-27,-22,19,-55,19,22,-27,30); game[31]->SetSkew(-27,-30,19,-40,19,40,-27,30); game[32]->SetSkew(-27,-30,19,-20,19,55,-27,20); game[33]->SetSkew(-38,-24,15,-70,15,27,-38,40); game[34]->SetSkew(-38,-35,15,-50,15,50,-38,40); game[35]->SetSkew(-38,-47,15,-34,15,58,-38,24); game[36]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[37]->SetSkew(-38,-48,15,-75,15,70,-38,45); game[38]->SetSkew(-38,-70,15,-52,15,100,-38,27); } // } // else // WindowPrompt("Oops","Your Wii must be in 16:9 mode to see the gamewall.",0, tr("OK"), 0,0); //} } /** * Destructor for the GuiGameGrid class. */ GuiGameGrid::~GuiGameGrid() { delete imgRight; delete imgLeft; delete btnLeftImg; delete btnRightImg; delete btnRight; delete btnLeft; delete btnRowUp; delete btnRowDown; delete trigA; delete trigL; delete trigR; delete trigPlus; delete trigMinus; delete trig1; delete trig2; delete btnSoundClick; delete btnSoundOver; for(int i=0; iResetState(); if(f == 1) game[bob[selectedItem]]->SetState(STATE_SELECTED); } void GuiGameGrid::ResetState() { LOCK(this); if(state != STATE_DISABLED) { state = STATE_DEFAULT; stateChan = -1; } for(int i=0; iResetState(); } } int GuiGameGrid::GetOffset() { return listOffset; } int GuiGameGrid::GetClickedOption() { int found = -1; if (clickedItem>-1){ game[bob[clickedItem]]->SetState(STATE_SELECTED); found= (clickedItem+listOffset) % gameCnt; clickedItem=-1; } return found; } int GuiGameGrid::GetSelectedOption() { int found = -1; for(int i=0; iGetState() == STATE_SELECTED) { game[bob[i]]->SetState(STATE_SELECTED); found = (listOffset+i) % gameCnt; break; } } return found; } /**************************************************************************** * FindMenuItem * * Help function to find the next visible menu item on the list ***************************************************************************/ int GuiGameGrid::FindMenuItem(int currentItem, int direction) { int nextItem = currentItem + direction; if(nextItem < 0 || nextItem >= gameCnt) if(gameCnt <= pagesize) return -1; else nextItem = (nextItem < 0) ? nextItem + gameCnt : nextItem - gameCnt; if(strlen(get_title(&gameList[nextItem])) > 0) return nextItem; else return FindMenuItem(nextItem, direction); } /** * Draw the button on screen */ void GuiGameGrid::Draw() { LOCK(this); if(!this->IsVisible()) return; if(c>0){ int next = listOffset; for(int i=0; i= 0) { game[bob[i]]->Draw(); next = this->FindMenuItem(next, 1); } else break; } if(gameCnt > pagesize) { btnRight->Draw(); btnLeft->Draw(); } btnRowUp->Draw(); btnRowDown->Draw(); //debugTxt->Draw(); if ((wait>75)&&(Settings.tooltips == TooltipsOn)&&(drawTTs!=0)) titleTT->Draw(); this->UpdateEffects(); } } /** * Change the number of rows */ void GuiGameGrid::ChangeRows(int n) { rows=n; for(int i=0; i < gameCnt; i++) { coverImg[i] = new GuiImage(cover[i]); coverImg[i]->SetWidescreen(CFG.widescreen); if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows } //set pagesize if (n==1)pagesize=6; else if (n==2)pagesize=16; else if (n==3)pagesize=42; firstPic=0; drawTTs=0; // create new buttons based on pagesize for(int i=0; i < pagesize; i++) { if (n==1)game[i]->SetSize(160,224);//for 1 row if (n==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows else if (n==3)game[i]->SetSize(35,68);//these are the numbers for 3 rows game[i]->SetPosition(0,740);//hide unused buttons game[i]->SetImage(listOffset+iSetPosition(0,0):coverImg[listOffset+i-gameCnt]->SetPosition(0,0);}// only for 1 row if (n==2){listOffset+iSetPosition(0,-50):coverImg[listOffset+i-gameCnt]->SetPosition(0,-50);}// only for 2 row if (n==3){listOffset+iSetPosition(0,-80):coverImg[listOffset+i-gameCnt]->SetPosition(0,-80);}// only for 3 row bob[i] = i; } //if(CFG.widescreen) //{ if (n==1) { if(CFG.widescreen){ game[bob[0]]->SetPosition(-70,74); game[bob[1]]->SetPosition(88,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(390,74); game[bob[4]]->SetPosition(550,74); } else{ game[bob[0]]->SetPosition(-130,74); game[bob[1]]->SetPosition(60,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(420,74); game[bob[4]]->SetPosition(612,74); } game[bob[0]]->SetSkew(-10,-44,10,-26,10,26,-10,44); game[bob[1]]->SetSkew(-6,-22,6,-14,6,14,-6,22); game[bob[2]]->SetSkew(0,-11,0,-11,0,11,0,11); game[bob[3]]->SetSkew(-6,-14,6,-22,6,22,-6,14); game[bob[4]]->SetSkew(-10,-26,10,-44,10,44,-10,26); } else if (n == 2) { if(CFG.widescreen){ game[bob[0]]->SetPosition(3,50); game[bob[1]]->SetPosition(3,193); game[bob[2]]->SetPosition(97,50); game[bob[3]]->SetPosition(97,193); game[bob[4]]->SetPosition(187,50); game[bob[5]]->SetPosition(187,193); game[bob[6]]->SetPosition(272,50); game[bob[7]]->SetPosition(272,193); game[bob[8]]->SetPosition(358,50); game[bob[9]]->SetPosition(358,193); game[bob[10]]->SetPosition(449,50); game[bob[11]]->SetPosition(449,193); game[bob[12]]->SetPosition(545,50); game[bob[13]]->SetPosition(545,193); } else{ game[bob[0]]->SetPosition(-54,50); game[bob[1]]->SetPosition(-54,193); game[bob[2]]->SetPosition(58,50); game[bob[3]]->SetPosition(58,193); game[bob[4]]->SetPosition(166,50); game[bob[5]]->SetPosition(166,193); game[bob[6]]->SetPosition(272,50); game[bob[7]]->SetPosition(272,193); game[bob[8]]->SetPosition(378,50); game[bob[9]]->SetPosition(378,193); game[bob[10]]->SetPosition(487,50); game[bob[11]]->SetPosition(487,193); game[bob[12]]->SetPosition(599,50); game[bob[13]]->SetPosition(599,193); game[bob[14]]->SetPosition(700,0); game[bob[15]]->SetPosition(700,0); } game[bob[0]]->SetSkew(-4.5,-49,4.5,-27,4.5,0,-4.5,0); game[bob[1]]->SetSkew(-4.5,0,4.5,0,4.5,27,-4.5,49); game[bob[2]]->SetSkew(-4,-22,4,-14,4,0,-4,0); game[bob[3]]->SetSkew(-4,0,4,0,4,14,-4,22); game[bob[4]]->SetSkew(0,-9,0,-5,0,0,0,0); game[bob[5]]->SetSkew(0,0,0,0,0,5,0,9); game[bob[6]]->SetSkew(0,0,0,0,0,0,0,0); game[bob[7]]->SetSkew(0,0,0,0,0,0,0,0); game[bob[8]]->SetSkew(0,-5,0,-9,0,0,0,0); game[bob[9]]->SetSkew(0,0,0,0,0,9,0,5); game[bob[10]]->SetSkew(-4,-14,4,-22,4,0,-4,0); game[bob[11]]->SetSkew(-4,0,4,0,4,22,-4,14); game[bob[12]]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[bob[13]]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); } else if (n==3) { if(CFG.widescreen){ game[bob[0]]->SetPosition(13,58); game[bob[1]]->SetPosition(13,153); game[bob[2]]->SetPosition(13,250); game[bob[3]]->SetPosition(68,67); game[bob[4]]->SetPosition(68,153); game[bob[5]]->SetPosition(68,239); game[bob[6]]->SetPosition(120,74); game[bob[7]]->SetPosition(120,153); game[bob[8]]->SetPosition(120,232); game[bob[9]]->SetPosition(170,78); game[bob[10]]->SetPosition(170,153); game[bob[11]]->SetPosition(170,228); game[bob[12]]->SetPosition(214,80); game[bob[13]]->SetPosition(214,153); game[bob[14]]->SetPosition(214,226); game[bob[15]]->SetPosition(258,81); game[bob[16]]->SetPosition(258,153); game[bob[17]]->SetPosition(258,224); game[bob[18]]->SetPosition(302,81); game[bob[19]]->SetPosition(302,153); game[bob[20]]->SetPosition(302,223); game[bob[21]]->SetPosition(346,81); game[bob[22]]->SetPosition(346,153); game[bob[23]]->SetPosition(346,223); game[bob[24]]->SetPosition(390,80); game[bob[25]]->SetPosition(390,153); game[bob[26]]->SetPosition(390,225); game[bob[27]]->SetPosition(434,77); game[bob[28]]->SetPosition(434,153); game[bob[29]]->SetPosition(434,227); game[bob[30]]->SetPosition(484,73); game[bob[31]]->SetPosition(484,153); game[bob[32]]->SetPosition(484,231); game[bob[33]]->SetPosition(537,67); game[bob[34]]->SetPosition(537,153); game[bob[35]]->SetPosition(537,239); game[bob[36]]->SetPosition(591,58); game[bob[37]]->SetPosition(591,153); game[bob[38]]->SetPosition(591,250); } else{ game[bob[0]]->SetPosition(-29,58); game[bob[1]]->SetPosition(-29,153); game[bob[2]]->SetPosition(-29,250); game[bob[3]]->SetPosition(33,67); game[bob[4]]->SetPosition(33,153); game[bob[5]]->SetPosition(33,239); game[bob[6]]->SetPosition(92,74); game[bob[7]]->SetPosition(92,153); game[bob[8]]->SetPosition(92,232); game[bob[9]]->SetPosition(149,78); game[bob[10]]->SetPosition(149,153); game[bob[11]]->SetPosition(149,228); game[bob[12]]->SetPosition(200,80); game[bob[13]]->SetPosition(200,153); game[bob[14]]->SetPosition(200,226); game[bob[15]]->SetPosition(251,81); game[bob[16]]->SetPosition(251,153);// game[bob[17]]->SetPosition(251,224); game[bob[18]]->SetPosition(302,81);// game[bob[19]]->SetPosition(302,153);// game[bob[20]]->SetPosition(302,223);// game[bob[21]]->SetPosition(353,81); game[bob[22]]->SetPosition(353,153); game[bob[23]]->SetPosition(353,223); game[bob[24]]->SetPosition(404,80); game[bob[25]]->SetPosition(404,153); game[bob[26]]->SetPosition(404,225); game[bob[27]]->SetPosition(457,77); game[bob[28]]->SetPosition(457,153); game[bob[29]]->SetPosition(457,227); game[bob[30]]->SetPosition(512,73); game[bob[31]]->SetPosition(512,153); game[bob[32]]->SetPosition(512,231); game[bob[33]]->SetPosition(572,67); game[bob[34]]->SetPosition(572,153); game[bob[35]]->SetPosition(572,239); game[bob[36]]->SetPosition(633,58); game[bob[37]]->SetPosition(633,153); game[bob[38]]->SetPosition(633,250); } game[bob[0]]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[bob[1]]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[bob[2]]->SetSkew(-38,-52,15,-70,15,27,-38,100); game[bob[3]]->SetSkew(-38,-70,15,-24,15,40,-38,27); game[bob[4]]->SetSkew(-38,-50,15,-35,15,40,-38,50); game[bob[5]]->SetSkew(-38,-34,15,-47,15,24,-38,58); game[bob[6]]->SetSkew(-27,-55,19,-22,19,30,-27,22); game[bob[7]]->SetSkew(-27,-40,19,-30,19,30,-27,40); game[bob[8]]->SetSkew(-27,-20,19,-30,19,20,-27,50); game[bob[9]]->SetSkew(-19,-28,0,-17,0,15,-19,10); game[bob[10]]->SetSkew(-19,-30,0,-20,0,12,-19,30); game[bob[11]]->SetSkew(-19,-15,0,-20,0,10,-19,24); game[bob[12]]->SetSkew(-10,-20,3,-13,3,14,-10,10); game[bob[13]]->SetSkew(-10,-20,3,-18,3,18,-10,20); game[bob[14]]->SetSkew(-10,-10,3,-10,3,0,-10,10); game[bob[15]]->SetSkew(-10,-15,3,-12,3,13,-10,13); game[bob[16]]->SetSkew(-10,-17,3,-10,3,10,-10,17); game[bob[17]]->SetSkew(-10,-10,3,-15,3,10,-10,10); game[bob[18]]->SetSkew(-10,-10,3,-10,3,14,-10,14); game[bob[19]]->SetSkew(-10,-10,3,-10,3,10,-10,10);//middle game[bob[20]]->SetSkew(-10,-10,3,-10,3,10,-10,10); game[bob[21]]->SetSkew(-14,-10,4,-20,3,10,-14,10); game[bob[22]]->SetSkew(-14,-10,4,-17,3,17,-14,10); game[bob[23]]->SetSkew(-14,-10,4,-10,3,10,-14,10); game[bob[24]]->SetSkew(-10,-13,3,-20,3,14,-10,10); game[bob[25]]->SetSkew(-10,-18,3,-20,3,20,-10,18); game[bob[26]]->SetSkew(-10,-10,3,-10,3,20,-10,5); game[bob[27]]->SetSkew(-19,-17,0,-28,0,10,-19,15); game[bob[28]]->SetSkew(-19,-20,0,-30,0,30,-19,12); game[bob[29]]->SetSkew(-19,-20,0,-15,0,30,-19,10); game[bob[30]]->SetSkew(-27,-22,19,-55,19,22,-27,30); game[bob[31]]->SetSkew(-27,-30,19,-40,19,40,-27,30); game[bob[32]]->SetSkew(-27,-30,19,-20,19,55,-27,20); game[bob[33]]->SetSkew(-38,-24,15,-70,15,27,-38,40); game[bob[34]]->SetSkew(-38,-35,15,-50,15,50,-38,40); game[bob[35]]->SetSkew(-38,-47,15,-34,15,58,-38,24); game[bob[36]]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[bob[37]]->SetSkew(-38,-48,15,-75,15,70,-38,45); game[bob[38]]->SetSkew(-38,-70,15,-52,15,100,-38,27); } //} } void GuiGameGrid::Update(GuiTrigger * t) { LOCK(this); if(state == STATE_DISABLED || !t) return; if(!(game[0]->GetEffect() || game[0]->GetEffectOnOver())) { for(int i=0; iSetEffectGrow(); } } //if (realCnt!=0)goRight=(12*(pagesize-realCnt)/2); // for debugging //snprintf(debugbuffer, sizeof(debugbuffer), "count: %i listOffset: %i", count,listOffset); //debugTxt->SetText(debugbuffer); //debugTxt->Draw(); btnRight->Update(t); btnLeft->Update(t); btnRowUp->Update(t); btnRowDown->Update(t); int next = listOffset; for(int i=0; i= 0) { if(game[bob[i]]->GetState() == STATE_DISABLED) { game[bob[i]]->SetVisible(true); game[bob[i]]->SetState(STATE_DEFAULT); } gameIndex[i] = next; next = this->FindMenuItem(next, 1); } else { game[bob[i]]->SetVisible(false); game[bob[i]]->SetState(STATE_DISABLED); } if(focus) { if(i != selectedItem && game[bob[i]]->GetState() == STATE_SELECTED) game[bob[i]]->ResetState(); else if(i == selectedItem && game[bob[i]]->GetState() == STATE_DEFAULT); game[bob[selectedItem]]->SetState(STATE_SELECTED, t->chan); } game[bob[i]]->Update(t); if(game[bob[i]]->GetState() == STATE_SELECTED) { selectedItem = i; } if(game[bob[i]]->GetState() == STATE_CLICKED) { clickedItem = i; } } this->SetPosition(this->GetLeft()+mover2,this->GetTop()); if (goback==1)mover2= (mover2<0? mover2+1:mover2-1); if (mover2==0)goback=0; /*u16 buttons = ButtonsHold(); if(buttons & WPAD_BUTTON_B) { int x = t->wpad.ir.x; int center = this->GetWidth()/2; if (xcenter)goRight=12; usleep(xDraw();} //return; }*/ // navigation if(!focus || gameCnt < pagesize || (c==0)||(game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect())) return; // skip navigation if (t->Left() || btnLeft->GetState() == STATE_CLICKED) { WPAD_ScanPads(); u16 buttons = 0; for(int i=0; i<4; i++) buttons |= WPAD_ButtonsHeld(i); if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left())) { btnLeft->ResetState(); speed = SHIFT_SPEED; return; }goLeft=12; wait=0;wait1=0; } if (goLeft>0){ for (int i=1; iSetImage(coverImg[(listOffset + pagesize-i) % gameCnt]); if (rows==1)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,0);// only for 1 row if (rows==3)coverImg[(listOffset + pagesize-i) % gameCnt]->SetPosition(0,-80);// only for 3 rows if (rows==2)coverImg[(listOffset + pagesize-i) % gameCnt]->SetPosition(0,-50);// only for 2 rows } if (mover<11){ if (rows==1){ if(CFG.widescreen) { game[bob[0]]->SetPosition(-70-(mover * 16),74); game[bob[1]]->SetPosition(88-(mover * 15.8),74); game[bob[2]]->SetPosition(239-(mover * 15.1),74); game[bob[3]]->SetPosition(390-(mover * 15.1),74); game[bob[4]]->SetPosition(550-(mover * 16),74); game[bob[5]]->SetPosition(710-(mover * 16),74); }else{ game[bob[0]]->SetPosition(-130-(mover * 19),74); game[bob[1]]->SetPosition(60-(mover * 19),74); game[bob[2]]->SetPosition(239-(mover * 17.9),74); game[bob[3]]->SetPosition(420-(mover * 18.1),74); game[bob[4]]->SetPosition(612-(mover * 19.2),74); game[bob[5]]->SetPosition(772-(mover * 16),74); } //if (mover>5)game[bob[0]]->SetSkew(-10,-26,10,-44,10,44,-10,26); //SetSkew(-10(mover * ),-44(mover * ),10(mover * ),-26(mover * ), // 10(mover * ),26(mover * ),-10(mover * ),44(mover * )); game[bob[1]]->SetSkew(-6-(mover * .4),-22-(mover * 2.2),6+(mover * .4),-14-(mover * 1.2), 6+(mover * .4),14+(mover * 1.2),-6-(mover * .4),22+(mover * 2.2)); game[bob[2]]->SetSkew(0-(mover * .6),-11-(mover * 1.1),0+(mover * .6),-11-(mover * .3) ,0+(mover * .6),11+(mover * .3),0-(mover * .6),11+(mover * 1.1)); game[bob[3]]->SetSkew(-6+(mover * .6),-14+(mover * .3),6-(mover * .6),-22+(mover * 1.1), 6-(mover * .6),22-(mover * 1.1),-6+(mover * .6),14-(mover * .3)); game[bob[4]]->SetSkew(-10+(mover * .4),-26+(mover * 1.2),10-(mover * .4),-44+(mover * 2.2), 10-(mover * .4),44-(mover * 2.2),-10+(mover * .4),26-(mover * 1.2)); game[bob[5]]->SetSkew(-14+(mover * .4),-34+(mover * 1.2),14-(mover * .4),-66+(mover * 2.2), 14-(mover * .4),66-(mover * 2.2),-14+(mover * .4),34-(mover * 1.2)); } else if (rows ==2) { if(CFG.widescreen) { game[bob[0]]->SetPosition(3-(mover * 9.4),50); game[bob[1]]->SetPosition(3-(mover * 9.4),193); game[bob[2]]->SetPosition(97-(mover * 9.4),50); game[bob[3]]->SetPosition(97-(mover * 9.4),193); game[bob[4]]->SetPosition(187-(mover * 9),50); game[bob[5]]->SetPosition(187-(mover * 9),193); game[bob[6]]->SetPosition(272-(mover * 8.5),50); game[bob[7]]->SetPosition(272-(mover * 8.5),193); game[bob[8]]->SetPosition(358-(mover * 8.5),50); game[bob[9]]->SetPosition(358-(mover * 8.5),193); game[bob[10]]->SetPosition(449-(mover * 9),50); game[bob[11]]->SetPosition(449-(mover * 9),193); game[bob[12]]->SetPosition(545-(mover * 9.6),50); game[bob[13]]->SetPosition(545-(mover * 9.6),193); game[bob[14]]->SetPosition(641-(mover * 9.6),50); game[bob[15]]->SetPosition(641-(mover * 9.6),193); }else{ game[bob[0]]->SetPosition(-54-(mover * 11.2),50); game[bob[1]]->SetPosition(-54-(mover * 11.2),193); game[bob[2]]->SetPosition(58-(mover * 11.2),50); game[bob[3]]->SetPosition(58-(mover * 11.2),193); game[bob[4]]->SetPosition(166-(mover * 10.8),50); game[bob[5]]->SetPosition(166-(mover * 10.8),193); game[bob[6]]->SetPosition(272-(mover * 10.6),50); game[bob[7]]->SetPosition(272-(mover * 10.6),193); game[bob[8]]->SetPosition(378-(mover * 10.6),50); game[bob[9]]->SetPosition(378-(mover * 10.6),193); game[bob[10]]->SetPosition(487-(mover * 10.9),50); game[bob[11]]->SetPosition(487-(mover * 10.9),193); game[bob[12]]->SetPosition(599-(mover * 11.2),50); game[bob[13]]->SetPosition(599-(mover * 11.2),193); game[bob[14]]->SetPosition(700-(mover * 10.1),50); game[bob[15]]->SetPosition(700-(mover * 10.1),193); } game[bob[2]]->SetSkew(-4-(mover * .05),-22-(mover * 2.7),4+(mover * .05),-14-(mover * 1.3), 4+(mover * .05),0,-4-(mover * .05),0); game[bob[3]]->SetSkew(-4-(mover * .05),0,4+(mover * .05),0, 4+(mover * .05),14+(mover * 1.3),-4-(mover * .05),22+(mover * 2.7)); game[bob[4]]->SetSkew(0-(mover * .4),-9-(mover * 1.3),0+(mover * .4),-5-(mover * .9), 0+(mover * .4),0,0-(mover * .4),0); game[bob[5]]->SetSkew(0-(mover * .4),0,0+(mover * .4),0, 0+(mover *.4),5+(mover * .9),0-(mover * .4),9+(mover * 1.3)); game[bob[6]]->SetSkew(0,0-(mover * .9),0,0-(mover * .5), 0,0,0,0); game[bob[7]]->SetSkew(0,0,0,0, 0,0+(mover * .5),0,0+(mover * .9)); game[bob[8]]->SetSkew(0,-5+(mover * .5),0,-9+(mover * .9), 0,0,0,0); game[bob[9]]->SetSkew(0,0,0,0, 0,9-(mover * .9),0,5-(mover * .5)); game[bob[10]]->SetSkew(-4+(mover * .4),-14+(mover * .9),4-(mover * .4),-22+(mover *1.3), 4-(mover * .4),0,-4+(mover * .4),0); game[bob[11]]->SetSkew(-4+(mover * .4),0,4-(mover * .4),0, 4-(mover * .4),22-(mover * 1.3),-4+(mover * .4),14-(mover * .9)); game[bob[12]]->SetSkew(-4.5+(mover *.05),-27+(mover *1.3),4.5-(mover *.05),-49+(mover *2.7), 4.5-(mover *.05),0,-4.5+(mover *.05),0); game[bob[13]]->SetSkew(-4.5+(mover *.05),0,4.5-(mover *.05),0,4.5-(mover *.05), 49-(mover *2.7),-4.5+(mover *.05),27-(mover *1.3)); game[bob[14]]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[bob[15]]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); } else if (rows==3) { if (CFG.widescreen){ game[bob[0]]->SetPosition(13-(mover * 5.5),58-(mover * .9)); game[bob[1]]->SetPosition(13-(mover * 5.5),153); game[bob[2]]->SetPosition(13-(mover * 5.5),250+(mover * 1.1)); game[bob[3]]->SetPosition(68-(mover * 5.5),67-(mover * .9)); game[bob[4]]->SetPosition(68-(mover * 5.5),153); game[bob[5]]->SetPosition(68-(mover * 5.5),239+(mover * 1.1)); game[bob[6]]->SetPosition(120-(mover * 5.2),74-(mover * .7)); game[bob[7]]->SetPosition(120-(mover * 5.2),153); game[bob[8]]->SetPosition(120-(mover * 5.2),232+(mover * .7)); game[bob[9]]->SetPosition(170-(mover * 5),78-(mover * .4)); game[bob[10]]->SetPosition(170-(mover * 5),153); game[bob[11]]->SetPosition(170-(mover * 5),228+(mover * .4)); game[bob[12]]->SetPosition(214-(mover * 4.4),80-(mover * .2)); game[bob[13]]->SetPosition(214-(mover * 4.4),153); game[bob[14]]->SetPosition(214-(mover * 4.4),226+(mover * .2)); game[bob[15]]->SetPosition(258-(mover * 4.4),81-(mover * .1)); game[bob[16]]->SetPosition(258-(mover * 4.4),153); game[bob[17]]->SetPosition(258-(mover * 4.4),224+(mover * .2)); game[bob[18]]->SetPosition(302-(mover * 4.4),81); game[bob[19]]->SetPosition(302-(mover * 4.4),153); game[bob[20]]->SetPosition(302-(mover * 4.4),223+(mover * .1)); game[bob[21]]->SetPosition(346-(mover * 4.4),81); game[bob[22]]->SetPosition(346-(mover * 4.4),153); game[bob[23]]->SetPosition(346-(mover * 4.4),223); game[bob[24]]->SetPosition(390-(mover * 4.4),80+(mover * .1)); game[bob[25]]->SetPosition(390-(mover * 4.4),153); game[bob[26]]->SetPosition(390-(mover * 4.4),225-(mover * .2)); game[bob[27]]->SetPosition(434-(mover * 4.4),77+(mover * .3)); game[bob[28]]->SetPosition(434-(mover * 4.4),153); game[bob[29]]->SetPosition(434-(mover * 4.4),227-(mover * .2)); game[bob[30]]->SetPosition(484-(mover * 5),73+(mover * .4)); game[bob[31]]->SetPosition(484-(mover * 5),153); game[bob[32]]->SetPosition(484-(mover * 5),231-(mover * .4)); game[bob[33]]->SetPosition(537-(mover * 5.3),67+(mover * .6)); game[bob[34]]->SetPosition(537-(mover * 5.3),153); game[bob[35]]->SetPosition(537-(mover * 5.3),239-(mover * .8)); game[bob[36]]->SetPosition(591-(mover * 5.4),58+(mover * .9)); game[bob[37]]->SetPosition(591-(mover * 5.4),153); game[bob[38]]->SetPosition(591-(mover * 5.4),250-(mover * 1.1)); game[bob[39]]->SetPosition(645-(mover * 5.4),58); game[bob[40]]->SetPosition(645-(mover * 5.4),153); game[bob[41]]->SetPosition(645-(mover * 5.4),250); } else{ game[bob[0]]->SetPosition(-29-(mover * 6.2),58-(mover * .9)); game[bob[1]]->SetPosition(-29-(mover * 6.2),153); game[bob[2]]->SetPosition(-29-(mover * 6.2),250+(mover * 1.1)); game[bob[3]]->SetPosition(33-(mover * 6.2),67-(mover * .9)); game[bob[4]]->SetPosition(33-(mover * 6.2),153); game[bob[5]]->SetPosition(33-(mover * 6.2),239+(mover * 1.1)); game[bob[6]]->SetPosition(92-(mover * 5.9),74-(mover * .7)); game[bob[7]]->SetPosition(92-(mover * 5.9),153); game[bob[8]]->SetPosition(92-(mover * 5.9),232+(mover * .7)); game[bob[9]]->SetPosition(149-(mover * 5.7),78-(mover * .4)); game[bob[10]]->SetPosition(149-(mover * 5.7),153); game[bob[11]]->SetPosition(149-(mover * 5.7),228+(mover * .4)); game[bob[12]]->SetPosition(200-(mover * 5.1),80-(mover * .2)); game[bob[13]]->SetPosition(200-(mover * 5.1),153); game[bob[14]]->SetPosition(200-(mover * 5.1),226+(mover * .2)); game[bob[15]]->SetPosition(251-(mover * 5.1),81-(mover * .1)); game[bob[16]]->SetPosition(251-(mover * 5.1),153);// game[bob[17]]->SetPosition(251-(mover * 5.1),224+(mover * .2)); game[bob[18]]->SetPosition(302-(mover * 5.1),81);// game[bob[19]]->SetPosition(302-(mover * 5.1),153);// game[bob[20]]->SetPosition(302-(mover * 5.1),223+(mover * .1));// game[bob[21]]->SetPosition(353-(mover * 5.1),81); game[bob[22]]->SetPosition(353-(mover * 5.1),153); game[bob[23]]->SetPosition(353-(mover * 5.1),223); game[bob[24]]->SetPosition(404-(mover * 5.1),80+(mover * .1)); game[bob[25]]->SetPosition(404-(mover * 5.1),153); game[bob[26]]->SetPosition(404-(mover * 5.1),225-(mover * .2)); game[bob[27]]->SetPosition(457-(mover * 5.3),77+(mover * .3)); game[bob[28]]->SetPosition(457-(mover * 5.3),153); game[bob[29]]->SetPosition(457-(mover * 5.3),227-(mover * .2)); game[bob[30]]->SetPosition(512-(mover * 5.5),73+(mover * .4)); game[bob[31]]->SetPosition(512-(mover * 5.5),153); game[bob[32]]->SetPosition(512-(mover * 5.5),231-(mover * .4)); game[bob[33]]->SetPosition(572-(mover * 6),67+(mover * .6)); game[bob[34]]->SetPosition(572-(mover * 6),153); game[bob[35]]->SetPosition(572-(mover * 6),239-(mover * .8)); game[bob[36]]->SetPosition(633-(mover * 6.1),58+(mover * .9)); game[bob[37]]->SetPosition(633-(mover * 6.1),153); game[bob[38]]->SetPosition(633-(mover * 6.1),250-(mover * 1.1)); game[bob[39]]->SetPosition(687-(mover * 5.4),58); game[bob[40]]->SetPosition(687-(mover * 5.4),153); game[bob[41]]->SetPosition(687-(mover * 5.4),250); } //game[bob[0]]->SetSkew(-38,-110,15,-42,15,65,-38,32); //game[bob[1]]->SetSkew(-38,-75,15,-48,15,45,-38,72); //game[bob[2]]->SetSkew(-38,-52,15,-70,15,27,-38,100); game[bob[3]]->SetSkew(-38,-70-(mover * 4),15,-24-(mover * 1.8),15,40+(mover * 1.5),-38,27+(mover * .5)); game[bob[4]]->SetSkew(-38,-50-(mover * 2.5),15,-35-(mover * .7),15,40-(mover * .5),-38,50+(mover * 1.2)); game[bob[5]]->SetSkew(-38,-34-(mover * 1.8),15,-47-(mover * 2.3),15,24+(mover * .3),-38,58+(mover * 4.2)); game[bob[6]]->SetSkew(-27-(mover * 1.1),-55-(mover * 1.5),19-(mover * .4),-22-(mover * .2),19-(mover * .4),30+(mover * 1),-27-(mover * 1.1),22+(mover * .5)); game[bob[7]]->SetSkew(-27-(mover * 1.1),-40-(mover * 1),19-(mover * .4),-30-(mover * .5),19-(mover * .4),30-(mover * 1),-27-(mover * 1.1),40+(mover * 1)); game[bob[8]]->SetSkew(-27-(mover * 1.1),-20-(mover * 1.4),19-(mover * .4),-30-(mover * 1.7),19-(mover * .4),20+(mover * .4),-27-(mover * 1.1),50+(mover * .8)); game[bob[9]]->SetSkew(-19-(mover * .8),-28-(mover * 1.7),0+(mover * 1.9),-17-(mover * .5),0+(mover * 1.9),15+(mover * 1.5),-19-(mover * .8),10+(mover * 1.2)); game[bob[10]]->SetSkew(-19-(mover * .8),-30-(mover * 1),0+(mover * 1.9),-20-(mover * 1),0+(mover * 1.9),12+(mover * 1.8),-19-(mover * .8),30+(mover * 1)); game[bob[11]]->SetSkew(-19-(mover * .8),-15-(mover * .5),0+(mover * 1.9),-20-(mover * 1),0+(mover * 1.9),10+(mover * 1),-19-(mover * .8),24+(mover * 2.2)); game[bob[12]]->SetSkew(-10-(mover * .9),-20-(mover * .8),3-(mover * .3),-13-(mover * .4),3-(mover * .3),14+(mover * .1),-10-(mover * .9),10); game[bob[13]]->SetSkew(-10-(mover * .9),-20-(mover * 1),3-(mover * .3),-18-(mover * .2),3-(mover * .3),18-(mover * .1),-10-(mover * .9),20+(mover * 1)); game[bob[14]]->SetSkew(-10-(mover * .9),-10-(mover * .5),3-(mover * .3),-10-(mover * 1),3-(mover * .3),0+(mover * 1),-10-(mover * .9),10+(mover * 1.4)); game[bob[15]]->SetSkew(-10,-15-(mover * .5),3,-12-(mover * .1),3,13+(mover * .1),-10,13-(mover * .3)); game[bob[16]]->SetSkew(-10,-17-(mover * .3),3,-10-(mover * .8),3,10+(mover * .8),-10,17+(mover * .3)); game[bob[17]]->SetSkew(-10,-10,3,-15+(mover * .5),3,10-(mover * 1),-10,10); game[bob[18]]->SetSkew(-10,-10-(mover * .5),3,-10-(mover * .2),3,14-(mover * .1),-10,14-(mover * .1)); game[bob[19]]->SetSkew(-10,-10-(mover * .7),3,-10,3,10,-10,10+(mover * .7));//middle game[bob[20]]->SetSkew(-10,-10,3,-10-(mover * .5),3,10,-10,10); game[bob[21]]->SetSkew(-14,-10,4-(mover * .1),-20+(mover * 1),3,10+(mover * .4),-14,10); game[bob[22]]->SetSkew(-14,-10,4-(mover * .1),-17+(mover * .7),3,17-(mover * .7),-14,10); game[bob[23]]->SetSkew(-14,-10,4-(mover * .1),-10,3,10,-14+(mover * .4),10); game[bob[24]]->SetSkew(-10-(mover * .4),-13-(mover * .3),3+(mover * .1),-20,3,14-(mover * .4),-10-(mover * .4),10); game[bob[25]]->SetSkew(-10-(mover * .4),-18-(mover * .8),3+(mover * .1),-20+(mover * .3),3,20-(mover * .3),-10-(mover * .4),18-(mover * .8)); game[bob[26]]->SetSkew(-10-(mover * .4),-10,3+(mover * .1),-10,3,20-(mover * 1),-10-(mover * .4),5+(mover * .5)); game[bob[27]]->SetSkew(-19+(mover * .9),-17+(mover * .4),0+(mover * .3),-28+(mover * .8),0+(mover * .3),10+(mover * .4),-19+(mover * .9),15-(mover * .5)); game[bob[28]]->SetSkew(-19+(mover * .9),-20+(mover * .2),0+(mover * .3),-30+(mover * 1),0+(mover * .3),20-(mover * 1),-19+(mover * .9),12+(mover * .6)); game[bob[29]]->SetSkew(-19+(mover * .9),-20+(mover * 1),0+(mover * .3),-15+(mover * .5),0+(mover * .3),30-(mover * 1),-19+(mover * .9),10); game[bob[30]]->SetSkew(-27+(mover * .8),-22+(mover * .5),19-(mover * .9),-55+(mover * 1.7),19-(mover * .9),22-(mover * 1.2),-27+(mover * .8),30-(mover * 1.5)); game[bob[31]]->SetSkew(-27+(mover * .8),-30+(mover * 1),19-(mover * .9),-40+(mover * 1),19-(mover * .9),40-(mover * 2),-27+(mover * .8),30-(mover * 1.8)); game[bob[32]]->SetSkew(-27+(mover * .8),-30+(mover * 1),19-(mover * .9),-20+(mover * .5),19-(mover * .9),55-(mover * 1.5),-27+(mover * .8),20-(mover * 1)); game[bob[33]]->SetSkew(-38+(mover * 1.1),-24+(mover * .2),15+(mover * .4),-70+(mover * 1.5),15+(mover * .4),27-(mover * .5),-38+(mover * 1.1),40-(mover * 1)); game[bob[34]]->SetSkew(-38+(mover * 1.1),-35+(mover * .5),15+(mover * .4),-50+(mover * 1),15+(mover * .4),50-(mover * 1),-38+(mover * 1.1),40-(mover * 1)); game[bob[35]]->SetSkew(-38+(mover * 1.1),-47+(mover * 1.7),15+(mover * .4),-34+(mover * 1.4),15+(mover * .4),58-(mover * .3),-38+(mover * 1.1),24-(mover * .4)); game[bob[36]]->SetSkew(-38,-42+(mover * 1.8),15,-110+(mover * 4),15,32-(mover * .5),-38,60-(mover * 2)); game[bob[37]]->SetSkew(-38,-48+(mover * 1.3),15,-75+(mover * 2.5),15,70-(mover * 2),-38,45-(mover * .5)); game[bob[38]]->SetSkew(-38,-70+(mover * 2.3),15,-52+(mover * 1.8),15,100-(mover * 4.2),-38,27-(mover * .3)); game[bob[39]]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[bob[40]]->SetSkew(-38,-48,15,-75,15,65,-38,45); game[bob[41]]->SetSkew(-38,-70,15,-52,15,100,-38,27); } mover++; goLeft--; } else {goLeft=0;mover=0; listOffset = (listOffset+rows < gameCnt) ? listOffset+rows : ((listOffset+rows) - gameCnt); firstPic = (firstPic+rows < pagesize) ? firstPic+rows : 0; for (int i=0; iRight() || btnRight->GetState() == STATE_CLICKED) { WPAD_ScanPads(); u16 buttons = 0; for(int i=0; i<4; i++) buttons |= WPAD_ButtonsHeld(i); if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right())) { btnRight->ResetState(); speed=SHIFT_SPEED; return; } goRight=12; wait=0;wait1=0; } if (goRight>0){ if (mover<11){ for (int i=1; i<(rows+1); i++){ int tmp = listOffset-i; if (tmp<0)tmp=(gameCnt-i); game[bob[pagesize-(i)]]->SetImage(coverImg[tmp]); if (rows==1)coverImg[tmp]->SetPosition(0,0);// only for 1 row if (rows==3)coverImg[tmp]->SetPosition(0,-80);// only for 3 rows if (rows==2)coverImg[tmp]->SetPosition(0,-50);// only for 2 rows } if (rows==1){ if(CFG.widescreen) { game[bob[0]]->SetPosition(-70+(mover * 15.8),74); game[bob[1]]->SetPosition(88+(mover * 15.1),74); game[bob[2]]->SetPosition(239+(mover * 15.1),74); game[bob[3]]->SetPosition(390+(mover * 16),74); game[bob[4]]->SetPosition(550+(mover * 16),74); game[bob[5]]->SetPosition(-230+(mover * 16),74); }else{ game[bob[5]]->SetPosition(-290+(mover * 16),74); game[bob[0]]->SetPosition(-130+(mover * 19),74); game[bob[1]]->SetPosition(60+(mover * 17.9),74); game[bob[2]]->SetPosition(239+(mover * 18.1),74); game[bob[3]]->SetPosition(420+(mover * 19.2),74); game[bob[4]]->SetPosition(612+(mover * 19.2),74); } game[bob[0]]->SetSkew(-10+(mover * .4),-44+(mover * 2.2),10-(mover * .4),-26+(mover * 1.2), 10-(mover * .4),26-(mover * 1.2),-10+(mover * .4),44-(mover * 2.2)); game[bob[1]]->SetSkew(-6+(mover * .6),-22+(mover * 1.1),6-(mover * .6),-14+(mover * .3), 6-(mover * .6),14-(mover * .3),-6+(mover * .6),22-(mover * 1.1)); game[bob[2]]->SetSkew(0-(mover * .6),-11-(mover * .3),0+(mover * .6),-11-(mover * 1.1) ,0+(mover * .6),11+(mover * 1.1),0-(mover * .6),11+(mover * .3)); game[bob[3]]->SetSkew(-6-(mover * .4),-14-(mover * 1.2),6+(mover * .4),-22-(mover * 2.2), 6+(mover * .4),22+(mover * 2.2),-6-(mover * .4),14+(mover * 1.2)); game[bob[4]]->SetSkew(-10-(mover * .4),-26+(mover * 1.2),10+(mover * .4),-44-(mover * 2.2), 10+(mover * .4),44+(mover * 2.2),-10-(mover * .4),26+(mover * 1.2)); game[bob[5]]->SetSkew(-10,-44,10,-26,10,26,-10,44); } else if (rows==2) { if (CFG.widescreen){ game[bob[0]]->SetPosition(3+(mover * 9.4),50); game[bob[1]]->SetPosition(3+(mover * 9.4),193); game[bob[2]]->SetPosition(97+(mover * 9),50); game[bob[3]]->SetPosition(97+(mover * 9),193); game[bob[4]]->SetPosition(187+(mover * 8.5),50); game[bob[5]]->SetPosition(187+(mover * 8.5),193); game[bob[6]]->SetPosition(272+(mover * 8.5),50); game[bob[7]]->SetPosition(272+(mover * 8.5),193); game[bob[8]]->SetPosition(358+(mover * 9),50); game[bob[9]]->SetPosition(358+(mover * 9),193); game[bob[10]]->SetPosition(449+(mover * 9.6),50); game[bob[11]]->SetPosition(449+(mover * 9.6),193); game[bob[12]]->SetPosition(545+(mover * 9.6),50); game[bob[13]]->SetPosition(545+(mover * 9.6),193); game[bob[14]]->SetPosition(-93+(mover * 9.6),50); game[bob[15]]->SetPosition(-93+(mover * 9.6),193); } else{ game[bob[0]]->SetPosition(-54+(mover * 11.2),50); game[bob[1]]->SetPosition(-54+(mover * 11.2),193); game[bob[2]]->SetPosition(58+(mover * 10.8),50); game[bob[3]]->SetPosition(58+(mover * 10.8),193); game[bob[4]]->SetPosition(166+(mover * 10.6),50); game[bob[5]]->SetPosition(166+(mover * 10.6),193); game[bob[6]]->SetPosition(272+(mover * 10.6),50); game[bob[7]]->SetPosition(272+(mover * 10.6),193); game[bob[8]]->SetPosition(378+(mover * 10.9),50); game[bob[9]]->SetPosition(378+(mover * 10.9),193); game[bob[10]]->SetPosition(487+(mover * 11.2),50); game[bob[11]]->SetPosition(487+(mover * 11.2),193); game[bob[12]]->SetPosition(599+(mover * 10.1),50); game[bob[13]]->SetPosition(599+(mover * 10.1),193); game[bob[14]]->SetPosition(-155+(mover * 10.1),50); game[bob[15]]->SetPosition(-155+(mover * 10.1),193); } game[bob[0]]->SetSkew(-4.5+(mover * .05),-49+(mover * 2.7),4.5-(mover * .05),-27+(mover * 1.3), 4.5-(mover * .05),0,-4.5+(mover * .05),0); game[bob[1]]->SetSkew(-4.5+(mover * .05),0,4.5-(mover * .05),0, 4.5-(mover * .05),27-(mover * 1.3),-4.5+(mover * .05),49-(mover * 2.7)); game[bob[2]]->SetSkew(-4+(mover * .4),-22+(mover * 1.3),4-(mover * .4),-14+(mover * .9), 4-(mover * .4),0,-4+(mover * .4),0); game[bob[3]]->SetSkew(-4+(mover * .4),0,4-(mover * .4),0, 4-(mover * .4),14-(mover * .9),-4+(mover * .4),22-(mover * 1.3)); game[bob[4]]->SetSkew(0,-9+(mover * .9),0,-5+(mover * .5), 0,0,0,0); game[bob[5]]->SetSkew(0,0,0,0, 0,5-(mover * .5),0,9-(mover * .9)); game[bob[6]]->SetSkew(0,0-(mover * .5),0,0-(mover * .9), 0,0,0,0); game[bob[7]]->SetSkew(0,0,0,0, 0,0+(mover * .9),0,0+(mover * .5)); game[bob[8]]->SetSkew(0-(mover * .4),-5-(mover * .9),0+(mover * .4),-9-(mover * 1.3), 0+(mover * .4),0,0-(mover * .4),0); game[bob[9]]->SetSkew(0-(mover * .4),0,0+(mover * .4),0, 0+(mover * .4),9+(mover * 1.3),0-(mover * .4),5+(mover * .9)); game[bob[10]]->SetSkew(-4-(mover * .05),-14-(mover * 1.3),4+(mover * .05),-22-(mover * 2.7), 4+(mover * .05),0,-4-(mover * .05),0); game[bob[11]]->SetSkew(-4-(mover * .05),0,4+(mover * .05),0, 4+(mover * .05),22+(mover * 2.7),-4-(mover * .05),14+(mover * 1.3)); game[bob[12]]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[bob[13]]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); game[bob[14]]->SetSkew(-4.5,-49,4.5,-27,4.5,0,-4.5,0); game[bob[15]]->SetSkew(-4.5,0,4.5,0,4.5,27,-4.5,49); } else if (rows==3) { if(CFG.widescreen){ game[bob[39]]->SetPosition(-42+(mover *5.5),58); game[bob[40]]->SetPosition(-42+(mover *5.5),153); game[bob[41]]->SetPosition(-42+(mover *5.5),250); game[bob[0]]->SetPosition(13+(mover *5.5),58+(mover *.9)); game[bob[1]]->SetPosition(13+(mover *5.5),153); game[bob[2]]->SetPosition(13+(mover *5.5),250-(mover *1.1)); game[bob[3]]->SetPosition(68+(mover *5.2),67+(mover *.7)); game[bob[4]]->SetPosition(68+(mover *5.2),153); game[bob[5]]->SetPosition(68+(mover *5.2),239-(mover *.7)); game[bob[6]]->SetPosition(120+(mover *5),74+(mover *.4)); game[bob[7]]->SetPosition(120+(mover *5),153); game[bob[8]]->SetPosition(120+(mover *5),232-(mover *.4)); game[bob[9]]->SetPosition(170+(mover *4.4),78+(mover *.2)); game[bob[10]]->SetPosition(170+(mover *4.4),153); game[bob[11]]->SetPosition(170+(mover *4.4),228-(mover *.2)); game[bob[12]]->SetPosition(214+(mover *4.4),80+(mover *.1)); game[bob[13]]->SetPosition(214+(mover *4.4),153); game[bob[14]]->SetPosition(214+(mover *4.4),226-(mover *.2)); game[bob[15]]->SetPosition(258+(mover *4.4),81); game[bob[16]]->SetPosition(258+(mover *4.4),153); game[bob[17]]->SetPosition(258+(mover *4.4),224-(mover *.1)); game[bob[18]]->SetPosition(302+(mover *4.4),81); game[bob[19]]->SetPosition(302+(mover *4.4),153); game[bob[20]]->SetPosition(302+(mover *4.4),223); game[bob[21]]->SetPosition(346+(mover *4.4),81-(mover *.1)); game[bob[22]]->SetPosition(346+(mover *4.4),153); game[bob[23]]->SetPosition(346+(mover *4.4),223+(mover *.2)); game[bob[24]]->SetPosition(390+(mover *4.4),80-(mover *.3)); game[bob[25]]->SetPosition(390+(mover *4.4),153); game[bob[26]]->SetPosition(390+(mover *4.4),225+(mover *.2)); game[bob[27]]->SetPosition(434+(mover *5),77-(mover *.4)); game[bob[28]]->SetPosition(434+(mover *5),153); game[bob[29]]->SetPosition(434+(mover *5),227+(mover *.4)); game[bob[30]]->SetPosition(484+(mover *5.3),73-(mover *.6)); game[bob[31]]->SetPosition(484+(mover *5.3),153); game[bob[32]]->SetPosition(484+(mover *5.3),231+(mover *.8)); game[bob[33]]->SetPosition(537+(mover *5.4),67-(mover *.9)); game[bob[34]]->SetPosition(537+(mover *5.4),153); game[bob[35]]->SetPosition(537+(mover *5.4),239+(mover *1.1)); game[bob[36]]->SetPosition(591+(mover *5.4),58); game[bob[37]]->SetPosition(591+(mover *5.4),153); game[bob[38]]->SetPosition(591+(mover *5.4),250); } else{ game[bob[39]]->SetPosition(-84+(mover *5.5),58); game[bob[40]]->SetPosition(-84+(mover *5.5),153); game[bob[41]]->SetPosition(-84+(mover *5.5),250); game[bob[0]]->SetPosition(-29+(mover * 6.2),58+(mover * .9)); game[bob[1]]->SetPosition(-29+(mover * 6.2),153); game[bob[2]]->SetPosition(-29+(mover * 6.2),250-(mover * 1.1)); game[bob[3]]->SetPosition(33+(mover * 5.9),67+(mover * .7)); game[bob[4]]->SetPosition(33+(mover * 5.9),153); game[bob[5]]->SetPosition(33+(mover * 5.9),239-(mover * .7)); game[bob[6]]->SetPosition(92+(mover * 5.7),74+(mover * .4)); game[bob[7]]->SetPosition(92+(mover * 5.7),153); game[bob[8]]->SetPosition(92+(mover * 5.7),232-(mover * .4)); game[bob[9]]->SetPosition(149+(mover * 5.1),78+(mover * .2)); game[bob[10]]->SetPosition(149+(mover * 5.1),153); game[bob[11]]->SetPosition(149+(mover * 5.1),228-(mover * .2)); game[bob[12]]->SetPosition(200+(mover * 5.1),80+(mover * .1)); game[bob[13]]->SetPosition(200+(mover * 5.1),153); game[bob[14]]->SetPosition(200+(mover * 5.1),226-(mover * .2)); game[bob[15]]->SetPosition(251+(mover * 5.1),81); game[bob[16]]->SetPosition(251+(mover * 5.1),153);// game[bob[17]]->SetPosition(251+(mover * 5.1),224-(mover * .1)); game[bob[18]]->SetPosition(302+(mover * 5.2),81);// game[bob[19]]->SetPosition(302+(mover * 5.2),153);// game[bob[20]]->SetPosition(302+(mover * 5.2),223);// game[bob[21]]->SetPosition(353+(mover * 5.1),81-(mover * .1)); game[bob[22]]->SetPosition(353+(mover * 5.1),153); game[bob[23]]->SetPosition(353+(mover * 5.1),223+(mover * .2)); game[bob[24]]->SetPosition(404+(mover * 5.3),80-(mover * .3)); game[bob[25]]->SetPosition(404+(mover * 5.3),153); game[bob[26]]->SetPosition(404+(mover * 5.3),225+(mover * .2)); game[bob[27]]->SetPosition(457+(mover * 5.5),77-(mover * .4)); game[bob[28]]->SetPosition(457+(mover * 5.5),153); game[bob[29]]->SetPosition(457+(mover * 5.5),227+(mover * .4)); game[bob[30]]->SetPosition(512+(mover * 6),73-(mover * .6)); game[bob[31]]->SetPosition(512+(mover * 6),153); game[bob[32]]->SetPosition(512+(mover * 6),231+(mover * .8)); game[bob[33]]->SetPosition(572+(mover * 6),67-(mover * .9)); game[bob[34]]->SetPosition(572+(mover * 6),153); game[bob[35]]->SetPosition(572+(mover * 6),239+(mover * 1.1)); game[bob[36]]->SetPosition(633+(mover * 6),58); game[bob[37]]->SetPosition(633+(mover * 6),153); game[bob[38]]->SetPosition(633+(mover * 6),250); } game[bob[39]]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[bob[40]]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[bob[41]]->SetSkew(-38,-52,15,-70,15,27,-38,100); game[bob[0]]->SetSkew(-38,-110+(mover * .4),15,-42+(mover * 1.8),15,65-(mover * 2.5),-38,32-(mover * .5)); game[bob[1]]->SetSkew(-38,-75+(mover * 2.5),15,-48+(mover * 1.3),15,45-(mover * .5),-38,72-(mover * 2.2)); game[bob[2]]->SetSkew(-38,-52+(mover * 1.8),15,-70+(mover * 2.3),15,27+(mover * .3),-38,100-(mover * 4.2)); game[bob[3]]->SetSkew(-38+(mover * 1.1),-70+(mover * 1.5),15+(mover * .4),-24-(mover * .2),15+(mover * .4),40-(mover * 1),-38+(mover * 1.1),27-(mover * .5)); game[bob[4]]->SetSkew(-38+(mover * 1.1),-50+(mover * 1),15+(mover * .4),-35-(mover * .5),15+(mover * .4),40-(mover * 1),-38+(mover * 1.1),50-(mover * 1)); game[bob[5]]->SetSkew(-38+(mover * 1.1),-34+(mover * 1.4),15+(mover * .4),-47+(mover * 1.7),15+(mover * .4),24-(mover * .4),-38+(mover * 1.1),58-(mover * .8)); game[bob[6]]->SetSkew(-27+(mover * .8),-55+(mover * 1.7),19-(mover * .9),-22+(mover * .5),19-(mover * .9),30-(mover * 1.5),-27+(mover * .8),22-(mover * 1.2)); game[bob[7]]->SetSkew(-27+(mover * .8),-40+(mover * 1),19-(mover * .9),-30+(mover * 1),19-(mover * .9),30-(mover * 1.8),-27+(mover * .8),40-(mover * 1)); game[bob[8]]->SetSkew(-27+(mover * .8),-20+(mover * .5),19-(mover * .9),-30+(mover * 1),19-(mover * .9),20-(mover * 1),-27+(mover * .8),50-(mover * 2.6)); game[bob[9]]->SetSkew(-19+(mover * .9),-28+(mover * .8),0+(mover * .3),-17-(mover * .4),0+(mover * .3),15-(mover * 1),-19+(mover * .9),10); game[bob[10]]->SetSkew(-19+(mover * .9),-30+(mover * 1),0+(mover * .3),-20-(mover * .2),0+(mover * .3),12+(mover * .6),-19+(mover * .9),30-(mover * 1)); game[bob[11]]->SetSkew(-19+(mover * .9),-15+(mover * .5),0+(mover * .3),-20+(mover * 1),0+(mover * .3),10,-19+(mover * .9),24-(mover * 1.4)); game[bob[12]]->SetSkew(-10,-20+(mover * .5),3,-13+(mover * .1),3,14-(mover * .1),-10,10+(mover * .3)); game[bob[13]]->SetSkew(-10,-20+(mover * .3),3,-18+(mover * .8),3,18-(mover * .8),-10,20-(mover * .3)); game[bob[14]]->SetSkew(-10,-10,3,-10-(mover * .5),3,0+(mover * 1),-10,10); game[bob[15]]->SetSkew(-10,-15+(mover * .5),3,-12+(mover * .2),3,13+(mover * .1),-10,13+(mover * .1)); game[bob[16]]->SetSkew(-10,-17+(mover * .7),3,-10,3,10,-10,17-(mover * .7)); game[bob[17]]->SetSkew(-10,-10,3,-15+(mover * .5),3,10,-10,10); game[bob[18]]->SetSkew(-10,-10,3+(mover * .1),-10-(mover * 1),3,14-(mover * .4),-10-(mover * .4),14-(mover * .4)); game[bob[19]]->SetSkew(-10,-10,3+(mover * .1),-10-(mover * .7),3,10+(mover * .7),-10-(mover * .4),10);//middle game[bob[20]]->SetSkew(-10,-10,3+(mover * .1),-10,3,10,-10-(mover * .4),10); game[bob[21]]->SetSkew(-14+(mover * .4),-10-(mover * .3),4-(mover * .1),-20,3,10+(mover * .4),-14,10); game[bob[22]]->SetSkew(-14+(mover * .4),-10-(mover * .8),4-(mover * .1),-17-(mover * .3),3,17+(mover * .3),-14,10+(mover * .8)); game[bob[23]]->SetSkew(-14+(mover * .4),-10,4-(mover * .1),-10,3,10+(mover * 1),-14,10-(mover * .5)); game[bob[24]]->SetSkew(-10-(mover * .9),-13,3-(mover * .3),-20,3-(mover * .3),14,-10-(mover * .9),10); game[bob[25]]->SetSkew(-10-(mover * .9),-18,3-(mover * .3),-20,3-(mover * .3),20,-10-(mover * .9),18); game[bob[26]]->SetSkew(-10-(mover * .9),-10,3-(mover * .3),-10,3-(mover * .3),20,-10-(mover * .9),5); game[bob[27]]->SetSkew(-19-(mover * .8),-17,0+(mover * 1.9),-28,0+(mover * 1.9),10+(mover * 1.2),-19-(mover * .8),15+(mover * 1.5)); game[bob[28]]->SetSkew(-19-(mover * .8),-20,0+(mover * 1.9),-30,0+(mover * 1.9),30+(mover * 1),-19-(mover * .8),12+(mover * 1.8)); game[bob[29]]->SetSkew(-19-(mover * .8),-20,0+(mover * 1.9),-15,0+(mover * 1.9),30+(mover * 1.5),-19-(mover * .8),10+(mover * 1)); game[bob[30]]->SetSkew(-27-(mover * 1.1),-22-(mover * .2),19-(mover * .4),-55-(mover * 1.5),19-(mover * .4),22+(mover * .5),-27-(mover * 1.1),30+(mover * 1)); game[bob[31]]->SetSkew(-27-(mover * 1.1),-30-(mover * .5),19-(mover * .4),-40-(mover * 1),19-(mover * .4),40+(mover * 1),-27-(mover * 1.1),30+(mover * 1)); game[bob[32]]->SetSkew(-27-(mover * 1.1),-30-(mover * 1.7),19-(mover * .4),-20-(mover * 1.4),19-(mover * .4),55+(mover * .3),-27-(mover * 1.1),20+(mover * .4)); game[bob[33]]->SetSkew(-38,-24-(mover * 1.8),15,-70-(mover * 4),15,27+(mover * .5),-38,40+(mover * .2)); game[bob[34]]->SetSkew(-38,-35-(mover * 1.3),15,-50-(mover * 2.5),15,50+(mover * 2),-38,40+(mover * .5)); game[bob[35]]->SetSkew(-38,-47-(mover * 2.7),15,-34-(mover * 1.8),15,58+(mover * 4.2),-38,24+(mover * .3)); game[bob[36]]->SetSkew(-38,-42+(mover * 1.8),15,-110,15,32,-38,60); game[bob[37]]->SetSkew(-38,-48+(mover * 1.3),15,-75,15,70,-38,45); game[bob[38]]->SetSkew(-38,-70+(mover * 2.3),15,-52+(mover * 1.8),15,100,-38,27); } mover++; goRight--; } else {goRight=0;mover=0; listOffset = (listOffset-rows < 0) ? gameCnt-rows : listOffset-rows; firstPic = (firstPic-rows < 0) ? pagesize-rows : firstPic-rows; for(int i=0; iSetText(debugbuffer); } } } int ttoffset=0; if (rows==1)ttoffset=70; if (rows==2)ttoffset=35; if(!CFG.widescreen){ ttoffset=25; if (rows==1)ttoffset=150; if (rows==2)ttoffset=55; } char titlebuffer[50]; int selected = this->GetSelectedOption(); //3 different loops here with different alignment for tooltips //depending on where on the screen the game is for(int i=0; i < (pagesize/3); i++) { game[i]->RemoveToolTip(); if (game[bob[i]]->GetState()==STATE_SELECTED) { game[bob[i]]->SetToolTip(titleTT,ttoffset,0,0,5); } } for(int i=(pagesize/3); i < (2* pagesize/3); i++) { game[i]->RemoveToolTip(); if (game[bob[i]]->GetState()==STATE_SELECTED) { game[bob[i]]->SetToolTip(titleTT,0,0,2,5); isover=true; } } for(int i=(2* pagesize/3); i < pagesize; i++) { game[i]->RemoveToolTip(); if (game[bob[i]]->GetState()==STATE_SELECTED) { game[bob[i]]->SetToolTip(titleTT,-ttoffset,0,1,5); } } snprintf(titlebuffer, sizeof(titlebuffer), "%s",get_title(&gameList[this->GetSelectedOption()])); if (selected!=selectedOld){ drawTTs=1; delete titleTT; titleTT = new GuiTooltip(titlebuffer); titleTT->SetAlpha(THEME.tooltipAlpha); wait=0;wait1=0; } selectedOld=selected; if (wait1==0){wait++;if(wait>500)wait1=1;}//500 *2 is the time that the tooltips stay on screen if ((wait1==1)&&(wait>-1)){wait--;} //snprintf(debugbuffer, sizeof(debugbuffer), "faggot %i %s", GetOverImage(t),get_title(&gameList[this->GetSelectedOption()])); //debugTxt->SetText(debugbuffer); if ((btnRowUp->GetState() == STATE_CLICKED)&&(c>0)) { if ((rows==1)&&(gameCnt>=16))this->ChangeRows(2); else if ((rows==2)&&(gameCnt>=42))this->ChangeRows(3); btnRowUp->ResetState(); return; } if ((btnRowDown->GetState() == STATE_CLICKED)&&(c>0)) { if (rows==3)this->ChangeRows(2); else if (rows==2)this->ChangeRows(1); btnRowDown->ResetState(); return; } if(updateCB) updateCB(this); } void GuiGameGrid::Reload(struct discHdr * l, int count) { for(int i=0; i<42; i++) { delete game[i]; } for(int i=0; iid[0], header->id[1], header->id[2]); snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull); //Load full id image cover[i] = new GuiImageData(imgPath,0); if (!cover[i]->GetImage()) { delete cover[i]; snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID); //Load short id image cover[i] = new GuiImageData(imgPath, 0); if (!cover[i]->GetImage()) { delete cover[i]; snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path); //Load no image cover[i] = new GuiImageData(imgPath, nocoverFlat_png); } } coverImg[i] = new GuiImage(cover[i]); coverImg[i]->SetWidescreen(CFG.widescreen); if (rows==2)coverImg[i]->SetScale(.6);//these are the numbers for 2 rows else if (rows==3)coverImg[i]->SetScale(.26);//these are the numbers for 3 rows } for(int i=0; i < pagesize; i++) { game[i] = new GuiButton(160,224);//for 1 row if (rows==2)game[i]->SetSize(75,133);//these are the numbers for 2 rows else if (rows==3)game[i]->SetSize(35,68);//these are the numbers for 3 rows game[i]->SetParent(this); game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT); game[i]->SetPosition(-200,740); game[i]->SetImage(coverImg[(listOffset+i) % gameCnt]); if (rows==3)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-80);// only for 3 rows if (rows==2)coverImg[(listOffset+i) % gameCnt]->SetPosition(0,-50);// only for 2 rows game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); game[i]->SetClickable(true); } for (int i=gameCnt-1;iSetVisible(false); game[i]->SetClickable(false); game[i]->RemoveSoundOver();} if (rows==1) { if(CFG.widescreen){ game[bob[0]]->SetPosition(-70,74); game[bob[1]]->SetPosition(88,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(390,74); game[bob[4]]->SetPosition(550,74); } else{ game[bob[0]]->SetPosition(-130,74); game[bob[1]]->SetPosition(60,74); game[bob[2]]->SetPosition(239,74); game[bob[3]]->SetPosition(420,74); game[bob[4]]->SetPosition(612,74); } game[bob[0]]->SetSkew(-10,-44,10,-26,10,26,-10,44); game[bob[1]]->SetSkew(-6,-22,6,-14,6,14,-6,22); game[bob[2]]->SetSkew(0,-11,0,-11,0,11,0,11); game[bob[3]]->SetSkew(-6,-14,6,-22,6,22,-6,14); game[bob[4]]->SetSkew(-10,-26,10,-44,10,44,-10,26); } else if (rows == 2) { if(CFG.widescreen){ game[bob[0]]->SetPosition(3,50); game[bob[1]]->SetPosition(3,193); game[bob[2]]->SetPosition(97,50); game[bob[3]]->SetPosition(97,193); game[bob[4]]->SetPosition(187,50); game[bob[5]]->SetPosition(187,193); game[bob[6]]->SetPosition(272,50); game[bob[7]]->SetPosition(272,193); game[bob[8]]->SetPosition(358,50); game[bob[9]]->SetPosition(358,193); game[bob[10]]->SetPosition(449,50); game[bob[11]]->SetPosition(449,193); game[bob[12]]->SetPosition(545,50); game[bob[13]]->SetPosition(545,193); } else{ game[bob[0]]->SetPosition(-54,50); game[bob[1]]->SetPosition(-54,193); game[bob[2]]->SetPosition(58,50); game[bob[3]]->SetPosition(58,193); game[bob[4]]->SetPosition(166,50); game[bob[5]]->SetPosition(166,193); game[bob[6]]->SetPosition(272,50); game[bob[7]]->SetPosition(272,193); game[bob[8]]->SetPosition(378,50); game[bob[9]]->SetPosition(378,193); game[bob[10]]->SetPosition(487,50); game[bob[11]]->SetPosition(487,193); game[bob[12]]->SetPosition(599,50); game[bob[13]]->SetPosition(599,193); game[bob[14]]->SetPosition(700,0); game[bob[15]]->SetPosition(700,0); } game[bob[0]]->SetSkew(-4.5,-49,4.5,-27,4.5,0,-4.5,0); game[bob[1]]->SetSkew(-4.5,0,4.5,0,4.5,27,-4.5,49); game[bob[2]]->SetSkew(-4,-22,4,-14,4,0,-4,0); game[bob[3]]->SetSkew(-4,0,4,0,4,14,-4,22); game[bob[4]]->SetSkew(0,-9,0,-5,0,0,0,0); game[bob[5]]->SetSkew(0,0,0,0,0,5,0,9); game[bob[6]]->SetSkew(0,0,0,0,0,0,0,0); game[bob[7]]->SetSkew(0,0,0,0,0,0,0,0); game[bob[8]]->SetSkew(0,-5,0,-9,0,0,0,0); game[bob[9]]->SetSkew(0,0,0,0,0,9,0,5); game[bob[10]]->SetSkew(-4,-14,4,-22,4,0,-4,0); game[bob[11]]->SetSkew(-4,0,4,0,4,22,-4,14); game[bob[12]]->SetSkew(-4.5,-27,4.5,-49,4.5,0,-4.5,0); game[bob[13]]->SetSkew(-4.5,0,4.5,0,4.5,49,-4.5,27); } else if (rows==3) { if(CFG.widescreen){ game[bob[0]]->SetPosition(13,58); game[bob[1]]->SetPosition(13,153); game[bob[2]]->SetPosition(13,250); game[bob[3]]->SetPosition(68,67); game[bob[4]]->SetPosition(68,153); game[bob[5]]->SetPosition(68,239); game[bob[6]]->SetPosition(120,74); game[bob[7]]->SetPosition(120,153); game[bob[8]]->SetPosition(120,232); game[bob[9]]->SetPosition(170,78); game[bob[10]]->SetPosition(170,153); game[bob[11]]->SetPosition(170,228); game[bob[12]]->SetPosition(214,80); game[bob[13]]->SetPosition(214,153); game[bob[14]]->SetPosition(214,226); game[bob[15]]->SetPosition(258,81); game[bob[16]]->SetPosition(258,153); game[bob[17]]->SetPosition(258,224); game[bob[18]]->SetPosition(302,81); game[bob[19]]->SetPosition(302,153); game[bob[20]]->SetPosition(302,223); game[bob[21]]->SetPosition(346,81); game[bob[22]]->SetPosition(346,153); game[bob[23]]->SetPosition(346,223); game[bob[24]]->SetPosition(390,80); game[bob[25]]->SetPosition(390,153); game[bob[26]]->SetPosition(390,225); game[bob[27]]->SetPosition(434,77); game[bob[28]]->SetPosition(434,153); game[bob[29]]->SetPosition(434,227); game[bob[30]]->SetPosition(484,73); game[bob[31]]->SetPosition(484,153); game[bob[32]]->SetPosition(484,231); game[bob[33]]->SetPosition(537,67); game[bob[34]]->SetPosition(537,153); game[bob[35]]->SetPosition(537,239); game[bob[36]]->SetPosition(591,58); game[bob[37]]->SetPosition(591,153); game[bob[38]]->SetPosition(591,250); } else{ game[bob[0]]->SetPosition(-29,58); game[bob[1]]->SetPosition(-29,153); game[bob[2]]->SetPosition(-29,250); game[bob[3]]->SetPosition(33,67); game[bob[4]]->SetPosition(33,153); game[bob[5]]->SetPosition(33,239); game[bob[6]]->SetPosition(92,74); game[bob[7]]->SetPosition(92,153); game[bob[8]]->SetPosition(92,232); game[bob[9]]->SetPosition(149,78); game[bob[10]]->SetPosition(149,153); game[bob[11]]->SetPosition(149,228); game[bob[12]]->SetPosition(200,80); game[bob[13]]->SetPosition(200,153); game[bob[14]]->SetPosition(200,226); game[bob[15]]->SetPosition(251,81); game[bob[16]]->SetPosition(251,153);// game[bob[17]]->SetPosition(251,224); game[bob[18]]->SetPosition(302,81);// game[bob[19]]->SetPosition(302,153);// game[bob[20]]->SetPosition(302,223);// game[bob[21]]->SetPosition(353,81); game[bob[22]]->SetPosition(353,153); game[bob[23]]->SetPosition(353,223); game[bob[24]]->SetPosition(404,80); game[bob[25]]->SetPosition(404,153); game[bob[26]]->SetPosition(404,225); game[bob[27]]->SetPosition(457,77); game[bob[28]]->SetPosition(457,153); game[bob[29]]->SetPosition(457,227); game[bob[30]]->SetPosition(512,73); game[bob[31]]->SetPosition(512,153); game[bob[32]]->SetPosition(512,231); game[bob[33]]->SetPosition(572,67); game[bob[34]]->SetPosition(572,153); game[bob[35]]->SetPosition(572,239); game[bob[36]]->SetPosition(633,58); game[bob[37]]->SetPosition(633,153); game[bob[38]]->SetPosition(633,250); } game[bob[0]]->SetSkew(-38,-110,15,-42,15,65,-38,32); game[bob[1]]->SetSkew(-38,-75,15,-48,15,45,-38,72); game[bob[2]]->SetSkew(-38,-52,15,-70,15,27,-38,100); game[bob[3]]->SetSkew(-38,-70,15,-24,15,40,-38,27); game[bob[4]]->SetSkew(-38,-50,15,-35,15,40,-38,50); game[bob[5]]->SetSkew(-38,-34,15,-47,15,24,-38,58); game[bob[6]]->SetSkew(-27,-55,19,-22,19,30,-27,22); game[bob[7]]->SetSkew(-27,-40,19,-30,19,30,-27,40); game[bob[8]]->SetSkew(-27,-20,19,-30,19,20,-27,50); game[bob[9]]->SetSkew(-19,-28,0,-17,0,15,-19,10); game[bob[10]]->SetSkew(-19,-30,0,-20,0,12,-19,30); game[bob[11]]->SetSkew(-19,-15,0,-20,0,10,-19,24); game[bob[12]]->SetSkew(-10,-20,3,-13,3,14,-10,10); game[bob[13]]->SetSkew(-10,-20,3,-18,3,18,-10,20); game[bob[14]]->SetSkew(-10,-10,3,-10,3,0,-10,10); game[bob[15]]->SetSkew(-10,-15,3,-12,3,13,-10,13); game[bob[16]]->SetSkew(-10,-17,3,-10,3,10,-10,17); game[bob[17]]->SetSkew(-10,-10,3,-15,3,10,-10,10); game[bob[18]]->SetSkew(-10,-10,3,-10,3,14,-10,14); game[bob[19]]->SetSkew(-10,-10,3,-10,3,10,-10,10);//middle game[bob[20]]->SetSkew(-10,-10,3,-10,3,10,-10,10); game[bob[21]]->SetSkew(-14,-10,4,-20,3,10,-14,10); game[bob[22]]->SetSkew(-14,-10,4,-17,3,17,-14,10); game[bob[23]]->SetSkew(-14,-10,4,-10,3,10,-14,10); game[bob[24]]->SetSkew(-10,-13,3,-20,3,14,-10,10); game[bob[25]]->SetSkew(-10,-18,3,-20,3,20,-10,18); game[bob[26]]->SetSkew(-10,-10,3,-10,3,20,-10,5); game[bob[27]]->SetSkew(-19,-17,0,-28,0,10,-19,15); game[bob[28]]->SetSkew(-19,-20,0,-30,0,30,-19,12); game[bob[29]]->SetSkew(-19,-20,0,-15,0,30,-19,10); game[bob[30]]->SetSkew(-27,-22,19,-55,19,22,-27,30); game[bob[31]]->SetSkew(-27,-30,19,-40,19,40,-27,30); game[bob[32]]->SetSkew(-27,-30,19,-20,19,55,-27,20); game[bob[33]]->SetSkew(-38,-24,15,-70,15,27,-38,40); game[bob[34]]->SetSkew(-38,-35,15,-50,15,50,-38,40); game[bob[35]]->SetSkew(-38,-47,15,-34,15,58,-38,24); game[bob[36]]->SetSkew(-38,-42,15,-110,15,32,-38,60); game[bob[37]]->SetSkew(-38,-48,15,-75,15,70,-38,45); game[bob[38]]->SetSkew(-38,-70,15,-52,15,100,-38,27); } }