/**************************************************************************** * Copyright (C) 2011 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #ifndef GAMECATEGORIES_HPP_ #define GAMECATEGORIES_HPP_ #include #include #include #include #include "xml/pugixml.hpp" #include "CCategoryList.hpp" class CGameCategories { public: CGameCategories(); bool Load(std::string filepath); bool Save(); bool SetCategory(const std::string &gameID, unsigned int id); bool SetCategory(const char *gameID, unsigned int id); bool SetCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); }; bool ReplaceCategory(const std::string &gameID, unsigned int id); bool ReplaceCategory(const char *gameID, unsigned int id); bool ReplaceCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); }; void RemoveCategory(unsigned int id); void RemoveCategory(const std::string &gameID, unsigned int id); void RemoveCategory(const char *gameID, unsigned int id); void RemoveCategory(const unsigned char *gameID, unsigned int id) { RemoveCategory((const char *) gameID, id); }; void RemoveGameCategories(const std::string &gameID); const std::vector &operator[](const char *gameID) const; const std::vector &operator[](const unsigned char *gameID) const { return operator[]((const char *) gameID); } bool ImportFromGameTDB(const std::string &xmlpath); void clear() { List.clear(); CategoryList.clear(); }; static bool isInCategory(const char *gameID, unsigned int id); CCategoryList CategoryList; protected: bool ValidVersion(pugi::xml_node xmlfile); std::string configPath; const std::vector defaultCategory; std::map > List; }; extern CGameCategories GameCategories; #endif