/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include #include "CSettings.h" #include "CGameSettings.h" #include "FileOperations/fileops.h" #include "svnrev.h" #define VALID_CONFIG_REV 1031 CGameSettings GameSettings; CGameSettings::CGameSettings() { SetDefault(DefaultConfig); } CGameSettings::~CGameSettings() { } GameCFG * CGameSettings::GetGameCFG(const char * id) { if(!id) { DefaultConfig.id[0] = '\0'; return &DefaultConfig; } for(u32 i = 0; i < GameList.size(); ++i) { if(strncasecmp(id, GameList[i].id, 6) == 0) return &GameList[i]; } memcpy(DefaultConfig.id, id, 6); return &DefaultConfig; } bool CGameSettings::AddGame(const GameCFG & NewGame) { for(u32 i = 0; i < GameList.size(); ++i) { if(strncasecmp(NewGame.id, GameList[i].id, 6) == 0) { GameList[i] = NewGame; return true; } } GameList.push_back(NewGame); return true; } bool CGameSettings::RemoveAll() { GameList.clear(); std::vector().swap(GameList); return Save(); } bool CGameSettings::Remove(const char * id) { if(!id) return false; for(u32 i = 0; i < GameList.size(); ++i) { if(strncasecmp(id, GameList[i].id, 6) == 0) { GameList.erase(GameList.begin()+i); break; } } return true; } bool CGameSettings::Load(const char * path) { char filepath[300]; snprintf(filepath, sizeof(filepath), "%sGXGameSettings.cfg", path); ConfigPath = filepath; FILE *file = fopen(filepath, "r"); if (!file) return false; if(!ValidVersion(file)) { fclose(file); return false; } const int lineSize = 20*1024; char *line = new (std::nothrow) char[lineSize]; if(!line) { fclose(file); return false; } while (fgets(line, lineSize, file)) { if (line[0] == '#') continue; this->ParseLine(line); } delete [] line; fclose(file); return true; } bool CGameSettings::ValidVersion(FILE * file) { if(!file) return false; char line[255]; int revision = 0; while (fgets(line, sizeof(line), file)) { const char * ptr = strcasestr(line, "USB Loader GX R"); if(ptr) { ptr += strlen("USB Loader GX R"); revision = atoi(ptr); break; } } rewind(file); return revision >= VALID_CONFIG_REV; } bool CGameSettings::Save() { char filepath[300]; strlcpy(filepath, ConfigPath.c_str(), sizeof(filepath)); char * ptr = strrchr(filepath, '/'); if(ptr) ptr[0] = 0; FILE * f = fopen(ConfigPath.c_str(), "w"); if (!f) return false; fprintf(f, "# USB Loader GX R%s - Individual game settings file\n", GetRev()); fprintf(f, "# note: this file is automatically generated\n"); fprintf(f, "# Num Games: %d\n", GameList.size()); for (u32 i = 0; i < GameList.size(); ++i) { fprintf(f, "game:%s = ", GameList[i].id); fprintf(f, "video:%d; ", GameList[i].video); fprintf(f, "videoPatchDol:%d; ", GameList[i].videoPatchDol); fprintf(f, "patchFix480p:%d; ", GameList[i].patchFix480p); fprintf(f, "deflicker:%d; ", GameList[i].deflicker); fprintf(f, "videowidth:%d; ", GameList[i].videoWidth); fprintf(f, "aspectratio:%d; ", GameList[i].aspectratio); fprintf(f, "language:%d; ", GameList[i].language); fprintf(f, "ocarina:%d; ", GameList[i].ocarina); fprintf(f, "vipatch:%d; ", GameList[i].vipatch); fprintf(f, "ios:%d; ", GameList[i].ios); fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol); fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock); fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings); fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol); fprintf(f, "alternatedolstart:%d; ", (int)GameList[i].alternatedolstart); fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname.c_str()); fprintf(f, "returnTo:%d; ", GameList[i].returnTo); fprintf(f, "sneekVideoPatch:%d; ", GameList[i].sneekVideoPatch); fprintf(f, "NandEmuMode:%d; ", GameList[i].NandEmuMode); fprintf(f, "NandEmuPath:%s; ", GameList[i].NandEmuPath.c_str()); fprintf(f, "Hooktype:%d; ", GameList[i].Hooktype); fprintf(f, "WiirdDebugger:%d; ", GameList[i].WiirdDebugger); fprintf(f, "GameCubeMode:%d; ", GameList[i].GameCubeMode); fprintf(f, "DMLVideo:%d; ", GameList[i].DMLVideo); fprintf(f, "DMLProgPatch:%d; ", GameList[i].DMLProgPatch); fprintf(f, "DMLNMM:%d; ", GameList[i].DMLNMM); fprintf(f, "DMLActivityLED:%d; ", GameList[i].DMLActivityLED); fprintf(f, "DMLPADHOOK:%d; ", GameList[i].DMLPADHOOK); fprintf(f, "DMLNoDisc2:%d; ", GameList[i].DMLNoDisc2); fprintf(f, "DMLWidescreen:%d; ", GameList[i].DMLWidescreen); fprintf(f, "DMLScreenshot:%d; ", GameList[i].DMLScreenshot); fprintf(f, "DMLJPNPatch:%d; ", GameList[i].DMLJPNPatch); fprintf(f, "DMLDebug:%d; ", GameList[i].DMLDebug); fprintf(f, "NINDeflicker:%d; ", GameList[i].NINDeflicker); fprintf(f, "NINPal50Patch:%d; ", GameList[i].NINPal50Patch); fprintf(f, "NINWiiUWide:%d; ", GameList[i].NINWiiUWide); fprintf(f, "NINVideoScale:%d; ", GameList[i].NINVideoScale); fprintf(f, "NINVideoOffset:%d; ", GameList[i].NINVideoOffset); fprintf(f, "NINRemlimit:%d; ", GameList[i].NINRemlimit); fprintf(f, "NINArcadeMode:%d; ", GameList[i].NINArcadeMode); fprintf(f, "NINCCRumble:%d; ", GameList[i].NINCCRumble); fprintf(f, "NINSkipIPL:%d; ", GameList[i].NINSkipIPL); fprintf(f, "NINBBA:%d; ", GameList[i].NINBBA); fprintf(f, "NINBBAProfile:%d; ", GameList[i].NINBBAProfile); fprintf(f, "NINMCEmulation:%d; ", GameList[i].NINMCEmulation); fprintf(f, "NINMCSize:%d; ", GameList[i].NINMCSize); fprintf(f, "NINUSBHID:%d; ", GameList[i].NINUSBHID); fprintf(f, "NINMaxPads:%d; ", GameList[i].NINMaxPads); fprintf(f, "NINNativeSI:%d; ", GameList[i].NINNativeSI); fprintf(f, "NINOSReport:%d; ", GameList[i].NINOSReport); fprintf(f, "NINLED:%d; ", GameList[i].NINLED); fprintf(f, "NINLog:%d; ", GameList[i].NINLog); fprintf(f, "NINLoaderPath:%s; ", GameList[i].NINLoaderPath.c_str()); fprintf(f, "DEVOMCEmulation:%d; ", GameList[i].DEVOMCEmulation); fprintf(f, "DEVOWidescreen:%d; ", GameList[i].DEVOWidescreen); fprintf(f, "DEVOActivityLED:%d; ", GameList[i].DEVOActivityLED); fprintf(f, "DEVOFZeroAX:%d; ", GameList[i].DEVOFZeroAX); fprintf(f, "DEVOTimerFix:%d; ", GameList[i].DEVOTimerFix); fprintf(f, "DEVODButtons:%d; ", GameList[i].DEVODButtons); fprintf(f, "DEVOCropOverscan:%d; ", GameList[i].DEVOCropOverscan); fprintf(f, "DEVODiscDelay:%d; ", GameList[i].DEVODiscDelay); fprintf(f, "PrivateServer:%d; ", GameList[i].PrivateServer); fprintf(f, "CustomAddress:%s; ", GameList[i].CustomAddress.c_str()); fprintf(f, "Locked:%d;\n", GameList[i].Locked); } fprintf(f, "# END\n"); fclose(f); return true; } bool CGameSettings::SetSetting(GameCFG & game, const char *name, const char *value) { if (strcmp(name, "video") == 0) { game.video = atoi(value); return true; } else if (strcmp(name, "videoPatchDol") == 0) { game.videoPatchDol = atoi(value); return true; } else if (strcmp(name, "patchFix480p") == 0) { game.patchFix480p = atoi(value); return true; } else if (strcmp(name, "deflicker") == 0) { game.deflicker = atoi(value); return true; } else if(strcmp(name, "videowidth") == 0) { game.videoWidth = atoi(value); return true; } else if(strcmp(name, "aspectratio") == 0) { game.aspectratio = atoi(value); return true; } else if(strcmp(name, "language") == 0) { game.language = atoi(value); return true; } else if(strcmp(name, "ocarina") == 0) { game.ocarina = atoi(value); return true; } else if(strcmp(name, "vipatch") == 0) { game.vipatch = atoi(value); return true; } else if(strcmp(name, "ios") == 0) { game.ios = atoi(value); return true; } else if(strcmp(name, "parentalcontrol") == 0) { game.parentalcontrol = atoi(value); return true; } else if(strcmp(name, "iosreloadblock") == 0) { game.iosreloadblock = atoi(value); return true; } else if(strcmp(name, "loadalternatedol") == 0) { game.loadalternatedol = atoi(value); return true; } else if(strcmp(name, "alternatedolstart") == 0) { game.alternatedolstart = atoi(value); return true; } else if(strcmp(name, "patchcountrystrings") == 0) { game.patchcountrystrings = atoi(value); return true; } else if(strcmp(name, "alternatedolname") == 0) { game.alternatedolname = value; return true; } else if(strcmp(name, "returnTo") == 0) { game.returnTo = atoi(value); return true; } else if(strcmp(name, "sneekVideoPatch") == 0) { game.sneekVideoPatch = atoi(value); return true; } else if(strcmp(name, "NandEmuMode") == 0) { game.NandEmuMode = atoi(value); return true; } else if(strcmp(name, "NandEmuPath") == 0) { game.NandEmuPath = value; return true; } else if(strcmp(name, "Hooktype") == 0) { game.Hooktype = atoi(value); return true; } else if(strcmp(name, "WiirdDebugger") == 0) { game.WiirdDebugger = atoi(value); return true; } else if(strcmp(name, "Locked") == 0) { game.Locked = atoi(value); return true; } else if(strcmp(name, "GameCubeMode") == 0) { game.GameCubeMode = atoi(value); return true; } else if(strcmp(name, "DMLVideo") == 0) { game.DMLVideo = atoi(value); return true; } else if(strcmp(name, "DMLProgPatch") == 0) { game.DMLProgPatch = atoi(value); return true; } else if(strcmp(name, "DMLNMM") == 0) { game.DMLNMM = atoi(value); return true; } else if(strcmp(name, "DMLActivityLED") == 0) { game.DMLActivityLED = atoi(value); return true; } else if(strcmp(name, "DMLPADHOOK") == 0) { game.DMLPADHOOK = atoi(value); return true; } else if(strcmp(name, "DMLNoDisc2") == 0) { game.DMLNoDisc2 = atoi(value); return true; } else if(strcmp(name, "DMLWidescreen") == 0) { game.DMLWidescreen = atoi(value); return true; } else if(strcmp(name, "DMLScreenshot") == 0) { game.DMLScreenshot = atoi(value); return true; } else if(strcmp(name, "DMLJPNPatch") == 0) { game.DMLJPNPatch = atoi(value); return true; } else if(strcmp(name, "DMLDebug") == 0) { game.DMLDebug = atoi(value); return true; } else if(strcmp(name, "NINDeflicker") == 0) { game.NINDeflicker = atoi(value); return true; } else if(strcmp(name, "NINPal50Patch") == 0) { game.NINPal50Patch = atoi(value); return true; } else if(strcmp(name, "NINWiiUWide") == 0) { game.NINWiiUWide = atoi(value); return true; } else if (strcmp(name, "NINVideoScale") == 0) { game.NINVideoScale = atoi(value); return true; } else if (strcmp(name, "NINVideoOffset") == 0) { game.NINVideoOffset = atoi(value); return true; } else if (strcmp(name, "NINRemlimit") == 0) { game.NINRemlimit = atoi(value); return true; } else if(strcmp(name, "NINArcadeMode") == 0) { game.NINArcadeMode = atoi(value); return true; } else if (strcmp(name, "NINCCRumble") == 0) { game.NINCCRumble = atoi(value); return true; } else if (strcmp(name, "NINSkipIPL") == 0) { game.NINSkipIPL = atoi(value); return true; } else if (strcmp(name, "NINBBA") == 0) { game.NINBBA = atoi(value); return true; } else if (strcmp(name, "NINBBAProfile") == 0) { game.NINBBAProfile = atoi(value); return true; } else if(strcmp(name, "NINMCEmulation") == 0) { game.NINMCEmulation = atoi(value); return true; } else if(strcmp(name, "NINMCSize") == 0) { game.NINMCSize = atoi(value); return true; } else if(strcmp(name, "NINUSBHID") == 0) { game.NINUSBHID = atoi(value); return true; } else if(strcmp(name, "NINMaxPads") == 0) { game.NINMaxPads = atoi(value); return true; } else if(strcmp(name, "NINNativeSI") == 0) { game.NINNativeSI = atoi(value); return true; } else if(strcmp(name, "NINOSReport") == 0) { game.NINOSReport = atoi(value); return true; } else if(strcmp(name, "NINLED") == 0) { game.NINLED = atoi(value); return true; } else if(strcmp(name, "NINLog") == 0) { game.NINLog = atoi(value); return true; } else if(strcmp(name, "NINLoaderPath") == 0) { game.NINLoaderPath = value; return true; } else if(strcmp(name, "DEVOMCEmulation") == 0) { game.DEVOMCEmulation = atoi(value); return true; } else if(strcmp(name, "DEVOWidescreen") == 0) { game.DEVOWidescreen = atoi(value); return true; } else if(strcmp(name, "DEVOActivityLED") == 0) { game.DEVOActivityLED = atoi(value); return true; } else if(strcmp(name, "DEVOFZeroAX") == 0) { game.DEVOFZeroAX = atoi(value); return true; } else if(strcmp(name, "DEVOTimerFix") == 0) { game.DEVOTimerFix = atoi(value); return true; } else if(strcmp(name, "DEVODButtons") == 0) { game.DEVODButtons = atoi(value); return true; } else if(strcmp(name, "DEVOCropOverscan") == 0) { game.DEVOCropOverscan = atoi(value); return true; } else if(strcmp(name, "DEVODiscDelay") == 0) { game.DEVODiscDelay = atoi(value); return true; } else if(strcmp(name, "PrivateServer") == 0) { game.PrivateServer = atoi(value); return true; } else if(strcmp(name, "CustomAddress") == 0) { if(strlen(value) > 3) game.CustomAddress = value; return true; } return false; } bool CGameSettings::ReadGameID(const char * src, char * GameID, int size) { if(strncasecmp(src, "game:", 5) != 0) return false; char * ptr = strchr(src, ':'); if(!ptr) return false; ptr++; int i = 0; for(i = 0; i < size; i++, ptr++) { if(*ptr == ' ' || *ptr == '\0') break; GameID[i] = *ptr; } GameID[i] = 0; return true; } void CGameSettings::ParseLine(char *line) { char GameID[8]; if(!ReadGameID(line, GameID, 6)) return; if(strlen(GameID) != 6 && strlen(GameID) != 4) return; GameCFG NewCFG; SetDefault(NewCFG); strcpy(NewCFG.id, GameID); char * LinePtr = strchr(line, '='); while(LinePtr != NULL) { LinePtr++; char * eq = strchr(LinePtr, ':'); if (!eq) break; std::string name, value; this->TrimLine(name, LinePtr, ':'); this->TrimLine(value, eq + 1, ';'); SetSetting(NewCFG, name.c_str(), value.c_str()); LinePtr = strchr(LinePtr, ';'); } AddGame(NewCFG); } void CGameSettings::TrimLine(std::string &dest, const char *src, char stopChar) { if(!src) return; while (*src == ' ') src++; while(*src != 0) { if(*src == stopChar || *src == '\n' || *src == '\r') break; dest.push_back(*src); src++; } } int CGameSettings::GetPartenalPEGI(int parental) { switch(parental) { case 1: return 7; case 2: return 12; case 3: return 16; case 4: return 18; default: return -1; } } void CGameSettings::SetDefault(GameCFG &game) { memset(game.id, 0, sizeof(game.id)); game.video = INHERIT; game.videoPatchDol = INHERIT; game.patchFix480p = INHERIT; game.deflicker = INHERIT; game.videoWidth = INHERIT; game.aspectratio = INHERIT; game.language = INHERIT; game.ocarina = INHERIT; game.vipatch = INHERIT; game.ios = INHERIT; game.parentalcontrol = PARENTAL_LVL_EVERYONE; game.patchcountrystrings = INHERIT; game.loadalternatedol = ALT_DOL_DEFAULT; game.alternatedolstart = 0; game.iosreloadblock = INHERIT; game.alternatedolname.clear(); game.returnTo = ON; game.sneekVideoPatch = INHERIT; game.NandEmuMode = INHERIT; game.NandEmuPath.clear(); game.Hooktype = INHERIT; game.WiirdDebugger = INHERIT; game.GameCubeMode = INHERIT; game.DMLVideo = INHERIT; game.DMLProgPatch = INHERIT; game.DMLNMM = INHERIT; game.DMLActivityLED = INHERIT; game.DMLPADHOOK = INHERIT; game.DMLNoDisc2 = INHERIT; game.DMLWidescreen = INHERIT; game.DMLScreenshot = INHERIT; game.DMLJPNPatch = INHERIT; game.DMLDebug = INHERIT; game.NINDeflicker = INHERIT; game.NINPal50Patch = INHERIT; game.NINWiiUWide = INHERIT; game.NINVideoScale = INHERIT; game.NINVideoOffset = INHERIT - 20; game.NINRemlimit = INHERIT; game.NINArcadeMode = INHERIT; game.NINCCRumble = INHERIT; game.NINSkipIPL = INHERIT; game.NINBBA = INHERIT; game.NINBBAProfile = INHERIT; game.NINMCEmulation = INHERIT; game.NINMCSize = INHERIT; game.NINUSBHID = INHERIT; game.NINMaxPads = INHERIT; game.NINNativeSI = INHERIT; game.NINOSReport = INHERIT; game.NINLED = INHERIT; game.NINLog = INHERIT; game.NINLoaderPath.clear(); game.DEVOMCEmulation = INHERIT; game.DEVOWidescreen = INHERIT; game.DEVOActivityLED = INHERIT; game.DEVOFZeroAX = INHERIT; game.DEVOTimerFix = INHERIT; game.DEVODButtons = INHERIT; game.DEVOCropOverscan = INHERIT; game.DEVODiscDelay = INHERIT; game.PrivateServer = INHERIT; game.CustomAddress.clear(); game.Locked = OFF; }