#include #include #include "libfat/fat.h" #include "libwiigui/gui.h" #include "libwiigui/gui_customoptionbrowser.h" #include "prompts/PromptWindows.h" #include "language/gettext.h" #include "fatmounter.h" #include "listfiles.h" #include "menu.h" #include "filelist.h" #include "sys.h" #include "gct.h" /*** Extern functions ***/ extern void ResumeGui(); extern void HaltGui(); /*** Extern variables ***/ extern GuiWindow * mainWindow; /**************************************************************************** * CheatMenu ***************************************************************************/ int CheatMenu( const char * gameID ) { int choice = 0; bool exit = false; int ret = 1; // because destroy GuiSound must wait while sound playing is finished, we use a global sound if ( !btnClick2 ) btnClick2 = new GuiSound( button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume ); // GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume); char imgPath[100]; snprintf( imgPath, sizeof( imgPath ), "%sbutton_dialogue_box.png", CFG.theme_path ); GuiImageData btnOutline( imgPath, button_dialogue_box_png ); snprintf( imgPath, sizeof( imgPath ), "%ssettings_background.png", CFG.theme_path ); GuiImageData settingsbg( imgPath, settings_background_png ); GuiImage settingsbackground( &settingsbg ); GuiTrigger trigA; trigA.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A ); GuiTrigger trigB; trigB.SetButtonOnlyTrigger( -1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B ); GuiText backBtnTxt( tr( "Back" ) , 22, THEME.prompttext ); backBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 ); GuiImage backBtnImg( &btnOutline ); GuiButton backBtn( &backBtnImg, &backBtnImg, 2, 3, -140, 400, &trigA, NULL, btnClick2, 1 ); backBtn.SetLabel( &backBtnTxt ); backBtn.SetTrigger( &trigB ); GuiText createBtnTxt( tr( "Create" ) , 22, THEME.prompttext ); createBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 ); GuiImage createBtnImg( &btnOutline ); GuiButton createBtn( &createBtnImg, &createBtnImg, 2, 3, 160, 400, &trigA, NULL, btnClick2, 1 ); createBtn.SetLabel( &createBtnTxt ); char txtfilename[55]; snprintf( txtfilename, sizeof( txtfilename ), "%s%s.txt", Settings.TxtCheatcodespath, gameID ); GCTCheats c; int check = c.openTxtfile( txtfilename ); int download = 0; switch ( check ) { case -1: WindowPrompt( tr( "Error" ), tr( "Cheatfile is blank" ), tr( "OK" ) ); break; case 0: download = WindowPrompt( tr( "Error" ), tr( "No Cheatfile found" ), tr( "Download Now" ), tr( "Cancel" ) ); if ( download == 1 ) { download = CodeDownload( gameID ); if ( download < 0 || c.openTxtfile( txtfilename ) != 1 ) break; } else break; case 1: int cntcheats = c.getCnt(); customOptionList cheatslst( cntcheats ); GuiCustomOptionBrowser chtBrowser( 400, 280, &cheatslst, CFG.theme_path, "bg_options_settings.png", bg_options_settings_png, 1, 90 ); chtBrowser.SetPosition( 0, 90 ); chtBrowser.SetAlignment( ALIGN_CENTRE, ALIGN_TOP ); chtBrowser.SetClickable( true ); GuiText titleTxt( c.getGameName().c_str(), 28, ( GXColor ) {0, 0, 0, 255} ); titleTxt.SetAlignment( ALIGN_CENTRE, ALIGN_TOP ); titleTxt.SetMaxWidth( 350, SCROLL_HORIZONTAL ); titleTxt.SetPosition( 12, 40 ); for ( int i = 0; i <= cntcheats; i++ ) { cheatslst.SetValue( i, "%s", c.getCheatName( i ).c_str() ); cheatslst.SetName( i, "OFF" ); } HaltGui(); GuiWindow w( screenwidth, screenheight ); w.Append( &settingsbackground ); w.Append( &titleTxt ); w.Append( &backBtn ); w.Append( &createBtn ); w.Append( &chtBrowser ); mainWindow->SetState( STATE_DISABLED ); mainWindow->ChangeFocus( &w ); mainWindow->Append( &w ); ResumeGui(); while ( !exit ) { VIDEO_WaitVSync (); ret = chtBrowser.GetClickedOption(); if ( ret != -1 ) { const char *strCheck = cheatslst.GetName( ret ); if ( strncmp( strCheck, "ON", 2 ) == 0 ) { cheatslst.SetName( ret, "%s", "OFF" ); } else if ( strncmp( strCheck, "OFF", 3 ) == 0 ) { cheatslst.SetName( ret, "%s", "ON" ); } } if ( createBtn.GetState() == STATE_CLICKED ) { createBtn.ResetState(); if ( cntcheats > 0 ) { int selectednrs[30]; int x = 0; for ( int i = 0; i <= cntcheats; i++ ) { const char *strCheck = cheatslst.GetName( i ); if ( strncmp( strCheck, "ON", 2 ) == 0 ) { selectednrs[x] = i; x++; } } if ( x == 0 ) { WindowPrompt( tr( "Error" ), tr( "No cheats were selected" ), tr( "OK" ) ); } else { subfoldercreate( Settings.Cheatcodespath ); string chtpath = Settings.Cheatcodespath; string gctfname = chtpath + c.getGameID() + ".gct"; c.createGCT( selectednrs, x, gctfname.c_str() ); WindowPrompt( tr( "GCT File created" ), NULL, tr( "OK" ) ); exit = true; break; } } else WindowPrompt( tr( "Error" ), tr( "Could not create GCT file" ), tr( "OK" ) ); } if ( backBtn.GetState() == STATE_CLICKED ) { backBtn.ResetState(); exit = true; break; } } HaltGui(); mainWindow->SetState( STATE_DEFAULT ); mainWindow->Remove( &w ); ResumeGui(); break; } return choice; }