/*************************************************************************** * Copyright (C) 2009 * by Hibernatus * * Game_Sound Class by Dimok * Many other modifications and adjustments by Dimok for USB Loader GX * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #ifndef _GAMESOUND_H_ #define _GAMESOUND_H_ #include "libwiigui/gui.h" class GameSound : public GuiSound { public: GameSound(const u8 * discid); ~GameSound(); void LoadSound(const u8 *discid); bool Play(); bool fromWAV(const u8 *buffer, u32 size); bool fromAIFF(const u8 *buffer, u32 size); bool fromBNS(const u8 *buffer, u32 size); private: u8 * sound; u32 length; u32 freq; u8 format; }; #endif