/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_button.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" static int scrollison; /** * Constructor for the GuiButton class. */ GuiButton::GuiButton(int w, int h) { width = w; height = h; image = NULL; imageOver = NULL; imageHold = NULL; imageClick = NULL; icon = NULL; iconOver = NULL; iconHold = NULL; iconClick = NULL; toolTip = NULL; for(int i=0; i < 3; i++) { label[i] = NULL; labelOver[i] = NULL; labelHold[i] = NULL; labelClick[i] = NULL; } soundOver = NULL; soundHold = NULL; soundClick = NULL; selectable = true; holdable = false; clickable = true; time1 = time2 = 0; } GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow) { width = img->GetWidth(); height = img->GetHeight(); image = img; image->SetParent(this); imageOver = imgOver; if(imageOver) imageOver->SetParent(this); imageHold = NULL; imageClick = NULL; icon = NULL; iconOver = NULL; iconHold = NULL; iconClick = NULL; toolTip = NULL; alignmentHor = hor; alignmentVert = vert; xoffset = x; yoffset = y; trigger[0] = trig; for(int i=0; i < 3; i++) { label[i] = NULL; labelOver[i] = NULL; labelHold[i] = NULL; labelClick[i] = NULL; } soundOver = sndOver; soundHold = NULL; soundClick = sndClick; selectable = true; holdable = false; clickable = true; if (grow==1){ effectsOver |= EFFECT_SCALE; effectAmountOver = 4; effectTargetOver = 110; } time1 = time2 = 0; } GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align) { width = img->GetWidth(); height = img->GetHeight(); image = img; image->SetParent(this); imageOver = imgOver; if(imageOver) imageOver->SetParent(this); imageHold = NULL; imageClick = NULL; icon = NULL; iconOver = NULL; iconHold = NULL; iconClick = NULL; toolTip = NULL; alignmentHor = hor; alignmentVert = vert; xoffset = x; yoffset = y; trigger[0] = trig; for(int i=0; i < 3; i++) { label[i] = NULL; labelOver[i] = NULL; labelHold[i] = NULL; labelClick[i] = NULL; } soundOver = sndOver; soundHold = NULL; soundClick = sndClick; selectable = true; holdable = false; clickable = true; if (grow==1) { effectsOver |= EFFECT_SCALE; effectAmountOver = 4; effectTargetOver = 110; } toolTip = tt; toolTip->SetParent(this); toolTip->SetAlignment(h_align, v_align); toolTip->SetPosition(ttx,tty); time1 = time2 = 0; } /** * Destructor for the GuiButton class. */ GuiButton::~GuiButton() { } void GuiButton::SetImage(GuiImage* img) { LOCK(this); image = img; if(img) img->SetParent(this); } void GuiButton::SetImageOver(GuiImage* img) { LOCK(this); imageOver = img; if(img) img->SetParent(this); } void GuiButton::SetImageHold(GuiImage* img) { LOCK(this); imageHold = img; if(img) img->SetParent(this); } void GuiButton::SetImageClick(GuiImage* img) { LOCK(this); imageClick = img; if(img) img->SetParent(this); } void GuiButton::SetIcon(GuiImage* img) { LOCK(this); icon = img; if(img) img->SetParent(this); } void GuiButton::SetIconOver(GuiImage* img) { LOCK(this); iconOver = img; if(img) img->SetParent(this); } void GuiButton::SetIconHold(GuiImage* img) { LOCK(this); iconHold = img; if(img) img->SetParent(this); } void GuiButton::SetIconClick(GuiImage* img) { LOCK(this); iconClick = img; if(img) img->SetParent(this); } void GuiButton::SetLabel(GuiText* txt, int n) { LOCK(this); label[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelOver(GuiText* txt, int n) { LOCK(this); labelOver[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelHold(GuiText* txt, int n) { LOCK(this); labelHold[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetLabelClick(GuiText* txt, int n) { LOCK(this); labelClick[n] = txt; if(txt) txt->SetParent(this); } void GuiButton::SetSoundOver(GuiSound * snd) { LOCK(this); soundOver = snd; } void GuiButton::SetSoundHold(GuiSound * snd) { LOCK(this); soundHold = snd; } void GuiButton::SetSoundClick(GuiSound * snd) { LOCK(this); soundClick = snd; } void GuiButton::SetToolTip(GuiTooltip* tt, int x, int y, int h_align, int v_align) { LOCK(this); if(tt) { toolTip = tt; toolTip->SetParent(this); toolTip->SetAlignment(h_align, v_align); toolTip->SetPosition(x,y); } } void GuiButton::RemoveToolTip() { LOCK(this); toolTip = NULL; } void GuiButton::RemoveSoundOver() { LOCK(this); soundOver = NULL; } void GuiButton::RemoveSoundClick() { LOCK(this); soundClick = NULL; } void GuiButton::SetSkew(int XX1, int YY1,int XX2, int YY2,int XX3, int YY3,int XX4, int YY4) { if(image) { image->xx1 = XX1; image->yy1 = YY1; image->xx2 = XX2; image->yy2 = YY2; image->xx3 = XX3; image->yy3 = YY3; image->xx4 = XX4; image->yy4 = YY4; } } void GuiButton::SetSkew(int *skew) { if(image) image->SetSkew(skew); } /** * Draw the button on screen */ void GuiButton::Draw() { LOCK(this); if(!this->IsVisible()) return; // draw image if((state == STATE_SELECTED || state == STATE_HELD) && imageOver) imageOver->Draw(); else if(image) image->Draw(); // draw icon if((state == STATE_SELECTED || state == STATE_HELD) && iconOver) iconOver->Draw(); else if(icon) icon->Draw(); // draw text for(int i=0; i<3; i++) { if((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i]) labelOver[i]->Draw(); else if(label[i]) label[i]->Draw(); } this->UpdateEffects(); } void GuiButton::DrawTooltip() { LOCK(this); if(this->IsVisible() && state == STATE_SELECTED && toolTip) { if (time2 == 0) { time(&time1); time2 = time1; } if(time1 != 0) // timer läuft time(&time1); if(time1 == 0 || difftime(time1, time2) >= 2) { if(time1 != 0) // timer gerade abgelaufen toolTip->SetEffect(EFFECT_FADE, 20); time1 = 0; toolTip->Draw(); return; } } else { if(time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT if(toolTip) toolTip->SetEffect(EFFECT_FADE, -20); time2 = 0; } if(toolTip && toolTip->GetEffect()) toolTip->Draw(); } void GuiButton::ScrollIsOn(int f) { LOCK(this); scrollison = f; } void GuiButton::Update(GuiTrigger * t) { LOCK(this); if(!this->IsVisible() || state == STATE_CLICKED || state == STATE_DISABLED || !t) return; else if(parentElement && parentElement->GetState() == STATE_DISABLED) return; #ifdef HW_RVL // cursor if(t->wpad.ir.valid) { if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y)) { if(state == STATE_DEFAULT) // we weren't on the button before! { if(scrollison == 0) { this->SetState(STATE_SELECTED, t->chan); } if(this->Rumble() && scrollison == 0) rumbleRequest[t->chan] = 1; if(soundOver && scrollison == 0) soundOver->Play(); if(effectsOver && !effects && scrollison == 0) { // initiate effects effects = effectsOver; effectAmount = effectAmountOver; effectTarget = effectTargetOver; } } } else { if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1)) this->ResetState(); if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) { // initiate effects (in reverse) effects = effectsOver; effectAmount = -effectAmountOver; effectTarget = 100; } } } #else if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1)) this->ResetState(); if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) { // initiate effects (in reverse) effects = effectsOver; effectAmount = -effectAmountOver; effectTarget = 100; } #endif // button triggers if(this->IsClickable() && scrollison == 0) { s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig; for(int i=0; i<6; i++) { if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan)) { // higher 16 bits only (wiimote) wm_btns = t->wpad.btns_d << 16; wm_btns_trig = trigger[i]->wpad.btns_d << 16; // lower 16 bits only (classic controller) cc_btns = t->wpad.btns_d >> 16; cc_btns_trig = trigger[i]->wpad.btns_d >> 16; if( ((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0)) { if(t->chan == stateChan || stateChan == -1) { if(state == STATE_SELECTED) { this->SetState(STATE_CLICKED, t->chan); if(soundClick) soundClick->Play(); } else if(trigger[i]->type == TRIGGER_BUTTON_ONLY) { this->SetState(STATE_CLICKED, t->chan); if(soundClick) soundClick->Play(); } else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS && parentElement->IsFocused()) { this->SetState(STATE_CLICKED, t->chan); if(soundClick) soundClick->Play(); } } } } } } if(this->IsHoldable()) { bool held = false; s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig; for(int i=0; i<6; i++) { if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan)) { // higher 16 bits only (wiimote) wm_btns = t->wpad.btns_d << 16; wm_btns_h = t->wpad.btns_h << 16; wm_btns_trig = trigger[i]->wpad.btns_h << 16; // lower 16 bits only (classic controller) cc_btns = t->wpad.btns_d >> 16; cc_btns_h = t->wpad.btns_h >> 16; cc_btns_trig = trigger[i]->wpad.btns_h >> 16; if( ((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0)) { if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED && (t->chan == stateChan || stateChan == -1)) this->SetState(STATE_CLICKED, t->chan); } if( ((t->wpad.btns_h > 0 && wm_btns_h == wm_btns_trig) || (cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0)) { if(trigger[i]->type == TRIGGER_HELD) held = true; } if(!held && state == STATE_HELD && stateChan == t->chan) { this->ResetState(); } else if(held && state == STATE_CLICKED && stateChan == t->chan) { this->SetState(STATE_HELD, t->chan); } } } } if(updateCB) updateCB(this); }