#ifndef _GUIGAMECAROUSEL_H_ #define _GUIGAMECAROUSEL_H_ #include "gui.h" #include "../usbloader/disc.h" class GuiImageAsync; class GuiGameCarousel : public GuiElement { public: GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0); ~GuiGameCarousel(); int FindMenuItem(int c, int d); int GetClickedOption(); int GetSelectedOption(); void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); int GetOffset(); void Reload(struct discHdr * l, int count); //GuiText * optionVal[PAGESIZE]; protected: GuiImageData noCover; int selectedItem; int listOffset; int scrollbaron; int pagesize; int speed; int clickedItem; struct discHdr * gameList; int gameCnt; int * gameIndex; GuiButton ** game; GuiTooltip ** titleTT; GuiImageAsync ** coverImg; GuiText * gamename; GuiButton * btnRight; GuiButton * btnLeft; GuiImage * btnLeftImg; GuiImage * btnRightImg; GuiImageData * imgLeft; GuiImageData * imgRight; GuiSound * btnSoundOver; GuiSound * btnSoundClick; GuiTrigger * trigA; GuiTrigger * trigL; GuiTrigger * trigR; GuiTrigger * trigPlus; GuiTrigger * trigMinus; }; #endif