/* * Copyright (C) 2008 Nuke (wiinuke@gmail.com) * * this file is part of GeckoOS for USB Gecko * http://www.usbgecko.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include "codehandler.h" #include "codehandleronly.h" #include "codehandlerslota.h" #include "multidol.h" #include "defaultgameconfig.h" #include "usbloader/apploader.h" #include "patchcode.h" #include "settings/SettingsEnums.h" #include "FileOperations/fileops.h" #include "memory/memory.h" #include "gecko.h" static u8 *codelistend = (u8 *) 0x80003000; static u8 *codelist = (u8 *) 0x800022A8; static u8 *code_buf = NULL; static int code_size = 0; static u32 gameconfsize = 0; static u32 *gameconf = NULL; extern void patchhook(u32 address, u32 len); extern void multidolhook(u32 address); extern void langvipatch(u32 address, u32 len, u8 langbyte); extern void vipatch(u32 address, u32 len); static const u32 multidolpatch1[2] = { 0x3C03FFB4,0x28004F43 }; static const u32 healthcheckhook[2] = { 0x41810010,0x881D007D }; static const u32 updatecheckhook[3] = { 0x80650050,0x80850054,0xA0A50058 }; static const u32 multidolpatch2[2] = { 0x3F608000, 0x807B0018 }; static const u32 recoveryhooks[3] = { 0xA00100AC,0x5400073E,0x2C00000F }; static const u32 nocopyflag1[3] = { 0x540007FF, 0x4182001C, 0x80630068 }; static const u32 nocopyflag2[3] = { 0x540007FF, 0x41820024, 0x387E12E2 }; // this one is for the GH3 and VC saves //static const u32 nocopyflag3[5] = { // 0x2C030000, 0x40820010, 0x88010020, 0x28000002, 0x41820234 //}; static const u32 nocopyflag3[5] = { 0x2C030000, 0x41820200,0x48000058,0x38610100 }; // this removes the display warning for no copy VC and GH3 saves static const u32 nocopyflag4[4] = { 0x80010008, 0x2C000000, 0x4182000C, 0x3BE00001 }; static const u32 nocopyflag5[3] = { 0x801D0024,0x540007FF,0x41820024 }; static const u32 movedvdpatch[3] = { 0x2C040000, 0x41820120, 0x3C608109 }; static const u32 regionfreehooks[5] = { 0x7C600774, 0x2C000001, 0x41820030,0x40800010,0x2C000000 }; static const u32 cIOScode[16] = { 0x7f06c378, 0x7f25cb78, 0x387e02c0, 0x4cc63182 }; static const u32 cIOSblock[16] = { 0x2C1800F9, 0x40820008, 0x3B000024 }; static const u32 fwritepatch[8] = { 0x9421FFD0,0x7C0802A6,0x90010034,0xBF210014,0x7C9B2378,0x7CDC3378,0x7C7A1B78,0x7CB92B78 // bushing fwrite }; static const u32 vipatchcode[3] = { 0x4182000C,0x4180001C,0x48000018 }; static const u32 viwiihooks[4] = { 0x7CE33B78,0x38870034,0x38A70038,0x38C7004C }; static const u32 kpadhooks[4] = { 0x9A3F005E,0x38AE0080,0x389FFFFC,0x7E0903A6 }; static const u32 kpadoldhooks[6] = { 0x801D0060, 0x901E0060, 0x801D0064, 0x901E0064, 0x801D0068, 0x901E0068 }; static const u32 joypadhooks[4] = { 0x3AB50001, 0x3A73000C, 0x2C150004, 0x3B18000C }; static const u32 gxdrawhooks[4] = { 0x3CA0CC01, 0x38000061, 0x3C804500, 0x98058000 }; static const u32 gxflushhooks[4] = { 0x90010014, 0x800305FC, 0x2C000000, 0x41820008 }; static const u32 ossleepthreadhooks[4] = { 0x90A402E0, 0x806502E4, 0x908502E4, 0x2C030000 }; static const u32 axnextframehooks[4] = { 0x3800000E, 0x7FE3FB78, 0xB0050000, 0x38800080 }; static const u32 wpadbuttonsdownhooks[4] = { 0x7D6B4A14, 0x816B0010, 0x7D635B78, 0x4E800020 }; static const u32 wpadbuttonsdown2hooks[4] = { 0x7D6B4A14, 0x800B0010, 0x7C030378, 0x4E800020 }; static const u32 multidolhooks[4] = { 0x7C0004AC, 0x4C00012C, 0x7FE903A6, 0x4E800420 }; static const u32 multidolchanhooks[4] = { 0x4200FFF4, 0x48000004, 0x38800000, 0x4E800020 }; static const u32 langpatch[3] = { 0x7C600775, 0x40820010, 0x38000000 }; static const u32 oldpatch002[3] = { 0x2C000000, 0x40820214, 0x3C608000 }; static const u32 newpatch002[3] = { 0x2C000000, 0x48000214, 0x3C608000 }; static const u32 dczeropatch[4] = { 0x7C001FEC, 0x38630020, 0x4200FFF8, 0x4E800020 }; //--------------------------------------------------------------------------------- void dogamehooks(u32 hooktype, void *addr, u32 len) //--------------------------------------------------------------------------------- { void *addr_start = addr; void *addr_end = addr+len; while(addr_start < addr_end) { switch(hooktype) { default: case 0x00: break; case 0x01: if(memcmp(addr_start, viwiihooks, sizeof(viwiihooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; case 0x02: if(memcmp(addr_start, kpadhooks, sizeof(kpadhooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, kpadoldhooks, sizeof(kpadoldhooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; case 0x03: if(memcmp(addr_start, joypadhooks, sizeof(joypadhooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; case 0x04: if(memcmp(addr_start, gxdrawhooks, sizeof(gxdrawhooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; case 0x05: if(memcmp(addr_start, gxflushhooks, sizeof(gxflushhooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; case 0x06: if(memcmp(addr_start, ossleepthreadhooks, sizeof(ossleepthreadhooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; case 0x07: if(memcmp(addr_start, axnextframehooks, sizeof(axnextframehooks))==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; /* case 0x08: if(memcmp(addr_start, customhook, customhooksize)==0){ patchhook((u32)addr_start, len); } if(memcmp(addr_start, multidolhooks, sizeof(multidolhooks))==0){ multidolhook((u32)addr_start+sizeof(multidolhooks)-4); } break; */ } addr_start += 4; } } //--------------------------------------------------------------------------------- void app_pokevalues() //--------------------------------------------------------------------------------- { u32 i, *codeaddr, *codeaddr2, *addrfound = NULL; if (gameconfsize != 0) { for (i = 0; i < gameconfsize / 4; i++) { if (*(gameconf + i) == 0) { if (((u32 *) (*(gameconf + i + 1))) == NULL || *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2)) { *((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4); DCFlushRange((void *) *(gameconf + i + 3), 4); } i += 4; } else { codeaddr = (u32 *) *(gameconf + i + *(gameconf + i) + 1); codeaddr2 = (u32 *) *(gameconf + i + *(gameconf + i) + 2); if (codeaddr == 0 && addrfound != NULL) codeaddr = addrfound; else if (codeaddr == 0 && codeaddr2 != 0) codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28); else if (codeaddr == 0 && codeaddr2 == 0) { i += *(gameconf + i) + 4; continue; } if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i); addrfound = NULL; while (codeaddr <= (codeaddr2 - *(gameconf + i))) { if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0) { *(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i) + 4); if (addrfound == NULL) addrfound = codeaddr; } codeaddr++; } i += *(gameconf + i) + 4; } } } } //--------------------------------------------------------------------------------- static void app_loadgameconfig(const char *CheatFilepath) //--------------------------------------------------------------------------------- { gameconfsize = 0; if (gameconf == NULL) { gameconf = (u32*) malloc(65536); if (gameconf == NULL) return; } FILE* fp; const char *discid = (const char *) Disc_ID; u32 ret; u32 filesize; s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1; u32 i, numnonascii, parsebufpos; u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset; u32 temp, tempoffset = 0; char parsebuffer[18]; u8 *tempgameconf = (u8 *) defaultgameconfig; u32 tempgameconfsize = defaultgameconfig_size; char filepath[200]; snprintf(filepath, sizeof(filepath), "%s/gameconfig.txt", CheatFilepath); fp = fopen(filepath, "rb"); if (!fp) { snprintf(filepath, sizeof(filepath), "sd:/gameconfig.txt"); fp = fopen(filepath, "rb"); for(i = 1; i <= 8; ++i) { if(fp) break; snprintf(filepath, sizeof(filepath), "usb%i:/gameconfig.txt", i); fp = fopen(filepath, "rb"); } } if (fp) { fseek(fp, 0, SEEK_END); filesize = ftell(fp); fseek(fp, 0, SEEK_SET); tempgameconf = (u8*) malloc(filesize); if (tempgameconf == NULL) return; ret = fread((void*) tempgameconf, 1, filesize, fp); fclose(fp); if (ret != filesize) { free(tempgameconf); return; } tempgameconfsize = filesize; } // Remove non-ASCII characters numnonascii = 0; for (i = 0; i < tempgameconfsize; i++) { if (tempgameconf[i] < 9 || tempgameconf[i] > 126) numnonascii++; else tempgameconf[i - numnonascii] = tempgameconf[i]; } tempgameconfsize -= numnonascii; *(tempgameconf + tempgameconfsize) = 0; //gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4)); for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++) { i = 0; while (i < tempgameconfsize) { maxgameidmatch2 = -1; while (maxgameidmatch != maxgameidmatch2) { while (i != tempgameconfsize && tempgameconf[i] != ':') i++; if (i == tempgameconfsize) break; while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; if (i != 0) i++; parsebufpos = 0; gameidmatch = 0; while (tempgameconf[i] != ':') { if (tempgameconf[i] == '?') { parsebuffer[parsebufpos] = discid[parsebufpos]; parsebufpos++; gameidmatch--; i++; } else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ') break; else i++; if (parsebufpos == 8) break; } parsebuffer[parsebufpos] = 0; if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7) { gameidmatch = 0; goto idmatch; } if (strncasecmp(discid, parsebuffer, strlen(parsebuffer)) == 0) { gameidmatch += strlen(parsebuffer); idmatch: if (gameidmatch > maxgameidmatch2) { maxgameidmatch2 = gameidmatch; } } while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; } while (i != tempgameconfsize && tempgameconf[i] != ':') { parsebufpos = 0; while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) { if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':') parsebuffer[parsebufpos++] = tempgameconf[i++]; else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':') break; else i++; if (parsebufpos == 17) break; } parsebuffer[parsebufpos] = 0; //if (!autobootcheck) { if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist); } if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelistend); } if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4) { ret = sscanf((char *) tempgameconf + i, "( %x , %x", &codeaddr, &codeval); if (ret == 2) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 8; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf((char *) (tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval, &codeaddr2, &codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = 0; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20); } } if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 13) { ret = sscanf((char *) (tempgameconf + i), "( %x%n", &codeval, &tempoffset); if (ret == 1) { gameconfsize += 4; temp = 0; while (ret == 1) { *(gameconf + (gameconfsize / 4)) = codeval; gameconfsize += 4; temp++; i += tempoffset; ret = sscanf((char *) (tempgameconf + i), " %x%n", &codeval, &tempoffset); } *(gameconf + (gameconfsize / 4) - temp - 1) = temp; ret = sscanf((char *) (tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2, &codeoffset, &codeval2); if (ret == 4) { *(gameconf + (gameconfsize / 4)) = codeaddr; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeaddr2; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeoffset; gameconfsize += 4; *(gameconf + (gameconfsize / 4)) = codeval2; gameconfsize += 4; DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20); } else gameconfsize -= temp * 4 + 4; } } } if (tempgameconf[i] != ':') { while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13)) i++; if (i != tempgameconfsize) i++; } } if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0)) i--; } } if(tempgameconf != defaultgameconfig) free(tempgameconf); } //--------------------------------------------------------------------------------- void load_handler(const char *gameconfigPath, u32 hooktype, u32 debugger, u32 pauseAtStart) //--------------------------------------------------------------------------------- { if (hooktype != 0x00) { if (debugger == 0x01) codelist = (u8 *) 0x800028B8; codelistend = (u8 *) 0x80003000; app_loadgameconfig(gameconfigPath); if (debugger == 0x01) { //! Prefer Slot B if(usb_isgeckoalive(EXI_CHANNEL_1)) { // slot B memset((void*)0x80001800,0,codehandler_size); memcpy((void*)0x80001800,codehandler,codehandler_size); if (pauseAtStart == 0x01) *(u32*)0x80002774 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandler_size); } else { // Slot A memset((void*)0x80001800,0,codehandlerslota_size); memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size); if (pauseAtStart == 0x01) *(u32*)0x80002774 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandlerslota_size); } } else { memset((void*)0x80001800,0,codehandleronly_size); memcpy((void*)0x80001800,codehandleronly,codehandleronly_size); memcpy((void*)0x80001906, &codelist, 2); memcpy((void*)0x8000190A, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandleronly_size); } // Load multidol handler memset((void*)0x80001000,0,multidol_size); memcpy((void*)0x80001000,multidol,multidol_size); DCFlushRange((void*)0x80001000,multidol_size); switch(hooktype) { default: break; case 0x01: memcpy((void*)0x8000119C,viwiihooks,12); memcpy((void*)0x80001198,viwiihooks+3,4); break; case 0x02: memcpy((void*)0x8000119C,kpadhooks,12); memcpy((void*)0x80001198,kpadhooks+3,4); break; case 0x03: memcpy((void*)0x8000119C,joypadhooks,12); memcpy((void*)0x80001198,joypadhooks+3,4); break; case 0x04: memcpy((void*)0x8000119C,gxdrawhooks,12); memcpy((void*)0x80001198,gxdrawhooks+3,4); break; case 0x05: memcpy((void*)0x8000119C,gxflushhooks,12); memcpy((void*)0x80001198,gxflushhooks+3,4); break; case 0x06: memcpy((void*)0x8000119C,ossleepthreadhooks,12); memcpy((void*)0x80001198,ossleepthreadhooks+3,4); break; case 0x07: memcpy((void*)0x8000119C,axnextframehooks,12); memcpy((void*)0x80001198,axnextframehooks+3,4); break; /* case 0x08: if (customhooksize == 16) { memcpy((void*)0x8000119C,customhook,12); memcpy((void*)0x80001198,customhook+3,4); } break; */ case 0x09: memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12); memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4); break; case 0x0A: memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12); memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4); break; } DCFlushRange((void*)0x80001198,16); memcpy((void *) 0x80001800, (void*) Disc_ID, 6); // For Wiird DCFlushRange((void *) 0x80001800, 6); } //Copy the codes if (code_buf && code_size > 0) { memset(codelist, 0, (u32) codelistend - (u32) codelist); memcpy(codelist, code_buf, code_size); DCFlushRange(codelist, (u32) codelistend - (u32) codelist); free(code_buf); code_buf = NULL; } if(hooktype != 0x00) { //This needs to be done after loading the .dol into memory app_pokevalues(); } } int ocarina_load_code(const char *CheatFilepath) { char filepath[150]; gprintf("Ocarina: Searching codes..."); gprintf("\n"); sprintf(filepath, "%s%.6s", CheatFilepath, (char *) Disc_ID); filepath[strlen(CheatFilepath) + 6] = 0x2E; filepath[strlen(CheatFilepath) + 7] = 0x67; filepath[strlen(CheatFilepath) + 8] = 0x63; filepath[strlen(CheatFilepath) + 9] = 0x74; filepath[strlen(CheatFilepath) + 10] = 0; FILE * fp = fopen(filepath, "rb"); if (!fp) { gprintf("Ocarina: No codes found"); printf("\n"); return 0; } fseek(fp, 0, SEEK_END); u32 filesize = ftell(fp); rewind(fp); code_buf = (u8*) malloc(filesize); if (!code_buf) { gprintf("Ocarina: Not enough memory\n"); fclose(fp); return 0; } code_size = fread(code_buf, 1, filesize, fp); fclose(fp); if (code_size <= 0) { gprintf("Ocarina: could not read file.\n"); free(code_buf); code_buf = NULL; code_size = 0; return 0; } if (code_size > (s32) codelistend - (s32) codelist) { gprintf("Ocarina: Too many codes found\n"); free(code_buf); code_buf = NULL; code_size = 0; return 0; } gprintf("Ocarina: Codes found.\n"); return code_size; } void langpatcher(void *addr, u32 len, u8 languageChoice) { u8 ocarinaLangPatchByte = 1; switch (languageChoice) { case JAPANESE: ocarinaLangPatchByte = 0x00; break; case ENGLISH: ocarinaLangPatchByte = 0x01; break; case GERMAN: ocarinaLangPatchByte = 0x02; break; case FRENCH: ocarinaLangPatchByte = 0x03; break; case SPANISH: ocarinaLangPatchByte = 0x04; break; case ITALIAN: ocarinaLangPatchByte = 0x05; break; case DUTCH: ocarinaLangPatchByte = 0x06; break; case S_CHINESE: ocarinaLangPatchByte = 0x07; break; case T_CHINESE: ocarinaLangPatchByte = 0x08; break; case KOREAN: ocarinaLangPatchByte = 0x09; break; default: return; } u8 * addr_start = addr; u8 * addr_end = addr + len; while (addr_start < addr_end) { if (memcmp(addr_start, langpatch, sizeof(langpatch)) == 0) { langvipatch((u32) addr_start, len, ocarinaLangPatchByte); } addr_start += 4; } } void vidolpatcher(void *addr, u32 len) { void *addr_start = addr; void *addr_end = addr + len; while (addr_start < addr_end) { if (memcmp(addr_start, vipatchcode, sizeof(vipatchcode)) == 0) { vipatch((u32) addr_start, len); } addr_start += 4; } }