/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #ifndef GUI_IMAGEDATA_H_ #define GUI_IMAGEDATA_H_ #include #include class GuiImageData { public: //!Constructor //!\param img Image data //!\param imgSize The image size //!\param cache True if the resource manager should cache that address GuiImageData(const u8 * img, int imgSize, bool cache = true); //!Overload GuiImageData(const char * filepath); //!Destructor ~GuiImageData(); //!Gets a pointer to the image data //!\return pointer to image data u8 * GetImage() { return data; }; //!Gets the image width //!\return image width int GetWidth() { return width; }; //!Gets the image height //!\return image height int GetHeight() { return height; }; //!Gets the texture format u8 GetTextureFormat() { return format; }; protected: void LoadImage(const u8 * img, int imgSize); void LoadPNG(const u8 *img, int imgSize); void LoadBMP(const u8 *img, int imgSize); void LoadJpeg(const u8 *img, int imgSize); void LoadGIF(const u8 *img, int imgSize); void LoadTPL(const u8 *img, int imgSize); u8 * data; //!< Image data int height; //!< Height of image int width; //!< Width of image u8 format; //!< Texture format }; #endif