/**************************************************************************** * Copyright (C) 2011 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #ifndef GAMECATEGORIES_HPP_ #define GAMECATEGORIES_HPP_ #include #include #include #include #include "xml/tinyxml.h" #include "CCategoryList.hpp" class CGameCategories { public: CGameCategories(); bool Load(string filepath); bool Save(); bool SetCategory(const string &gameID, unsigned int id); bool SetCategory(const char *gameID, unsigned int id); bool SetCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); }; bool ReplaceCategory(const string &gameID, unsigned int id); bool ReplaceCategory(const char *gameID, unsigned int id); bool ReplaceCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); }; void RemoveCategory(unsigned int id); void RemoveCategory(const string &gameID, unsigned int id); void RemoveCategory(const char *gameID, unsigned int id); void RemoveCategory(const unsigned char *gameID, unsigned int id) { RemoveCategory((const char *) gameID, id); }; void RemoveGameCategories(const string &gameID); const vector &operator[](const char *gameID) const; const vector &operator[](const unsigned char *gameID) const { return operator[]((const char *) gameID); } bool ImportFromGameTDB(const string &xmlpath); void clear() { List.clear(); CategoryList.clear(); }; static bool isInCategory(const char *gameID, unsigned int id); CCategoryList CategoryList; protected: bool ValidVersion(TiXmlElement *xmlfile); string configPath; const vector defaultCategory; map > List; }; extern CGameCategories GameCategories; #endif