#ifndef _CFG_H_ #define _CFG_H_ #include #include "disc.h" #ifdef __cplusplus extern "C" { #endif #define CFG_HOME_REBOOT 0 #define CFG_HOME_EXIT 1 #define CFG_VIDEO_SYS 0 // system default #define CFG_VIDEO_DEFAULT 1 #define CFG_VIDEO_GAME 1 // game default #define CFG_VIDEO_PATCH 2 // patch mode #define CFG_VIDEO_PAL50 3 // force PAL #define CFG_VIDEO_PAL60 4 // force PAL60 #define CFG_VIDEO_NTSC 5 // force NTSC #define CFG_VIDEO_COUNT 6 #define CFG_LANG_CONSOLE 0 #define CFG_LANG_JAPANESE 1 #define CFG_LANG_ENGLISH 2 #define CFG_LANG_GERMAN 3 #define CFG_LANG_FRENCH 4 #define CFG_LANG_SPANISH 5 #define CFG_LANG_ITALIAN 6 #define CFG_LANG_DUTCH 7 #define CFG_LANG_S_CHINESE 8 #define CFG_LANG_T_CHINESE 9 #define CFG_LANG_KOREAN 10 #define CFG_LANG_COUNT 11 #define CFG_ALIGN_LEFT 0 #define CFG_ALIGN_RIGHT 1 #define CFG_ALIGN_CENTRE 2 #define CFG_ALIGN_TOP 3 #define CFG_ALIGN_BOTTOM 4 #define CFG_ALIGN_MIDDLE 5 extern char bootDevice[10]; //extern char *cfg_path; struct CFG { short widescreen; char theme_path[100]; }; struct THEME { int selection_x; int selection_y; int selection_w; int selection_h; int gamegrid_x; int gamegrid_y; int gamegrid_w; int gamegrid_h; int gamecarousel_x; int gamecarousel_y; int gamecarousel_w; int gamecarousel_h; short cover_x; short cover_y; short showID; // short maxcharacters; short batteryUnused; short id_x; short id_y; short region_x; short region_y; short power_x; short power_y; short home_x; short home_y; short battery1_x; short battery2_x; short battery3_x; short battery4_x; short battery1_y; short battery2_y; short battery3_y; short battery4_y; short favorite_x; short favorite_y; short abc_x; short abc_y; short list_x; short list_y; short grid_x; short grid_y; short carousel_x; short carousel_y; short count_x; short count_y; short sortBarOffset; // short showPower; // short showHome; short setting_x; short setting_y; short install_x; short install_y; short showHDD; short hddInfoAlign; short hddInfo_x; short hddInfo_y; short showGameCnt; short gameCntAlign; short gameCnt_x; short gameCnt_y; short showRegion; short showBattery; short showToolTip; //color short info_r; short info_g; short info_b; short prompttxt_r; short prompttxt_g; short prompttxt_b; short settingsTxt_r; short settingsTxt_g; short settingsTxt_b; short clock_r; short clock_g; short clock_b; short clock_x; short clock_y; short clockAlign; short sdcard_x; short sdcard_y; short gameText_r; short gameText_g; short gameText_b; short pagesize; }; extern struct CFG CFG; extern struct THEME THEME; extern u8 ocarinaChoice; extern u16 playcnt; extern u8 videoChoice; extern u8 languageChoice; extern u8 viChoice; extern u8 iosChoice; extern u8 faveChoice; extern u8 parentalcontrolChoice; extern u8 fix002; extern u8 xflip; extern u8 qboot; extern u8 sort; extern u8 fave; extern u8 wsprompt; extern u8 keyset; extern u8 gameDisplay; struct Game_CFG { u8 id[8]; u8 video; u8 language; u8 ocarina; u8 vipatch; u8 ios; u8 parentalcontrol; u8 errorfix002; }; struct Game_NUM { u8 id[8]; u8 favorite; u16 count; }; void CFG_Default(int widescreen); // -1 = non forced mode void CFG_Load(void); void lang_defualt(); struct Game_CFG* CFG_get_game_opt(u8 *id); struct Game_NUM* CFG_get_game_num(u8 *id); bool CFG_save_game_opt(u8 *id); bool CFG_save_game_num(u8 *id); bool CFG_forget_game_opt(u8 *id); int subfoldercheck(char * directory); //Astidof - Begin of modification enum { ConsoleLangDefault=0, jap, eng, ger, fren, esp, it, dut, schin, tchin, kor, settings_language_max // always the last entry }; enum { systemdefault=0, discdefault, patch, pal50, pal60, ntsc, settings_video_max // always the last entry }; enum { off=0, on, settings_off_on_max // always the last entry }; enum { GameID, GameRegion, Both, Neither, settings_sinfo_max // always the last entry }; enum { i249=0, i222, i223 }; enum { ios249=0, ios222, settings_cios_max // always the last entry }; enum { hr12=0, hr24, Off, settings_clock_max // always the last entry }; enum { all=0, pcount, }; enum { RumbleOff=0, RumbleOn, settings_rumble_max // always the last entry }; enum { TooltipsOff=0, TooltipsOn, settings_tooltips_max // always the last entry }; enum { no=0, yes, sysmenu, wtf, disk3d, settings_xflip_max // always the last entry }; enum { us=0, dvorak, euro, azerty, settings_keyset_max // always the last entry }; enum { list, grid, carousel, settings_display_max }; enum { scrollDefault, scrollMarquee, settings_scrolleffect_max // always the last entry }; struct SSettings { int video; int language; int ocarina; int vpatch; int ios; int sinfo; int hddinfo; int rumble; int xflip; int volume; int sfxvolume; int tooltips; char unlockCode[20]; int parentalcontrol; int cios; int qboot; int wsprompt; int keyset; int unicodefix; int sort; int fave; int wiilight; int gameDisplay; int patchcountrystrings; short godmode; char covers_path[100]; char theme_path[100]; char wtheme_path[100]; char disc_path[100]; char titlestxt_path[100]; char language_path[100]; char languagefiles_path[100]; char oggload_path[100]; char ogg_path[150]; char update_path[150]; char Cheatcodespath[100]; int titlesOverride; }; void CFG_LoadGlobal(void); bool cfg_save_global(void); void CFG_LoadXml(); //Astidof - End of modification char *get_title(struct discHdr *header); u8 get_block(struct discHdr *header); void CFG_Cleanup(void); #ifdef __cplusplus } #endif #endif