/* * Copyright (C) 2008 Nuke (wiinuke@gmail.com) * * this file is part of GeckoOS for USB Gecko * http://www.usbgecko.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include "fst.h" #include "dvd_broadway.h" #include "fatmounter.h" #include "settings/cfg.h" #include "mload/mload.h" #include "mload/dip_plugin.h" #include "gecko.h" #include "patchcode.h" #include "language/gettext.h" #include "codehandler.h" //#include "codehandlerslota.h" #include "codehandleronly.h" #include "multidol.h" #define FSTDIRTYPE 1 #define FSTFILETYPE 0 #define ENTRYSIZE 0xC //#define FILEDIR "fat0:/codes" //#define FILEDIR "sd:/codes" #define FILEDIR "/codes" #define MAX_FILENAME_LEN 128 static u8 *codelistend; void *codelist; u32 gameconfsize = 0; u32 *gameconf = NULL; u8 debuggerselect; extern const u32 viwiihooks[4]; extern const u32 kpadhooks[4]; extern const u32 joypadhooks[4]; extern const u32 gxdrawhooks[4]; extern const u32 gxflushhooks[4]; extern const u32 ossleepthreadhooks[4]; extern const u32 axnextframehooks[4]; extern const u32 wpadbuttonsdownhooks[4]; extern const u32 wpadbuttonsdown2hooks[4]; //static vu32 dvddone = 0; //--------------------------------------------------------------------------------- void app_loadgameconfig( char *discid ) //--------------------------------------------------------------------------------- { gameconfsize = 0; if ( gameconf == NULL ) { gameconf = malloc( 65536 ); if ( gameconf == NULL ) { //TODO for oggzee //print_status("Out of memory"); return; } } FILE* fp; u32 ret; u32 filesize; s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1; u32 i, numnonascii, parsebufpos; u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset; u32 temp, tempoffset = 0; char parsebuffer[18]; //if (config_bytes[2] == 8) // hookset = 1; u8 *tempgameconf; u32 tempgameconfsize = 0; //memcpy(tempgameconf, defaultgameconfig, defaultgameconfig_size); //tempgameconf[defaultgameconfig_size] = '\n'; //tempgameconfsize = defaultgameconfig_size + 1; char filepath[200]; snprintf( filepath, sizeof( filepath ), "%s/gameconfig.txt", Settings.Cheatcodespath ); fp = fopen( filepath, "rb" ); if ( !fp ) { snprintf( filepath, sizeof( filepath ), "SD:/gameconfig.txt" ); fp = fopen( filepath, "rb" ); if ( !fp ) { snprintf( filepath, sizeof( filepath ), "USB:/gameconfig.txt" ); fp = fopen( filepath, "rb" ); } } if ( fp ) { fseek( fp, 0, SEEK_END ); filesize = ftell( fp ); fseek( fp, 0, SEEK_SET ); tempgameconf = malloc( filesize ); if ( tempgameconf == NULL ) { //TODO for oggzee //print_status("Out of memory"); //wait(4); return; } ret = fread( ( void* )tempgameconf, 1, filesize, fp ); fclose( fp ); if ( ret != filesize ) { //TODO for oggzee //print_status("Error reading gameconfig.txt"); //wait(4); return; } tempgameconfsize = filesize; } else { return; } // Remove non-ASCII characters numnonascii = 0; for ( i = 0; i < tempgameconfsize; i++ ) { if ( tempgameconf[i] < 9 || tempgameconf[i] > 126 ) numnonascii++; else tempgameconf[i-numnonascii] = tempgameconf[i]; } tempgameconfsize -= numnonascii; *( tempgameconf + tempgameconfsize ) = 0; //gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4)); for ( maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++ ) { i = 0; while ( i < tempgameconfsize ) { maxgameidmatch2 = -1; while ( maxgameidmatch != maxgameidmatch2 ) { while ( i != tempgameconfsize && tempgameconf[i] != ':' ) i++; if ( i == tempgameconfsize ) break; while ( ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) && ( i != 0 ) ) i--; if ( i != 0 ) i++; parsebufpos = 0; gameidmatch = 0; while ( tempgameconf[i] != ':' ) { if ( tempgameconf[i] == '?' ) { parsebuffer[parsebufpos] = discid[parsebufpos]; parsebufpos++; gameidmatch--; i++; } else if ( tempgameconf[i] != 0 && tempgameconf[i] != ' ' ) parsebuffer[parsebufpos++] = tempgameconf[i++]; else if ( tempgameconf[i] == ' ' ) break; else i++; if ( parsebufpos == 8 ) break; } parsebuffer[parsebufpos] = 0; if ( strncasecmp( "DEFAULT", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 7 ) { gameidmatch = 0; goto idmatch; } if ( strncmp( discid, parsebuffer, strlen( parsebuffer ) ) == 0 ) { gameidmatch += strlen( parsebuffer ); idmatch: if ( gameidmatch > maxgameidmatch2 ) { maxgameidmatch2 = gameidmatch; } } while ( ( i != tempgameconfsize ) && ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) ) i++; } while ( i != tempgameconfsize && tempgameconf[i] != ':' ) { parsebufpos = 0; while ( ( i != tempgameconfsize ) && ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) ) { if ( tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':' ) parsebuffer[parsebufpos++] = tempgameconf[i++]; else if ( tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':' ) break; else i++; if ( parsebufpos == 17 ) break; } parsebuffer[parsebufpos] = 0; //if (!autobootcheck) { //if (strncasecmp("addtocodelist(", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 14) //{ // ret = sscanf(tempgameconf + i, "%x %x", &codeaddr, &codeval); // if (ret == 2) // addtocodelist(codeaddr, codeval); //} if ( strncasecmp( "codeliststart", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 13 ) { sscanf( ( char * )( tempgameconf + i ), " = %x", ( unsigned int * )&codelist ); } if ( strncasecmp( "codelistend", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 11 ) { sscanf( ( char * )( tempgameconf + i ), " = %x", ( unsigned int * )&codelistend ); } /* if (strncasecmp("hooktype", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8) { if (hookset == 1) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 7) config_bytes[2] = temp; } } */ if ( strncasecmp( "poke", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 4 ) { ret = sscanf( ( char * )tempgameconf + i, "( %x , %x", &codeaddr, &codeval ); if ( ret == 2 ) { *( gameconf + ( gameconfsize / 4 ) ) = 0; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = 0; gameconfsize += 8; *( gameconf + ( gameconfsize / 4 ) ) = codeaddr; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeval; gameconfsize += 4; DCFlushRange( ( void * ) ( gameconf + ( gameconfsize / 4 ) - 5 ), 20 ); } } if ( strncasecmp( "pokeifequal", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 11 ) { ret = sscanf( ( char * )( tempgameconf + i ), "( %x , %x , %x , %x", &codeaddr, &codeval, &codeaddr2, &codeval2 ); if ( ret == 4 ) { *( gameconf + ( gameconfsize / 4 ) ) = 0; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeaddr; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeval; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeaddr2; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeval2; gameconfsize += 4; DCFlushRange( ( void * ) ( gameconf + ( gameconfsize / 4 ) - 5 ), 20 ); } } if ( strncasecmp( "searchandpoke", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 13 ) { ret = sscanf( ( char * )( tempgameconf + i ), "( %x%n", &codeval, &tempoffset ); if ( ret == 1 ) { gameconfsize += 4; temp = 0; while ( ret == 1 ) { *( gameconf + ( gameconfsize / 4 ) ) = codeval; gameconfsize += 4; temp++; i += tempoffset; ret = sscanf( ( char * )( tempgameconf + i ), " %x%n", &codeval, &tempoffset ); } *( gameconf + ( gameconfsize / 4 ) - temp - 1 ) = temp; ret = sscanf( ( char * )( tempgameconf + i ), " , %x , %x , %x , %x", &codeaddr, &codeaddr2, &codeoffset, &codeval2 ); if ( ret == 4 ) { *( gameconf + ( gameconfsize / 4 ) ) = codeaddr; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeaddr2; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeoffset; gameconfsize += 4; *( gameconf + ( gameconfsize / 4 ) ) = codeval2; gameconfsize += 4; DCFlushRange( ( void * ) ( gameconf + ( gameconfsize / 4 ) - temp - 5 ), temp * 4 + 20 ); } else gameconfsize -= temp * 4 + 4; } } /* if (strncasecmp("hook", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4) { ret = sscanf(tempgameconf + i, "( %x %x %x %x %x %x %x %x", customhook, customhook + 1, customhook + 2, customhook + 3, customhook + 4, customhook + 5, customhook + 6, customhook + 7); if (ret >= 3) { if (hookset != 1) configwarn |= 4; config_bytes[2] = 0x08; customhooksize = ret * 4; } } if (strncasecmp("002fix", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 6) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 0x1) fakeiosversion = temp; } if (strncasecmp("switchios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) willswitchios = temp; } if (strncasecmp("videomode", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) { if (temp == 0) { if (config_bytes[1] != 0x00) configwarn |= 1; config_bytes[1] = 0x00; } else if (temp == 1) { if (config_bytes[1] != 0x03) configwarn |= 1; config_bytes[1] = 0x03; } else if (temp == 2) { if (config_bytes[1] != 0x01) configwarn |= 1; config_bytes[1] = 0x01; } else if (temp == 3) { if (config_bytes[1] != 0x02) configwarn |= 1; config_bytes[1] = 0x02; } } } if (strncasecmp("language", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) { if (temp == 0) { if (config_bytes[0] != 0xCD) configwarn |= 2; config_bytes[0] = 0xCD; } else if (temp > 0 && temp <= 10) { if (config_bytes[0] != temp-1) configwarn |= 2; config_bytes[0] = temp-1; } } } if (strncasecmp("diagnostic", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) { if (temp == 0 || temp == 1) diagcreate = temp; } } if (strncasecmp("vidtv", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 5) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) vipatchon = temp; } if (strncasecmp("fwritepatch", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) applyfwritepatch = temp; } if (strncasecmp("dumpmaindol", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) dumpmaindol = temp; } */ } /*else { if (strncasecmp("autoboot", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) autoboot = temp; } if (strncasecmp("autobootwait", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 12) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 255) autobootwait = temp; } if (strncasecmp("autoboothbc", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) autoboothbc = temp; } if (strncasecmp("autobootocarina", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 15) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) config_bytes[4] = temp; } if (strncasecmp("autobootdebugger", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) config_bytes[7] = temp; } if (strncasecmp("rebootermenuitem", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 1) rebooterasmenuitem = temp; } if (strncasecmp("startupios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10) { ret = sscanf(tempgameconf + i, " = %u", &temp); if (ret == 1) if (temp >= 0 && temp <= 255) { sdio_Shutdown(); IOS_ReloadIOS(temp); detectIOScapabilities(); sd_init(); startupiosloaded = 1; } } }*/ if ( tempgameconf[i] != ':' ) { while ( ( i != tempgameconfsize ) && ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) ) i++; if ( i != tempgameconfsize ) i++; } } if ( i != tempgameconfsize ) while ( ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) && ( i != 0 ) ) i--; } } free( tempgameconf ); //tempcodelist = ((u8 *) gameconf) + gameconfsize; } u8 *code_buf = NULL; int code_size = 0; int ocarina_load_code( u8 *id ) { if ( debuggerselect == 0x00 ) codelist = ( u8 * ) 0x800022A8; else codelist = ( u8 * ) 0x800028B8; codelistend = ( u8 * ) 0x80003000; app_loadgameconfig( ( char * )id ); char filepath[150]; gprintf( "Ocarina: Searching codes..." ); gprintf( "\n" ); sprintf( filepath, "%s%s", Settings.Cheatcodespath, ( char * ) id ); filepath[strlen( Settings.Cheatcodespath )+6] = 0x2E; filepath[strlen( Settings.Cheatcodespath )+7] = 0x67; filepath[strlen( Settings.Cheatcodespath )+8] = 0x63; filepath[strlen( Settings.Cheatcodespath )+9] = 0x74; filepath[strlen( Settings.Cheatcodespath )+10] = 0; FILE * fp = fopen( filepath, "rb" ); if ( !fp ) { gprintf( "Ocarina: No codes found" ); printf( "\n" ); return 0; } fseek( fp, 0, SEEK_END ); u32 filesize = ftell( fp ); rewind( fp ); code_buf = ( u8* ) malloc( filesize ); if ( !code_buf ) { gprintf( "Ocarina: No codes found" ); printf( "\n" ); fclose( fp ); return 0; } code_size = fread( code_buf, 1, filesize, fp ); fclose( fp ); if ( code_size <= 0 ) { gprintf( "Ocarina: could not read file." ); gprintf( "\n" ); free( code_buf ); code_buf = NULL; code_size = 0; return 0; } if ( code_size > ( u32 )codelistend - ( u32 )codelist ) { gprintf( "Ocarina: Too many codes found" ); gprintf( "\n" ); free( code_buf ); code_buf = NULL; code_size = 0; return 0; } gprintf( "Ocarina: Codes found." ); gprintf( "\n" ); return code_size; } //--------------------------------------------------------------------------------- void app_pokevalues() //--------------------------------------------------------------------------------- { u32 i, *codeaddr, *codeaddr2, *addrfound = NULL; if ( gameconfsize != 0 ) { for ( i = 0; i < gameconfsize / 4; i++ ) { if ( *( gameconf + i ) == 0 ) { if ( ( ( u32 * ) ( *( gameconf + i + 1 ) ) ) == NULL || *( ( u32 * ) ( *( gameconf + i + 1 ) ) ) == *( gameconf + i + 2 ) ) { *( ( u32 * ) ( *( gameconf + i + 3 ) ) ) = *( gameconf + i + 4 ); DCFlushRange( ( void * ) *( gameconf + i + 3 ), 4 ); } i += 4; } else { codeaddr = ( u32 * ) * ( gameconf + i + *( gameconf + i ) + 1 ); codeaddr2 = ( u32 * ) * ( gameconf + i + *( gameconf + i ) + 2 ); if ( codeaddr == 0 && addrfound != NULL ) codeaddr = addrfound; else if ( codeaddr == 0 && codeaddr2 != 0 ) codeaddr = ( u32 * ) ( ( ( ( u32 ) codeaddr2 ) >> 28 ) << 28 ); else if ( codeaddr == 0 && codeaddr2 == 0 ) { i += *( gameconf + i ) + 4; continue; } if ( codeaddr2 == 0 ) codeaddr2 = codeaddr + *( gameconf + i ); addrfound = NULL; while ( codeaddr <= ( codeaddr2 - *( gameconf + i ) ) ) { if ( memcmp( codeaddr, gameconf + i + 1, ( *( gameconf + i ) ) * 4 ) == 0 ) { *( codeaddr + ( ( *( gameconf + i + *( gameconf + i ) + 3 ) ) / 4 ) ) = *( gameconf + i + *( gameconf + i ) + 4 ); if ( addrfound == NULL ) addrfound = codeaddr; } codeaddr++; } i += *( gameconf + i ) + 4; } } } } //--------------------------------------------------------------------------------- void load_handler() //--------------------------------------------------------------------------------- { if ( hooktype != 0x00 ) { if ( debuggerselect == 0x01 ) { /*switch(gecko_channel) { case 0: // Slot A memset((void*)0x80001800,0,codehandlerslota_size); memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size); if (pausedstartoption == 0x01) *(u32*)0x80002798 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F7E, &codelist, 2); memcpy((void*)0x80001F82, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandlerslota_size); break; case 1: // slot B */ memset( ( void* )0x80001800, 0, codehandler_size ); memcpy( ( void* )0x80001800, codehandler, codehandler_size ); //TODO for oggzee: Consider adding an option for paused start, debugging related //if (pausedstartoption == 0x01) // *(u32*)0x80002798 = 1; memcpy( ( void* )0x80001CDE, &codelist, 2 ); memcpy( ( void* )0x80001CE2, ( ( u8* ) &codelist ) + 2, 2 ); memcpy( ( void* )0x80001F5A, &codelist, 2 ); memcpy( ( void* )0x80001F5E, ( ( u8* ) &codelist ) + 2, 2 ); DCFlushRange( ( void* )0x80001800, codehandler_size ); /* break; case 2: memset((void*)0x80001800,0,codehandler_size); memcpy((void*)0x80001800,codehandler,codehandler_size); if (pausedstartoption == 0x01) *(u32*)0x80002798 = 1; memcpy((void*)0x80001CDE, &codelist, 2); memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2); memcpy((void*)0x80001F5A, &codelist, 2); memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2); DCFlushRange((void*)0x80001800,codehandler_size); break; }*/ } else { memset( ( void* )0x80001800, 0, codehandleronly_size ); memcpy( ( void* )0x80001800, codehandleronly, codehandleronly_size ); memcpy( ( void* )0x80001906, &codelist, 2 ); memcpy( ( void* )0x8000190A, ( ( u8* ) &codelist ) + 2, 2 ); DCFlushRange( ( void* )0x80001800, codehandleronly_size ); } // Load multidol handler memset( ( void* )0x80001000, 0, multidol_size ); memcpy( ( void* )0x80001000, multidol, multidol_size ); DCFlushRange( ( void* )0x80001000, multidol_size ); switch ( hooktype ) { case 0x01: memcpy( ( void* )0x8000119C, viwiihooks, 12 ); memcpy( ( void* )0x80001198, viwiihooks + 3, 4 ); break; case 0x02: memcpy( ( void* )0x8000119C, kpadhooks, 12 ); memcpy( ( void* )0x80001198, kpadhooks + 3, 4 ); break; case 0x03: memcpy( ( void* )0x8000119C, joypadhooks, 12 ); memcpy( ( void* )0x80001198, joypadhooks + 3, 4 ); break; case 0x04: memcpy( ( void* )0x8000119C, gxdrawhooks, 12 ); memcpy( ( void* )0x80001198, gxdrawhooks + 3, 4 ); break; case 0x05: memcpy( ( void* )0x8000119C, gxflushhooks, 12 ); memcpy( ( void* )0x80001198, gxflushhooks + 3, 4 ); break; case 0x06: memcpy( ( void* )0x8000119C, ossleepthreadhooks, 12 ); memcpy( ( void* )0x80001198, ossleepthreadhooks + 3, 4 ); break; case 0x07: memcpy( ( void* )0x8000119C, axnextframehooks, 12 ); memcpy( ( void* )0x80001198, axnextframehooks + 3, 4 ); break; case 0x08: //if (customhooksize == 16) //{ // memcpy((void*)0x8000119C,customhook,12); // memcpy((void*)0x80001198,customhook+3,4); //} break; case 0x09: //memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12); //memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4); break; case 0x0A: //memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12); //memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4); break; } DCFlushRange( ( void* )0x80001198, 16 ); } memcpy( ( void * )0x80001800, ( void* )0x80000000, 6 ); } int ocarina_do_code() { if ( !code_buf ) { return 0; } memset( ( void * )0x80001800, 0, 0x1800 ); load_handler(); memset( codelist, 0, ( u32 )codelistend - ( u32 )codelist ); //Copy the codes if ( code_size > 0 ) { memcpy( codelist, code_buf, code_size ); DCFlushRange( codelist, ( u32 )codelistend - ( u32 )codelist ); free( code_buf ); code_buf = NULL; } // TODO What's this??? // enable flag //*(vu8*)0x80001807 = 0x01; //This needs to be done after loading the .dol into memory app_pokevalues(); // hooks are patched in dogamehooks() return 1; } u32 do_bca_code( u8 *gameid ) { if ( IOS_GetVersion() == 222 || IOS_GetVersion() == 223 ) { FILE *fp; u32 filesize; char filepath[150]; memset( filepath, 0, 150 ); u8 bcaCode[64] ATTRIBUTE_ALIGN( 32 ); sprintf( filepath, "%s%6s", Settings.BcaCodepath, gameid ); filepath[strlen( Settings.BcaCodepath )+6] = '.'; filepath[strlen( Settings.BcaCodepath )+7] = 'b'; filepath[strlen( Settings.BcaCodepath )+8] = 'c'; filepath[strlen( Settings.BcaCodepath )+9] = 'a'; fp = fopen( filepath, "rb" ); if ( !fp ) { memset( filepath, 0, 150 ); sprintf( filepath, "%s%3s", Settings.BcaCodepath, gameid + 1 ); filepath[strlen( Settings.BcaCodepath )+3] = '.'; filepath[strlen( Settings.BcaCodepath )+4] = 'b'; filepath[strlen( Settings.BcaCodepath )+5] = 'c'; filepath[strlen( Settings.BcaCodepath )+6] = 'a'; fp = fopen( filepath, "rb" ); if ( !fp ) { // Set default bcaCode memset( bcaCode, 0, 64 ); bcaCode[0x33] = 1; } } if ( fp ) { u32 ret = 0; fseek( fp, 0, SEEK_END ); filesize = ftell( fp ); if ( filesize == 64 ) { fseek( fp, 0, SEEK_SET ); ret = fread( bcaCode, 1, 64, fp ); } fclose( fp ); if ( ret != 64 ) { // Set default bcaCode memset( bcaCode, 0, 64 ); bcaCode[0x33] = 1; } } mload_seek( *( ( u32 * ) ( dip_plugin + 15*4 ) ), SEEK_SET ); // offset 15 (bca_data area) mload_write( bcaCode, 64 ); mload_close(); } return 0; }