#ifndef GAMEWINDOW_HPP_ #define GAMEWINDOW_HPP_ #include "GUI/gui.h" #include "GUI/gui_diskcover.h" #include "banner/BannerAsync.h" #include "menu/GameBrowseMenu.hpp" #include "usbloader/disc.h" #define FAVORITE_STARS 5 class GameWindow : public GuiWindow { public: GameWindow(GameBrowseMenu *m, struct discHdr *header); virtual ~GameWindow(); int Run(); int GetSelectedGame() { return gameSelected; } static void BootGame(struct discHdr *header); protected: int MainLoop(); void LoadGameSound(const struct discHdr * header); void LoadDiscImage(const u8 * id); void SetWindowEffect(int direction, int in_out); void ChangeGame(int EffectDirection); void Hide(); void Show(); bool reducedVol; bool hidden; int returnVal; int gameSelected; GameBrowseMenu *browserMenu; struct discHdr *dvdheader; Banner gameBanner; GuiTrigger * trigA; GuiTrigger * trigB; GuiTrigger * trigL; GuiTrigger * trigR; GuiTrigger * trigPlus; GuiTrigger * trigMinus; GuiImageData * diskImgData; GuiImageData * diskImgData2; GuiImageData * dialogBox; GuiImageData * btnOutline; GuiImageData * imgFavorite; GuiImageData * imgNotFavorite; GuiImageData * imgLeft; GuiImageData * imgRight; GuiDiskCover * diskImg; GuiDiskCover * diskImg2; GuiImage * dialogBoxImg; GuiImage * backBtnImg; GuiImage * settingsBtnImg; GuiImage * btnLeftImg; GuiImage * btnRightImg; GuiImage * FavoriteBtnImg[FAVORITE_STARS]; GuiTooltip * nameBtnTT; GuiText * sizeTxt; GuiText * playcntTxt; GuiText * nameTxt; GuiText * backBtnTxt; GuiText * settingsBtnTxt; GuiText * detailsBtnTxt; GuiText * detailsBtnOverTxt; GuiButton * nameBtn; GuiButton * gameBtn; GuiButton * backBtn; GuiButton * settingsBtn; GuiButton * detailsBtn; GuiButton * btnLeft; GuiButton * btnRight; GuiButton * FavoriteBtn[FAVORITE_STARS]; GuiSound * gameSound; }; #endif