/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include "usbloader/wbfs.h" #include "settings/newtitles.h" #include "settings/cfg.h" #include "xml/xml.h" #include "FreeTypeGX.h" #include "GameList.h" #include "memory.h" GameList gameList; GameList::GameList() { } void GameList::clear() { FullGameList.clear(); FilteredList.clear(); //! Clear memory of the vector completely std::vector().swap(FilteredList); std::vector().swap(FullGameList); } struct discHdr * GameList::at(int i) { if(i < 0 || i >= (int) FilteredList.size()) return NULL; return FilteredList[i]; } int GameList::ReadGameList() { FullGameList.clear(); FilteredList.clear(); // Retrieve all stuff from WBFS u32 cnt; int ret = WBFS_GetCount(&cnt); if (ret < 0) return -1; /* Buffer length */ u32 len = sizeof(struct discHdr) * cnt; /* Allocate memory */ struct discHdr *buffer = (struct discHdr *) allocate_memory(len); if (!buffer) return -1; /* Clear buffer */ memset(buffer, 0, len); /* Get header list */ ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr)); if (ret < 0) { if (buffer) free(buffer); return -1; } FullGameList.resize(cnt); memcpy(&FullGameList[0], buffer, len); free(buffer); return LoadUnfiltered(); } static bool WCharSortCallback(const wchar_t char1, const wchar_t char2) { return char2 > char1; } int GameList::FilterList(const wchar_t * gameFilter) { if(FullGameList.size() == 0) ReadGameList(); if(gameFilter) GameFilter.assign(gameFilter); FilteredList.clear(); AvailableSearchChars.clear(); for (u32 i = 0; i < FullGameList.size(); ++i) { struct discHdr *header = &FullGameList[i]; /* Register game */ NewTitles::Instance()->CheckGame(header->id); /* Filters */ if (Settings.fave) { struct Game_NUM* game_num = CFG_get_game_num(header->id); if (!game_num || game_num->favorite==0) continue; } //ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed if (strncasecmp((char*)header->id, "__CFG_", 6) == 0) continue; if (Settings.parentalcontrol && !Settings.godmode) if (get_block(header) >= Settings.parentalcontrol) continue; /* Other parental control method */ if (Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1) { // Check game rating in WiiTDB, since the default Wii parental control setting is enabled s32 rating = GetRatingForGame((char *) header->id); if ((rating != -1 && rating > Settings.parental.rating) || (rating == -1 && get_pegi_block(header) > Settings.parental.rating)) { continue; } } wchar_t *gameName = charToWideChar(get_title(header)); if(gameName && *GameFilter.c_str()) { if(wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0) { delete [] gameName; continue; } } if(gameName) { if(wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()]) == std::string::npos) AvailableSearchChars.push_back(gameName[GameFilter.size()]); delete [] gameName; } FilteredList.push_back(header); } NewTitles::Instance()->Save(); AvailableSearchChars.push_back(L'\0'); if(FilteredList.size() < 2) AvailableSearchChars.clear(); SortList(); return FilteredList.size(); } int GameList::LoadUnfiltered() { if(FullGameList.size() == 0) ReadGameList(); GameFilter.clear(); AvailableSearchChars.clear(); FilteredList.clear(); for (u32 i = 0; i < FullGameList.size(); ++i) { struct discHdr *header = &FullGameList[i]; /* Register game */ NewTitles::Instance()->CheckGame(header->id); wchar_t *gameName = charToWideChar(get_title(header)); if(gameName) { if(wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(gameName[GameFilter.size()]) == std::string::npos) AvailableSearchChars.push_back(gameName[GameFilter.size()]); delete [] gameName; } FilteredList.push_back(header); } NewTitles::Instance()->Save(); AvailableSearchChars.push_back(L'\0'); if(FilteredList.size() < 2) AvailableSearchChars.clear(); SortList(); return FilteredList.size(); } void GameList::SortList() { if(FilteredList.size() < 2) return; if (Settings.sort == PLAYCOUNT) { std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback); } else if (Settings.fave) { std::sort(FilteredList.begin(), FilteredList.end(), FavoriteSortCallback); } else { std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback); } if(AvailableSearchChars.size() > 1) std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback); } bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b) { return (strcasecmp(get_title((struct discHdr *) a), get_title((struct discHdr *) b)) < 0); } bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b) { struct Game_NUM* game_num1 = CFG_get_game_num(a->id); struct Game_NUM* game_num2 = CFG_get_game_num(b->id); int count1 = 0, count2 = 0; if(game_num1) count1 = game_num1->count; if(game_num2) count2 = game_num2->count; if(count1 == count2) return NameSortCallback(a, b); return (count1 > count2); } bool GameList::FavoriteSortCallback(const struct discHdr *a, const struct discHdr *b) { struct Game_NUM* game_num1 = CFG_get_game_num(a->id); struct Game_NUM* game_num2 = CFG_get_game_num(b->id); int fav1 = 0, fav2 = 0; if(game_num1) fav1 = game_num1->favorite; if(game_num2) fav2 = game_num2->favorite; if(fav1 == fav2); return NameSortCallback(a, b); return (fav1 > fav2); }