//small group of functions to manipulate the HBC stub //brought to you by giantpune #ifndef _LSTUB_H_ #define _LSTUB_H_ //to set the "return to" stub for a certain ID //!reqID is the Requested ID to return to //!returns WII_EINTERNAL if it cant get the list of installed titles with ES functions //!retuns -69 if the ID is not installed //!1 if successful s32 Set_Stub(u64 reqID); //!same as the above function, but expects a type and 4 char channel ID s32 Set_Stub_Split(u32 type, const char* reqID); //load the default HBC stub into memory. as long as nothing writes to the 0x80001800 // +0xDC7 memory block it will stay there. by default it has 0x00010001/JODI. void loadStub(); //get whatever ID the stub is set to load //!returns 0 if no stub is loaded into memory (must be the HBC stub at 0x800018000) //!otherwise returns the ID set to return to u64 getStubDest(); //returns 0 or 1 depending on wether the stub is available u8 hbcStubAvailable(); #endif