/**************************************************************************** * Copyright (C) 2009-2011 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef GAMEBOOTER_HPP_ #define GAMEBOOTER_HPP_ #include #include "usbloader/disc.h" class GameBooter { public: static int BootGame(struct discHdr *gameHdr); static int BootGCMode(struct discHdr *gameHdr); private: static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset); static void SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader); static int SetupDisc(struct discHdr &gameHeader); static u32 BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset); static void ShutDownDevices(int gameUSBPort); static int BootDIOSMIOS(struct discHdr *gameHdr); static int BootDevolution(struct discHdr *gameHdr); static int BootNintendont(struct discHdr *gameHdr); static int BootNeek(struct discHdr *gameHdr); static void PatchSram(int language, bool patchVideoMode, bool progressive); }; #endif