#include #include #include #include "mload/mload.h" #include "Controls/DeviceHandler.hpp" #include "FileOperations/fileops.h" #include "settings/CSettings.h" #include "settings/GameTitles.h" #include "settings/newtitles.h" #include "language/gettext.h" #include "network/networkops.h" #include "utils/ResourceManager.h" #include "usbloader/playlog.h" #include "usbloader/wbfs.h" #include "themes/CTheme.h" #include "SoundOperations/SoundHandler.hpp" #include "utils/ThreadedTask.hpp" #include "audio.h" #include "lstub.h" #include "menu.h" #include "video.h" #include "gecko.h" #include "xml/xml.h" extern "C" { extern s32 MagicPatches(s32); } extern char game_partition[6]; extern u8 load_from_fs; //Wiilight stuff static vu32 *_wiilight_reg = (u32*) 0xCD0000C0; void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source) { u32 val = (*_wiilight_reg & ~0x20); if (enable && Settings.wiilight) val |= 0x20; *_wiilight_reg = val; } /* Variables */ u8 shutdown = 0; u8 reset = 0; void __Sys_ResetCallback(void) { /* Reboot console */ reset = 1; } void __Sys_PowerCallback(void) { /* Poweroff console */ shutdown = 1; } void Sys_Init(void) { /* Initialize video subsytem */ //VIDEO_Init(); /* Set RESET/POWER button callback */ SYS_SetResetCallback(__Sys_ResetCallback); SYS_SetPowerCallback(__Sys_PowerCallback); } void AppCleanUp(void) { static bool app_clean = false; if(app_clean) return; app_clean = true; extern u8 mountMethod; gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod); Settings.Save(); ExitGUIThreads(); StopGX(); delete btnSoundClick; delete btnSoundOver; delete btnSoundClick2; delete bgMusic; delete background; delete bgImg; delete mainWindow; for (int i = 0; i < 4; i++) delete pointer[i]; gettextCleanUp(); Theme::CleanUp(); NewTitles::DestroyInstance(); ThreadedTask::DestroyInstance(); SoundHandler::DestroyInstance(); DeinitNetwork(); GameTitles.SetDefault(); ShutdownAudio(); ResourceManager::DestroyInstance(); WPAD_Flush(0); WPAD_Disconnect(0); WPAD_Shutdown(); } void ExitApp(void) { AppCleanUp(); WBFS_Close(); DeviceHandler::DestroyInstance(); USB_Deinitialize(); if(Settings.PlaylogUpdate) Playlog_Delete(); // Don't show USB Loader GX in the Wii message board MagicPatches(0); } void Sys_Reboot(void) { /* Restart console */ ExitApp(); STM_RebootSystem(); } #define ShutdownToDefault 0 #define ShutdownToIdle 1 #define ShutdownToStandby 2 static void _Sys_Shutdown(int SHUTDOWN_MODE) { ExitApp(); /* Poweroff console */ if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) { s32 ret; /* Set LED mode */ ret = CONF_GetIdleLedMode(); if (ret >= 0 && ret <= 2) STM_SetLedMode(ret); /* Shutdown to idle */ STM_ShutdownToIdle(); } else { /* Shutdown to standby */ STM_ShutdownToStandby(); } } void Sys_Shutdown(void) { _Sys_Shutdown(ShutdownToDefault); } void Sys_ShutdownToIdle(void) { _Sys_Shutdown(ShutdownToIdle); } void Sys_ShutdownToStandby(void) { _Sys_Shutdown(ShutdownToStandby); } void Sys_LoadMenu(void) { ExitApp(); /* Return to the Wii system menu */ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } void Sys_BackToLoader(void) { ExitApp(); if (hbcStubAvailable()) exit(0); // Channel Version SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } #define HBC_HAXX 0x0001000148415858LL #define HBC_JODI 0x000100014A4F4449LL #define HBC_1_0_7 0x00010001AF1BF516LL void Sys_LoadHBC(void) { ExitApp(); WII_Initialize(); int ret = WII_LaunchTitle(HBC_1_0_7); if(ret < 0) WII_LaunchTitle(HBC_JODI); if(ret < 0) WII_LaunchTitle(HBC_HAXX); //Back to system menu if all fails SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } void ScreenShot() { time_t rawtime; struct tm * timeinfo; char buffer[150]; char buffer2[300]; time(&rawtime); timeinfo = localtime(&rawtime); //USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo); sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer); if(!CreateSubfolder(Settings.ConfigPath)) { gprintf("Can't create screenshot folder\n"); return; } TakeScreenshot(buffer2); }