#ifndef _GUIGAMEBROWSER_H_ #define _GUIGAMEBROWSER_H_ #include "gui.h" #include "../usbloader/disc.h" class GuiGameBrowser : public GuiElement { public: GuiGameBrowser(int w, int h, struct discHdr *l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0); ~GuiGameBrowser(); int FindMenuItem(int c, int d); int GetClickedOption(); int GetSelectedOption(); void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); int GetOffset(); void Reload(struct discHdr * l, int count); //GuiText * optionVal[PAGESIZE]; protected: void UpdateListEntries(); int selectedItem; int listOffset; int scrollbaron; int pagesize; int maxTextWidth; struct discHdr * gameList; int gameCnt; int * gameIndex; GuiButton ** game; GuiText ** gameTxt; GuiText ** gameTxtOver; GuiImage ** gameBg; GuiImage ** newImg; GuiButton * arrowUpBtn; GuiButton * arrowDownBtn; GuiButton * scrollbarBoxBtn; GuiImage * bgGameImg; GuiImage * scrollbarImg; GuiImage * arrowDownImg; GuiImage * arrowDownOverImg; GuiImage * arrowUpImg; GuiImage * arrowUpOverImg; GuiImage * scrollbarBoxImg; GuiImage * scrollbarBoxOverImg; GuiImageData * bgGames; GuiImageData * bgGamesEntry; GuiImageData * newGames; GuiImageData * scrollbar; GuiImageData * arrowDown; GuiImageData * arrowDownOver; GuiImageData * arrowUp; GuiImageData * arrowUpOver; GuiImageData * scrollbarBox; GuiImageData * scrollbarBoxOver; GuiSound * btnSoundClick; GuiTrigger * trigA; GuiTrigger * trigHeldA; }; #endif