#include #include #include #include "usbloader/wdvd.h" #include "usbloader/usbstorage.h" #include "usbloader/disc.h" #include "usbloader/wbfs.h" #include "mload/mload.h" #include "video.h" #include "audio.h" #include "menu.h" #include "fatmounter.h" #include "sys.h" #include "wpad.h" //Wiilight stuff static vu32 *_wiilight_reg = (u32*)0xCD0000C0; void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source) u32 val = (*_wiilight_reg&~0x20); if (enable && Settings.wiilight) val |= 0x20; *_wiilight_reg=val; } /* Variables */ u8 shutdown = 0; u8 reset = 0; void __Sys_ResetCallback(void) { /* Reboot console */ reset = 1; } void __Sys_PowerCallback(void) { /* Poweroff console */ shutdown = 1; } void Sys_Init(void) { /* Initialize video subsytem */ //VIDEO_Init(); /* Set RESET/POWER button callback */ SYS_SetResetCallback(__Sys_ResetCallback); SYS_SetPowerCallback(__Sys_PowerCallback); } static void _ExitApp() { ExitGUIThreads(); StopGX(); ShutdownAudio(); SDCard_deInit(); USBDevice_deInit(); mload_set_ES_ioctlv_vector(NULL); mload_close(); } void Sys_Reboot(void) { /* Restart console */ _ExitApp(); STM_RebootSystem(); } int Sys_IosReload(int IOS) { s32 ret = -1; //shutdown SD and USB before IOS Reload in DiscWait SDCard_deInit(); USBDevice_deInit(); WPAD_Flush(0); WPAD_Disconnect(0); WPAD_Shutdown(); WDVD_Close(); USBStorage_Deinit(); if (IOS == 249 || IOS == 222 || IOS == 223) { for (int i = 0; i < 10; i++) { ret = IOS_ReloadIOS(IOS); if (ret < 0) return ret; if (IOS == 222 || IOS == 223) load_ehc_module(); ret = WBFS_Init(WBFS_DEVICE_USB); if (!(ret < 0)) break; sleep(1); USBStorage_Deinit(); } if (ret>=0) { ret = Disc_Init(); if (ret>=0) { ret = WBFS_Open(); } } else Sys_BackToLoader(); } PAD_Init(); Wpad_Init(); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); //reinitialize SD and USB SDCard_Init(); USBDevice_Init(); return ret; } #define ShutdownToDefault 0 #define ShutdownToIdle 1 #define ShutdownToStandby 2 static void _Sys_Shutdown(int SHUTDOWN_MODE) { _ExitApp(); WPAD_Flush(0); WPAD_Disconnect(0); WPAD_Shutdown(); /* Poweroff console */ if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) { s32 ret; /* Set LED mode */ ret = CONF_GetIdleLedMode(); if (ret >= 0 && ret <= 2) STM_SetLedMode(ret); /* Shutdown to idle */ STM_ShutdownToIdle(); } else { /* Shutdown to standby */ STM_ShutdownToStandby(); } } void Sys_Shutdown(void) { _Sys_Shutdown(ShutdownToDefault); } void Sys_ShutdownToIdel(void) { _Sys_Shutdown(ShutdownToIdle); } void Sys_ShutdownToStandby(void) { _Sys_Shutdown(ShutdownToStandby); } void Sys_LoadMenu(void) { _ExitApp(); /* Return to the Wii system menu */ SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); } void Sys_BackToLoader(void) { if (*((u32*) 0x80001800)) { _ExitApp(); exit(0); } // Channel Version Sys_LoadMenu(); }