#ifndef GUI_SEARCHBAR_H_ #define GUI_SEARCHBAR_H_ #include #include #include "gui.h" #include "usbloader/disc.h" #include "wstring.hpp" class cSearchButton; class GuiSearchBar: public GuiWindow { public: GuiSearchBar(); virtual ~GuiSearchBar(); void Draw(); void Update(GuiTrigger * t); wchar_t GetClicked(); static void FilterList(std::vector &List, wString &GameFilter); private: static std::set SearchChars; u16 inSide; GuiText text; GuiImageData* imgBacspaceBtn; GuiImage* BacspaceBtnImg; GuiImage* BacspaceBtnImg_Over; GuiButton* BacspaceBtn; GuiImageData* imgClearBtn; GuiImage* ClearBtnImg; GuiImage* ClearBtnImg_Over; GuiButton* ClearBtn; GuiButton* CloseBtn; cSearchButton *searchModeBtn; cSearchButton **buttons; int cnt; GuiImageData keyImageData; GuiImageData keyOverImageData; GuiTrigger trig; GuiTrigger trigB; }; #endif