#ifndef GAMEPATCHES_H_ #define GAMEPATCHES_H_ #ifdef __cplusplus extern "C" { #endif #include void RegisterDOL(u8 *dst, int len); void ClearDOLList(); void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 deflicker, u8 sneekVideoPatch, u8 hooktype, u8 videoWidth, u64 returnTo, u8 privateServer, const char *serverAddr); void anti_002_fix(u8 *addr, u32 len); void deflicker_patch(u8 *addr, u32 len); void patch_vfilters(u8 *addr, u32 len, u8 *vfilter); void patch_vfilters_rogue(u8 *addr, u32 len, u8 *vfilter); void patch_width(u8 *addr, u32 len); void PrivateServerPatcher(void *addr, u32 len, u8 privateServer, const char *serverAddr); void PatchFix480p(); s8 do_new_wiimmfi(); s8 do_new_wiimmfi_nonMKWii(void *addr, u32 len); void domainpatcher(void *addr, u32 len, const char *domain); bool patch_nsmb(u8 *gameid); bool patch_pop(u8 *gameid); void patch_error_codes(u8 *gameid); void VideoModePatcher(u8 *dst, int len, u8 videoSelected, u8 VideoPatchDol); void sneek_video_patch(void *addr, u32 len); bool PatchReturnTo(void *Address, int Size, u32 id); int PatchNewReturnTo(int es_fd, u64 title); int BlockIOSReload(int es_fd, u32 gameIOS); void PatchAspectRatio(void *addr, u32 len, u8 aspect); // Revolution SDK Render Modes extern GXRModeObj TVPal528Prog_RVL; extern GXRModeObj TVPal528ProgSoft_RVL; extern GXRModeObj TVPal524ProgAa_RVL; extern GXRModeObj TVPal528Int_RVL; extern GXRModeObj TVPal528IntDf_RVL; extern GXRModeObj TVEurgb60Hz480Prog_RVL; extern GXRModeObj TVEurgb60Hz480ProgSoft_RVL; extern GXRModeObj TVEurgb60Hz480ProgAa_RVL; extern GXRModeObj TVPal524IntAa_RVL; extern GXRModeObj TVPal264Int_RVL; extern GXRModeObj TVPal264IntAa_RVL; extern GXRModeObj TVPal264Ds_RVL; extern GXRModeObj TVPal264DsAa_RVL; extern GXRModeObj TVMpal240Int_RVL; extern GXRModeObj TVMpal240IntAa_RVL; extern GXRModeObj TVMpal480Int_RVL; extern GXRModeObj TVMpal480ProgSoft_RVL; extern GXRModeObj TVMpal480ProgAa_RVL; #ifdef __cplusplus } #endif #endif