/**************************************************************************** * libwiigui * * gui_gamebrowser.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "../wpad.h" #include #include "gui_gamebrowser.h" #include "../settings/CSettings.h" #include "../main.h" #include "settings/newtitles.h" #include "usbloader/GameList.h" #include #include #define GAMESELECTSIZE 30 int txtscroll = 0; /** * Constructor for the GuiGameBrowser class. */ GuiGameBrowser::GuiGameBrowser( int w, int h, const char *themePath, const u8 *imagebg, int selected, int offset ) { width = w; height = h; pagesize = THEME.pagesize; scrollbaron = ( gameList.size() > pagesize ) ? 1 : 0; selectable = true; listOffset = MAX( 0, MIN( offset, ( gameList.size() - pagesize ) ) ); selectedItem = selected - offset; focus = 1; // allow focus char imgPath[100]; trigA = new GuiTrigger; trigA->SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A ); trigHeldA = new GuiTrigger; trigHeldA->SetHeldTrigger( -1, WPAD_BUTTON_A, PAD_BUTTON_A ); btnSoundClick = new GuiSound( button_click_pcm, button_click_pcm_size, Settings.sfxvolume ); snprintf( imgPath, sizeof( imgPath ), "%sbg_options.png", themePath ); bgGames = new GuiImageData( imgPath, imagebg ); snprintf( imgPath, sizeof( imgPath ), "%snew.png", themePath ); newGames = new GuiImageData( imgPath, new_png ); bgGameImg = new GuiImage( bgGames ); bgGameImg->SetParent( this ); bgGameImg->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE ); maxTextWidth = bgGameImg->GetWidth() - 24 - 4; snprintf( imgPath, sizeof( imgPath ), "%sbg_options_entry.png", themePath ); bgGamesEntry = new GuiImageData( imgPath, bg_options_entry_png ); snprintf( imgPath, sizeof( imgPath ), "%sscrollbar.png", themePath ); scrollbar = new GuiImageData( imgPath, scrollbar_png ); scrollbarImg = new GuiImage( scrollbar ); scrollbarImg->SetParent( this ); scrollbarImg->SetAlignment( ALIGN_RIGHT, ALIGN_TOP ); scrollbarImg->SetPosition( 0, 4 ); maxTextWidth -= scrollbarImg->GetWidth() + 4; snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_arrowdown.png", themePath ); arrowDown = new GuiImageData( imgPath, scrollbar_arrowdown_png ); arrowDownImg = new GuiImage( arrowDown ); arrowDownOver = new GuiImageData( imgPath, scrollbar_arrowdown_png ); arrowDownOverImg = new GuiImage( arrowDownOver ); snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_arrowup.png", themePath ); arrowUp = new GuiImageData( imgPath, scrollbar_arrowup_png ); arrowUpImg = new GuiImage( arrowUp ); arrowUpOver = new GuiImageData( imgPath, scrollbar_arrowup_png ); arrowUpOverImg = new GuiImage( arrowUpOver ); snprintf( imgPath, sizeof( imgPath ), "%sscrollbar_box.png", themePath ); scrollbarBox = new GuiImageData( imgPath, scrollbar_box_png ); scrollbarBoxImg = new GuiImage( scrollbarBox ); scrollbarBoxOver = new GuiImageData( imgPath, scrollbar_box_png ); scrollbarBoxOverImg = new GuiImage( scrollbarBoxOver ); arrowUpBtn = new GuiButton( arrowUpImg->GetWidth(), arrowUpImg->GetHeight() ); arrowUpBtn->SetParent( this ); arrowUpBtn->SetImage( arrowUpImg ); arrowUpBtn->SetImageOver( arrowUpOverImg ); arrowUpBtn->SetImageHold( arrowUpOverImg ); arrowUpBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP ); arrowUpBtn->SetPosition( width / 2 - 18 + 7, -18 ); arrowUpBtn->SetSelectable( false ); arrowUpBtn->SetTrigger( trigA ); arrowUpBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 ); arrowUpBtn->SetSoundClick( btnSoundClick ); arrowDownBtn = new GuiButton( arrowDownImg->GetWidth(), arrowDownImg->GetHeight() ); arrowDownBtn->SetParent( this ); arrowDownBtn->SetImage( arrowDownImg ); arrowDownBtn->SetImageOver( arrowDownOverImg ); arrowDownBtn->SetImageHold( arrowDownOverImg ); arrowDownBtn->SetAlignment( ALIGN_CENTRE, ALIGN_BOTTOM ); arrowDownBtn->SetPosition( width / 2 - 18 + 7, 18 ); arrowDownBtn->SetSelectable( false ); arrowDownBtn->SetTrigger( trigA ); arrowDownBtn->SetEffectOnOver( EFFECT_SCALE, 50, 130 ); arrowDownBtn->SetSoundClick( btnSoundClick ); scrollbarBoxBtn = new GuiButton( scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight() ); scrollbarBoxBtn->SetParent( this ); scrollbarBoxBtn->SetImage( scrollbarBoxImg ); scrollbarBoxBtn->SetImageOver( scrollbarBoxOverImg ); scrollbarBoxBtn->SetImageHold( scrollbarBoxOverImg ); scrollbarBoxBtn->SetAlignment( ALIGN_CENTRE, ALIGN_TOP ); scrollbarBoxBtn->SetSelectable( false ); scrollbarBoxBtn->SetEffectOnOver( EFFECT_SCALE, 50, 120 ); scrollbarBoxBtn->SetMinY( 0 ); scrollbarBoxBtn->SetMaxY( height - 30 ); scrollbarBoxBtn->SetHoldable( true ); scrollbarBoxBtn->SetTrigger( trigHeldA ); gameIndex = new int[pagesize]; game = new GuiButton * [pagesize]; gameTxt = new GuiText * [pagesize]; gameTxtOver = new GuiText * [pagesize]; gameBg = new GuiImage * [pagesize]; newImg = new GuiImage * [pagesize]; for ( int i = 0; i < pagesize; i++ ) { gameTxt[i] = new GuiText( get_title( gameList[i] ), 20, THEME.gametext ); gameTxt[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE ); gameTxt[i]->SetPosition( 24, 0 ); gameTxt[i]->SetMaxWidth( maxTextWidth, DOTTED ); gameTxtOver[i] = new GuiText( get_title( gameList[i] ), 20, THEME.gametext ); gameTxtOver[i]->SetAlignment( ALIGN_LEFT, ALIGN_MIDDLE ); gameTxtOver[i]->SetPosition( 24, 0 ); gameTxtOver[i]->SetMaxWidth( maxTextWidth, SCROLL_HORIZONTAL ); gameBg[i] = new GuiImage( bgGamesEntry ); newImg[i] = new GuiImage( newGames ); newImg[i]->SetAlignment( ALIGN_RIGHT, ALIGN_MIDDLE ); newImg[i]->SetVisible( false ); game[i] = new GuiButton( width - 28, GAMESELECTSIZE ); game[i]->SetParent( this ); game[i]->SetLabel( gameTxt[i] ); game[i]->SetLabelOver( gameTxtOver[i] ); game[i]->SetIcon( newImg[i] ); game[i]->SetImageOver( gameBg[i] ); game[i]->SetPosition( 5, GAMESELECTSIZE*i + 4 ); game[i]->SetRumble( false ); game[i]->SetTrigger( trigA ); game[i]->SetSoundClick( btnSoundClick ); gameIndex[i] = i; } UpdateListEntries(); } /** * Destructor for the GuiGameBrowser class. */ GuiGameBrowser::~GuiGameBrowser() { delete arrowUpBtn; delete arrowDownBtn; delete scrollbarBoxBtn; delete scrollbarImg; delete arrowDownImg; delete arrowDownOverImg; delete arrowUpImg; delete arrowUpOverImg; delete scrollbarBoxImg; delete scrollbarBoxOverImg; delete scrollbar; delete arrowDown; delete arrowDownOver; delete arrowUp; delete arrowUpOver; delete scrollbarBox; delete scrollbarBoxOver; delete bgGameImg; delete bgGames; delete bgGamesEntry; delete newGames; delete trigA; delete trigHeldA; delete btnSoundClick; for ( int i = 0; i < pagesize; i++ ) { delete gameTxt[i]; delete gameTxtOver[i]; delete gameBg[i]; delete game[i]; delete newImg[i]; } delete [] gameIndex; delete [] game; delete [] gameTxt; delete [] gameTxtOver; delete [] gameBg; } void GuiGameBrowser::SetFocus( int f ) { LOCK( this ); if ( !gameList.size() ) return; focus = f; for ( int i = 0; i < pagesize; i++ ) game[i]->ResetState(); if ( f == 1 ) game[selectedItem]->SetState( STATE_SELECTED ); } void GuiGameBrowser::ResetState() { LOCK( this ); if ( state != STATE_DISABLED ) { state = STATE_DEFAULT; stateChan = -1; } for ( int i = 0; i < pagesize; i++ ) { game[i]->ResetState(); } } int GuiGameBrowser::GetOffset() { return listOffset; } int GuiGameBrowser::GetClickedOption() { int found = -1; for ( int i = 0; i < pagesize; i++ ) { if ( game[i]->GetState() == STATE_CLICKED ) { game[i]->SetState( STATE_SELECTED ); found = gameIndex[i]; break; } } return found; } int GuiGameBrowser::GetSelectedOption() { int found = -1; for ( int i = 0; i < pagesize; i++ ) { if ( game[i]->GetState() == STATE_SELECTED ) { game[i]->SetState( STATE_SELECTED ); found = gameIndex[i]; break; } } return found; } /**************************************************************************** * FindMenuItem * * Help function to find the next visible menu item on the list ***************************************************************************/ int GuiGameBrowser::FindMenuItem( int currentItem, int direction ) { int nextItem = currentItem + direction; if ( nextItem < 0 || nextItem >= gameList.size() ) return -1; if ( strlen( get_title( gameList[nextItem] ) ) > 0 ) return nextItem; else return FindMenuItem( nextItem, direction ); } /** * Draw the button on screen */ void GuiGameBrowser::Draw() { LOCK( this ); if ( !this->IsVisible() || !gameList.size() ) return; bgGameImg->Draw(); int next = listOffset; for ( int i = 0; i < pagesize; i++ ) { if ( next >= 0 ) { game[i]->Draw(); next = this->FindMenuItem( next, 1 ); } else break; } if ( scrollbaron == 1 ) { scrollbarImg->Draw(); arrowUpBtn->Draw(); arrowDownBtn->Draw(); scrollbarBoxBtn->Draw(); } this->UpdateEffects(); } void GuiGameBrowser::UpdateListEntries() { int next = listOffset; for ( int i = 0; i < pagesize; i++ ) { if ( next >= 0 ) { if ( game[i]->GetState() == STATE_DISABLED ) { game[i]->SetVisible( true ); game[i]->SetState( STATE_DEFAULT ); } gameTxt[i]->SetText( get_title( gameList[next] ) ); gameTxt[i]->SetPosition( 24, 0 ); gameTxtOver[i]->SetText( get_title( gameList[next] ) ); gameTxtOver[i]->SetPosition( 24, 0 ); if ( Settings.marknewtitles ) { bool isNew = NewTitles::Instance()->IsNew( gameList[next]->id ); if ( isNew ) { gameTxt[i]->SetMaxWidth( maxTextWidth - ( newGames->GetWidth() + 1 ), DOTTED ); gameTxtOver[i]->SetMaxWidth( maxTextWidth - ( newGames->GetWidth() + 1 ), SCROLL_HORIZONTAL ); } else { gameTxt[i]->SetMaxWidth( maxTextWidth, DOTTED ); gameTxtOver[i]->SetMaxWidth( maxTextWidth, SCROLL_HORIZONTAL ); } newImg[i]->SetVisible( isNew ); } gameIndex[i] = next; next = this->FindMenuItem( next, 1 ); } else { game[i]->SetVisible( false ); game[i]->SetState( STATE_DISABLED ); } } } void GuiGameBrowser::Update( GuiTrigger * t ) { LOCK( this ); if ( state == STATE_DISABLED || !t || !gameList.size() ) return; int next, prev; int old_listOffset = listOffset; static int position2; // scrolldelay affects how fast the list scrolls // when the arrows are clicked float scrolldelay = 3.5; if ( scrollbaron == 1 ) { // update the location of the scroll box based on the position in the option list arrowUpBtn->Update( t ); arrowDownBtn->Update( t ); scrollbarBoxBtn->Update( t ); } next = listOffset; u32 buttonshold = ButtonsHold(); if ( buttonshold != WPAD_BUTTON_UP && buttonshold != WPAD_BUTTON_DOWN ) { for ( int i = 0; i < pagesize; i++ ) { if ( next >= 0 ) next = this->FindMenuItem( next, 1 ); if ( focus ) { if ( i != selectedItem && game[i]->GetState() == STATE_SELECTED ) game[i]->ResetState(); else if ( i == selectedItem && game[i]->GetState() == STATE_DEFAULT ) game[selectedItem]->SetState( STATE_SELECTED, t->chan ); } game[i]->Update( t ); if ( game[i]->GetState() == STATE_SELECTED ) { selectedItem = i; } } } // pad and joystick navigation if ( !focus || !gameList.size() ) return; // skip navigation if ( scrollbaron == 1 ) { if ( t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD ) //down { next = this->FindMenuItem( gameIndex[selectedItem], 1 ); if ( next >= 0 ) { if ( selectedItem == pagesize - 1 ) { // move list down by 1 listOffset = this->FindMenuItem( listOffset, 1 ); } else if ( game[selectedItem+1]->IsVisible() ) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState( STATE_SELECTED, t->chan ); selectedItem++; } // scrollbarBoxBtn->Draw(); usleep( 10000 * scrolldelay ); } if ( !( ButtonsHold() & WPAD_BUTTON_A ) ) arrowDownBtn->ResetState(); } else if ( t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD ) //up { prev = this->FindMenuItem( gameIndex[selectedItem], -1 ); if ( prev >= 0 ) { if ( selectedItem == 0 ) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState( STATE_SELECTED, t->chan ); selectedItem--; } // scrollbarBoxBtn->Draw(); usleep( 10000 * scrolldelay ); } if ( !( ButtonsHold() & WPAD_BUTTON_A ) ) arrowUpBtn->ResetState(); } int position1 = t->wpad.ir.y; if ( position2 == 0 && position1 > 0 ) { position2 = position1; } if ( ( buttonshold & WPAD_BUTTON_B ) && position1 > 0 ) { scrollbarBoxBtn->ScrollIsOn( 1 ); if ( position2 > position1 ) { prev = this->FindMenuItem( gameIndex[selectedItem], -1 ); if ( prev >= 0 ) { if ( selectedItem == 0 ) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState( STATE_SELECTED, t->chan ); selectedItem--; } // scrollbarBoxBtn->Draw(); usleep( 10000 * scrolldelay ); } } else if ( position2 < position1 ) { next = this->FindMenuItem( gameIndex[selectedItem], 1 ); if ( next >= 0 ) { if ( selectedItem == pagesize - 1 ) { // move list down by 1 listOffset = this->FindMenuItem( listOffset, 1 ); } else if ( game[selectedItem+1]->IsVisible() ) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState( STATE_SELECTED, t->chan ); selectedItem++; } // scrollbarBoxBtn->Draw(); usleep( 10000 * scrolldelay ); } } } else if ( !( buttonshold & WPAD_BUTTON_B ) ) { scrollbarBoxBtn->ScrollIsOn( 0 ); position2 = 0; } if ( scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameList.size() > pagesize ) { // allow dragging of scrollbar box scrollbarBoxBtn->SetPosition( width / 2 - 18 + 7, 0 ); int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop(); listOffset = ( position * gameList.size() ) / ( 25.2 * pagesize ) - selectedItem; if ( listOffset <= 0 ) { listOffset = 0; selectedItem = 0; } else if ( listOffset + pagesize >= gameList.size() ) { listOffset = gameList.size() - pagesize; selectedItem = pagesize - 1; } } int positionbar = ( 25.2 * pagesize ) * ( listOffset + selectedItem ) / gameList.size(); if ( positionbar > ( 24 * pagesize ) ) positionbar = ( 24 * pagesize ); scrollbarBoxBtn->SetPosition( width / 2 - 18 + 7, positionbar + 8 ); if ( t->Right() ) //skip pagesize # of games if right is pressed { if ( listOffset < gameList.size() && gameList.size() > pagesize ) { listOffset = listOffset + pagesize; if ( listOffset + pagesize >= gameList.size() ) listOffset = gameList.size() - pagesize; } } else if ( t->Left() ) { if ( listOffset > 0 ) { listOffset = listOffset - pagesize; if ( listOffset < 0 ) listOffset = 0; } } } else { if ( t->Down() ) //if there isn't a scrollbar and down is pressed { next = this->FindMenuItem( gameIndex[selectedItem], 1 ); if ( next >= 0 ) { if ( selectedItem == pagesize - 1 ) { // move list down by 1 listOffset = this->FindMenuItem( listOffset, 1 ); } else if ( game[selectedItem+1]->IsVisible() ) { game[selectedItem]->ResetState(); game[selectedItem+1]->SetState( STATE_SELECTED, t->chan ); selectedItem++; } } } else if ( t->Up() ) //up { prev = this->FindMenuItem( gameIndex[selectedItem], -1 ); if ( prev >= 0 ) { if ( selectedItem == 0 ) { // move list up by 1 listOffset = prev; } else { game[selectedItem]->ResetState(); game[selectedItem-1]->SetState( STATE_SELECTED, t->chan ); selectedItem--; } } } } if ( old_listOffset != listOffset ) UpdateListEntries(); if ( updateCB ) updateCB( this ); } void GuiGameBrowser::Reload() { LOCK( this ); scrollbaron = ( gameList.size() > pagesize ) ? 1 : 0; selectedItem = 0; listOffset = 0; focus = 1; UpdateListEntries(); for ( int i = 0; i < pagesize; i++ ) game[i]->ResetState(); }