/**************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. ***************************************************************************/ #include #include #include #include #include "usbloader/wbfs.h" #include "settings/newtitles.h" #include "settings/CSettings.h" #include "settings/CGameSettings.h" #include "settings/CGameStatistics.h" #include "settings/GameTitles.h" #include "xml/xml.h" #include "FreeTypeGX.h" #include "GameList.h" #include "memory/memory.h" GameList gameList; void GameList::clear() { GameFilter.clear(); AvailableSearchChars.clear(); FullGameList.clear(); GamePartitionList.clear(); FilteredList.clear(); //! Clear memory of the vector completely std::vector().swap(FilteredList); std::vector().swap(FullGameList); std::vector().swap(GamePartitionList); } struct discHdr * GameList::GetDiscHeader(const char * gameID) const { if(!gameID) return NULL; for (u32 i = 0; i < FilteredList.size(); ++i) { if(strncasecmp(gameID, (const char *) FilteredList[i]->id, 6) == 0) return FilteredList[i]; } return NULL; } int GameList::GetPartitionNumber(const u8 *gameID) const { if(!gameID) return -1; for (u32 i = 0; i < FullGameList.size(); ++i) { if(strncasecmp((const char *) gameID, (const char *) FullGameList[i].id, 6) == 0) return GamePartitionList[i]; } return -1; } void GameList::RemovePartition(int part) { for(u32 i = 0; i < GamePartitionList.size(); ++i) { if(GamePartitionList[i] == part) { FullGameList.erase(FullGameList.begin()+i); GamePartitionList.erase(GamePartitionList.begin()+i); --i; } } if(FullGameList.size() > 0) { wString filter(GameFilter); FilterList(filter.c_str()); } } int GameList::InternalReadList(int part) { // Retrieve all stuff from WBFS u32 cnt = 0; int ret = WBFS_GetCount(part, &cnt); if (ret < 0) return -1; // We are done here if no games are there if(cnt == 0) return 0; /* Buffer length */ u32 len = sizeof(struct discHdr) * cnt; /* Allocate memory */ struct discHdr *buffer = (struct discHdr *) allocate_memory( len ); if (!buffer) return -1; /* Clear buffer */ memset(buffer, 0, len); /* Get header list */ ret = WBFS_GetHeaders(part, buffer, cnt, sizeof(struct discHdr)); if (ret < 0) { free(buffer); return -1; } u32 oldSize = FullGameList.size(); std::vector PartGameList(cnt); memcpy(&PartGameList[0], buffer, len); for (u32 i = 0; i < PartGameList.size(); i++) { for(u32 j = 0; j < FullGameList.size(); j++) { if(strncasecmp((const char *) PartGameList[i].id, (const char *) FullGameList[j].id, 6) == 0) { PartGameList.erase(PartGameList.begin()+i); --i; break; } } } FullGameList.resize(oldSize+PartGameList.size()); memcpy(&FullGameList[oldSize], &PartGameList[0], PartGameList.size()*sizeof(struct discHdr)); free(buffer); GamePartitionList.resize(oldSize+PartGameList.size()); for(u32 i = oldSize; i < GamePartitionList.size(); ++i) GamePartitionList[i] = part; return PartGameList.size(); } int GameList::ReadGameList() { // Clear list clear(); if(!Settings.MultiplePartitions) { int ret = InternalReadList(Settings.partition); if(ret <= 0) return ret; } else { PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle(); int cnt = 0; for(int part = 0; part < usbHandle->GetPartitionCount(); ++part) { int ret = InternalReadList(part); if(ret > 0) cnt += ret; } if(!cnt) return cnt; } return LoadUnfiltered(); } static bool WCharSortCallback(const wchar_t char1, const wchar_t char2) { if (char2 == 0) return true; if (char1 == 0) return false; return char2 > char1; } int GameList::FilterList(const wchar_t * gameFilter) { if (FullGameList.size() == 0) ReadGameList(); if (gameFilter) GameFilter.assign(gameFilter); FilteredList.clear(); AvailableSearchChars.clear(); for (u32 i = 0; i < FullGameList.size(); ++i) { struct discHdr *header = &FullGameList[i]; /* Register game */ NewTitles::Instance()->CheckGame(header->id); /* Filters */ if (Settings.GameSort & SORT_FAVORITE) { GameStatus * GameStats = GameStatistics.GetGameStatus(header->id); if (Settings.marknewtitles) { bool isNew = NewTitles::Instance()->IsNew(header->id); if (!isNew && (!GameStats || GameStats->FavoriteRank == 0)) continue; } else { if (!GameStats || GameStats->FavoriteRank == 0) continue; } } //ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed if (strncasecmp((char*) header->id, "__CFG_", 6) == 0) continue; GameCFG * GameConfig = GameSettings.GetGameCFG(header); /* Rating based parental control method */ if (Settings.parentalcontrol != PARENTAL_LVL_ADULT && !Settings.godmode) { if (GameConfig && GameConfig->parentalcontrol > Settings.parentalcontrol) continue; // Check game rating in WiiTDB, since the default Wii parental control setting is enabled int rating = GameTitles.GetParentalRating((char *) header->id); if (rating > Settings.parentalcontrol) continue; } //! Per game lock method if(!Settings.godmode && GameConfig && GameConfig->Locked) continue; wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header)); if (gameName && *GameFilter.c_str()) { if (wcsnicmp(gameName, GameFilter.c_str(), GameFilter.size()) != 0) { delete [] gameName; continue; } } if (gameName) { if (wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(towupper(gameName[GameFilter.size()])) == std::string::npos && AvailableSearchChars.find(towlower(gameName[GameFilter.size()])) == std::string::npos) { AvailableSearchChars.push_back(gameName[GameFilter.size()]); } delete [] gameName; } FilteredList.push_back(header); } NewTitles::Instance()->Save(); AvailableSearchChars.push_back(L'\0'); if (FilteredList.size() < 2) AvailableSearchChars.clear(); SortList(); return FilteredList.size(); } int GameList::LoadUnfiltered() { if (FullGameList.size() == 0) ReadGameList(); GameFilter.clear(); AvailableSearchChars.clear(); FilteredList.clear(); for (u32 i = 0; i < FullGameList.size(); ++i) { struct discHdr *header = &FullGameList[i]; /* Register game */ NewTitles::Instance()->CheckGame(header->id); wchar_t *gameName = charToWideChar(GameTitles.GetTitle(header)); if (gameName) { if (wcslen(gameName) > GameFilter.size() && AvailableSearchChars.find(towupper(gameName[GameFilter.size()])) == std::string::npos && AvailableSearchChars.find(towlower(gameName[GameFilter.size()])) == std::string::npos) { AvailableSearchChars.push_back(gameName[GameFilter.size()]); } delete [] gameName; } FilteredList.push_back(header); } NewTitles::Instance()->Save(); AvailableSearchChars.push_back(L'\0'); if (FilteredList.size() < 2) AvailableSearchChars.clear(); SortList(); return FilteredList.size(); } void GameList::SortList() { if (FilteredList.size() < 2) return; if (Settings.GameSort & SORT_PLAYCOUNT) { std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback); } else if(Settings.GameSort & SORT_RANKING) { std::sort(FilteredList.begin(), FilteredList.end(), RankingSortCallback); } else if(Settings.GameSort & SORT_PLAYERS) { std::sort(FilteredList.begin(), FilteredList.end(), PlayersSortCallback); } else { std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback); } if (AvailableSearchChars.size() > 1) std::sort(AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback); } bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b) { return (strcasecmp(GameTitles.GetTitle((struct discHdr *) a), GameTitles.GetTitle((struct discHdr *) b)) < 0); } bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b) { int count1 = GameStatistics.GetPlayCount(a->id); int count2 = GameStatistics.GetPlayCount(b->id); if (count1 == count2) return NameSortCallback(a, b); return (count1 > count2); } bool GameList::RankingSortCallback(const struct discHdr *a, const struct discHdr *b) { int fav1 = GameStatistics.GetFavoriteRank(a->id); int fav2 = GameStatistics.GetFavoriteRank(b->id); if (fav1 == fav2) return NameSortCallback(a, b); return (fav1 > fav2); } bool GameList::PlayersSortCallback(const struct discHdr *a, const struct discHdr *b) { int count1 = GameTitles.GetPlayersCount((const char *) a->id); int count2 = GameTitles.GetPlayersCount((const char *) b->id); if (count1 == count2) return NameSortCallback(a, b); return (count1 > count2); }