#ifndef _NEWTITLES_H #define _NEWTITLES_H #include class NewTitles { public: static NewTitles *Instance() { if(!instance) instance = new NewTitles(); return instance; } static void DestroyInstance() { delete instance; instance = NULL; } void Save(void); void Clean(void); void Reload(void); void CheckGame(const u8 *titleid); bool IsNew(const u8 *titleid) const; void Remove(const u8 *titleid); private: NewTitles(); ~NewTitles(); static NewTitles *instance; struct Title { char titleId[7]; time_t timestamp; Title *next; bool isNew; }; Title *firstTitle; Title *lastTitle; bool isDirty; bool isNewFile; }; #endif //_NEWTITLES_H