#ifndef _GUIGAMEGRID_H_ #define _GUIGAMEGRID_H_ #include #include "gui_gamebrowser.h" #include "gui_image_async.h" #include "usbloader/disc.h" class GuiGameGrid : public GuiGameBrowser { public: GuiGameGrid(int w, int h, const char *themePath, int selectedGame = 0); virtual ~GuiGameGrid(); int FindMenuItem(int c, int d); int GetClickedOption(); int GetSelectedOption(); void SetSelectedOption(int ind); void setListOffset(int off) { listOffset = off; Reload(rows, listOffset); } int getListOffset() const { return listOffset; } void ResetState(); void SetFocus(int f); void Draw(); void Update(GuiTrigger * t); void Reload(int Rows, int ListOffset); void ChangeRows(int n); protected: GuiImageData noCover; int selectedItem; int listOffset; int pagesize; int clickedItem; int rows; int goLeft; int goRight; int theme_posX; int theme_posY; std::vector gameIndex; std::vector game; std::vector titleTT; std::vector coverImg; GuiButton * btnRight; GuiButton * btnLeft; GuiButton * btnRowUp; GuiButton * btnRowDown; GuiImage * btnLeftImg; GuiImage * btnRightImg; GuiImageData * imgLeft; GuiImageData * imgRight; GuiTrigger * trigA; GuiTrigger * trigL; GuiTrigger * trigR; GuiTrigger * trigPlus; GuiTrigger * trigMinus; GuiTrigger * trig1; GuiTrigger * trig2; }; #endif