mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
4611ae1998
* Added current version and revision number to boot screen * Renamed "Gametdb Path" to "Titles Path" and set default path for title's files to /titles/ subfolder. * Added a prompt to move existing files when editing Titles path. (Greywolf) * Added an option to display Multi-disc prompt when launching gamecube games with DM/DML/Nintendont. * Fixed exiting the credit page (press B to exit) * Set Loader's IOS setting to 58 if only 58 is available. * Removed unneeded IOS58 patches to libruntimeiospatch Nintendont: * Added Nintendont 3.304+ new version detection. * Removed warning if HID is enabled without controller.ini on r3.304+. HID setting still used to copy .ini if needed. * Fixed Booting game from USB if not on the first partition. * Fixed loading settings/cheats/controller.ini when booting from Disc. * Added a missing warning message if kenobiwii.bin is not found but debug option is enabled on Wii consoles. * Updated French language file
255 lines
4.8 KiB
C++
255 lines
4.8 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok and giantpune
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#ifndef WII_BNR_MATERIAL_H_
|
|
#define WII_BNR_MATERIAL_H_
|
|
|
|
#include "Animator.h"
|
|
#include "Texture.h"
|
|
|
|
struct BannerResources;
|
|
|
|
class Material : public Animator
|
|
{
|
|
public:
|
|
typedef Animator Base;
|
|
|
|
struct Header
|
|
{
|
|
char name[20];
|
|
GXColorS10 color_regs[3];
|
|
GXColor color_constants[4];
|
|
u32 flags;
|
|
} __attribute__((packed));
|
|
|
|
Material();
|
|
virtual ~Material() {}
|
|
|
|
void Load(Material::Header *mat);
|
|
void Apply(const BannerResources& resources, u8 render_alpha, bool modulate) const;
|
|
const char *getName() const { return header->name; }
|
|
|
|
const Material::Header *GetHeader() const { return header; }
|
|
protected:
|
|
void ProcessHermiteKey(const KeyType& type, float value);
|
|
void ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data);
|
|
|
|
private:
|
|
void ApplyChannelControl(u8 render_alpha, bool &modulate_colors) const;
|
|
void ApplyTevSwapTable(void) const;
|
|
void ApplyTexCoordGens(void) const;
|
|
void ApplyTevStages(bool modulate_colors) const;
|
|
void ApplyIndStages(void) const;
|
|
void ApplyTextures(const BannerResources& resources) const;
|
|
|
|
enum
|
|
{
|
|
MAX_TEX_MAP = 8,
|
|
MAX_TEX_SRT = 10,
|
|
MAX_TEX_GEN = 8,
|
|
MAX_IND_STAGES = 4,
|
|
MAX_TEV_STAGES = 16,
|
|
DEFAULT_PALETTE = 0xFF,
|
|
};
|
|
|
|
struct MatFlags
|
|
{
|
|
u32 pad2 : 4;
|
|
u32 material_color : 1;
|
|
u32 pad : 1;
|
|
u32 channel_control : 1;
|
|
u32 blend_mode : 1;
|
|
u32 alpha_compare : 1;
|
|
u32 tev_stages : 5;
|
|
u32 ind_stage : 3;
|
|
u32 ind_srt : 2;
|
|
u32 tev_swap_table : 1;
|
|
u32 texture_coord_gen : 4;
|
|
u32 texture_srt : 4;
|
|
u32 texture_map : 4;
|
|
} __attribute__((packed));
|
|
|
|
struct TextureMap
|
|
{
|
|
u16 tex_index;
|
|
u8 wrap_s;
|
|
u8 wrap_t;
|
|
} __attribute__((packed));
|
|
|
|
struct TextureSrt
|
|
{
|
|
f32 translate_x;
|
|
f32 translate_y;
|
|
f32 rotate;
|
|
f32 scale_x;
|
|
f32 scale_y;
|
|
} __attribute__((packed));
|
|
|
|
struct TextureCoordGen
|
|
{
|
|
u8 tgen_typ;
|
|
u8 tgen_src;
|
|
u8 mtxsrc;
|
|
u8 pad;
|
|
} __attribute__((packed));
|
|
|
|
struct ChannelControl
|
|
{
|
|
u8 color_matsrc;
|
|
u8 alpha_matsrc;
|
|
u16 pad;
|
|
} __attribute__((packed));
|
|
|
|
struct IndSrt
|
|
{
|
|
f32 translate_x;
|
|
f32 translate_y;
|
|
f32 rotate;
|
|
f32 scale_x;
|
|
f32 scale_y;
|
|
} __attribute__((packed));
|
|
|
|
struct IndStage
|
|
{
|
|
u8 texcoord;
|
|
u8 tex_map;
|
|
u8 scale_s;
|
|
u8 scale_t;
|
|
} __attribute__((packed));
|
|
|
|
struct BlendModes
|
|
{
|
|
u8 type, src_factor, dst_factor, logical_op;
|
|
|
|
} __attribute__((packed));
|
|
|
|
struct AlphaCompareModes
|
|
{
|
|
u8 compare, op, ref0, ref1;
|
|
|
|
} __attribute__((packed));
|
|
|
|
struct TevSwap
|
|
{
|
|
u32 a : 2;
|
|
u32 b : 2;
|
|
u32 g : 2;
|
|
u32 r : 2;
|
|
} __attribute__((packed));
|
|
|
|
struct TevStage
|
|
{
|
|
u32 texcoord : 8;
|
|
u32 color : 8;
|
|
u32 tex_map : 8;
|
|
|
|
u32 unk : 3;
|
|
u32 tex_sel : 2;
|
|
u32 ras_sel : 2;
|
|
u32 lowBit : 1;
|
|
|
|
struct
|
|
{
|
|
u32 b : 4;
|
|
u32 a : 4;
|
|
|
|
u32 d : 4;
|
|
u32 c : 4;
|
|
|
|
u32 tevscale : 2;
|
|
u32 tevbias : 2;
|
|
u32 tevop : 4;
|
|
|
|
u32 sel : 5;
|
|
u32 tevregid : 2;
|
|
u32 clamp : 1;
|
|
|
|
} __attribute__((packed)) color_in, __attribute__((packed)) alpha_in;
|
|
|
|
struct
|
|
{
|
|
u32 unk1 : 6;
|
|
u32 indtexid : 2;
|
|
|
|
u32 unk2 : 1;
|
|
u32 mtxid : 4;
|
|
u32 bias : 3;
|
|
|
|
u32 unk3 : 2;
|
|
u32 wrap_t : 3;
|
|
u32 wrap_s : 3;
|
|
|
|
u32 unk4 : 2;
|
|
u32 a : 2;
|
|
u32 utclod : 1;
|
|
u32 addprev : 1;
|
|
u32 format : 2;
|
|
|
|
} __attribute__((packed)) ind;
|
|
} __attribute__((packed));
|
|
|
|
// Material flags
|
|
MatFlags *flags;
|
|
|
|
// Texture
|
|
TextureMap *texture_maps;
|
|
TextureSrt *texture_srts;
|
|
TextureCoordGen *texture_coord_gens;
|
|
|
|
// Color channels
|
|
ChannelControl *chan_control;
|
|
|
|
// Material colors
|
|
GXColor *mat_color;
|
|
|
|
// Tev color swap
|
|
TevSwap *tev_swap_table;
|
|
|
|
// Indirect textures
|
|
IndSrt *ind_srt;
|
|
IndStage *ind_stage;
|
|
|
|
// Texture environment
|
|
TevStage *tev_stages;
|
|
|
|
// Blending and alpha compare
|
|
AlphaCompareModes *alpha_compare;
|
|
BlendModes *blend_mode;
|
|
|
|
// palette animation
|
|
u8 palette_texture[MAX_TEX_MAP];
|
|
|
|
//! Material header
|
|
Material::Header *header;
|
|
};
|
|
|
|
class MaterialList : public std::vector<Material*>
|
|
{
|
|
public:
|
|
static const u32 MAGIC = MAKE_FOURCC('m', 'a', 't', '1');
|
|
};
|
|
|
|
|
|
#endif
|